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Yeah that's kinda the whole point of this thread existingI don't think that we should just have an ever expanding list of 0s WRs on this level, thats just kind of silly.
Why would you remove the level? It's still a fine level regardless of the times people get on it. I guess it's technically a solution? Just the same as blowing up the planet would solve world hunger. That seems like an even worse outcome than leaving the problem alone.I also think that removing the level entirely is also quite silly and while perhaps that's the simplest solution is the one that seems least fair.
This would easily invalidate almost every single run of the level, speedrun or casual. If all the TTs are the same value then I guess you could just add a second of time for every x seconds of bonus time there is where x is the value of every TT. But if you're already editing the level, why not just remove the TT(s) that's accessible from the start pad? Editing the level as a whole wouldn't even be in the picture if elapsed time was accounted for, though.reduce all the Time Travels in the level from 5s to 4s
If you give a man a fish, he eats for one day. If you teach a man to fish, he eats for his whole life. Not only would accounting for elapsed time fix any future levels where a time of 0 is possible, it also breaks ties on any level, regardless of what the tied time is, or even if it's WR or 420th place.This effectively solves the elapsed time issue without having to fundamentally rewrite how the entire leaderboards works
Elapsed time is already saved on the LBs. All you would need to do is display that time somewhere exactly the same as is already implemented for stuff like EEs, Quota 100%, Laps, and Double Diamond, and then also just have the game look for elapsed time when ranking if two players' top scores happen to be the same. This fixes ties on every level on the LBs.rewrite how the entire leaderboards works which is not only more work
How is it unfair? Elapsed time is a direct result of how your run goes.fundamentally rewrite how the entire leaderboards works which is [...] I think a an unfair way of ranking times.
If two people get the same amount of TTs, then their bonus time will be the same. The elapsed time is the one that would be different based on when they reach the finish pad in real time.Some people are suggesting that we instead have times ranked first by Final Time then by Bonus time (elapsed time but if the final time is the same then the only difference is bonus time)
If someone sets the same time, but has a lower elapsed time, then they got to the finish faster, which is the whole point of speedrunning a level.and whoever achieves that time first deserves to be ranked above anyone else who sets that time
I agree, which is why I think it should be a separate leaderboard similar to EEs and such. However, every completion of a level inadvertently also has an elapsed time associated with it, so faster final times can compete with other final times based on their associated elapsed times while a separate leaderboard can exist for separate scores with slower final times but faster elapsed times.I'm all for creating a second parallel leaderboard for all levels that have Time Travels whereby times are ranked by elapsed time (final time + bonus time), since this is a categorically different kind of competition it deserves its own leaderboards.
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What's the problem with that?Make the leaderboard rank based on elapsed time, which I'm sure is not the option that Devs would prefer because they would have to deal with every other catch level having an instance like this
If this is the case then I guess just rank them above times that do have an associated elapsed time since they're earlierolder times (probably pre-PQ) don't have any stats on what their elapsed time would be
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