Well, of the single-player part of it. You can still switch back to MBG in the website if you so desire.
Play it here: marbleblast.vaniverse.io/
GitHub here: github.com/Vanilagy/MarbleBlast
The changes are:
- Implemented Marble Blast Platinum. Well, at least the single-player part of it. This includes a completely new menu, new levels, new options, new sounds, new music and new gameplay elements. The added gameplay elements are checkpoints, teleporters, nukes, magnets, MBP frictions, bouncy floor, random power-ups and easter eggs.
- Added 1608 new levels. This includes the 120 MBP default levels as well as 1488 MBP customs taken from Marbleland.
- Implemented game switching. To still be able to play the pure Marble Blast Gold, you can now quickly switch between the two games in the main menu.
- Made physics more consistent. Continuous collision detection got a makeover, so all collision (including edge-hits) should be way more accurate and reliable now. Hitting internal edges should also happen much more rarely now.
- Added a fancy new particle renderer. Tens of thousands of particles on screen at one time will now run smooth like butter. Like a criminal undercover.
- Many bugfixes and improvements. Tons of smaller bugs and inconsistencies were fixed and the game was optimized and improved in many places.
Play it here: marbleblast.vaniverse.io/
GitHub here: github.com/Vanilagy/MarbleBlast
The changes are:
- Implemented Marble Blast Platinum. Well, at least the single-player part of it. This includes a completely new menu, new levels, new options, new sounds, new music and new gameplay elements. The added gameplay elements are checkpoints, teleporters, nukes, magnets, MBP frictions, bouncy floor, random power-ups and easter eggs.
- Added 1608 new levels. This includes the 120 MBP default levels as well as 1488 MBP customs taken from Marbleland.
- Implemented game switching. To still be able to play the pure Marble Blast Gold, you can now quickly switch between the two games in the main menu.
- Made physics more consistent. Continuous collision detection got a makeover, so all collision (including edge-hits) should be way more accurate and reliable now. Hitting internal edges should also happen much more rarely now.
- Added a fancy new particle renderer. Tens of thousands of particles on screen at one time will now run smooth like butter. Like a criminal undercover.
- Many bugfixes and improvements. Tons of smaller bugs and inconsistencies were fixed and the game was optimized and improved in many places.