I don't think that we should just have an ever expanding list of 0s WRs on this level, thats just kind of silly.
Yeah that's kinda the whole point of this thread existing
I also think that removing the level entirely is also quite silly and while perhaps that's the simplest solution is the one that seems least fair.
Why would you remove the level? It's still a fine level regardless of the times people get on it. I guess it's
technically a solution? Just the same as blowing up the planet would solve world hunger. That seems like an even worse outcome than leaving the problem alone.
reduce all the Time Travels in the level from 5s to 4s
This would easily invalidate almost every single run of the level, speedrun or casual. If all the TTs are the same value then I guess you could just add a second of time for every x seconds of bonus time there is where x is the value of every TT. But if you're already editing the level, why not just remove the TT(s) that's accessible from the start pad? Editing the level as a whole wouldn't even be in the picture if elapsed time was accounted for, though.
This effectively solves the elapsed time issue without having to fundamentally rewrite how the entire leaderboards works
If you give a man a fish, he eats for one day. If you teach a man to fish, he eats for his whole life. Not only would accounting for elapsed time fix any future levels where a time of 0 is possible, it also breaks ties on
any level, regardless of what the tied time is, or even if it's WR or 420th place.
Aside from this argument, it also just seems like it makes sense for elapsed time to work as a second metric for tiebreakers. And, even if not elapsed time, for there to be
some sort of tiebreaking metric.
rewrite how the entire leaderboards works which is not only more work
Elapsed time is already saved on the LBs. All you would need to do is display that time somewhere exactly the same as is
already implemented for stuff like EEs, Quota 100%, Laps, and Double Diamond, and then also just have the game look for elapsed time when ranking if two players' top scores happen to be the same. This fixes ties on every level on the LBs.
That seems a lot easier than changing the TTs in Gravity Swap to be a different value, and then manually editing every time on the level to fit with these new TT values. Which, aside from being harder, only breaks ties for Gravity Swap.
You could write a script to change all the times on Gravity Swap based on bonus time, but at that point you might as well just write code for the game instead to do what I said in the first point of this message. Only issue there is then having to wait for Randomity to push the next update no earlier than the 2030s.
fundamentally rewrite how the entire leaderboards works which is [...] I think a an unfair way of ranking times.
How is it unfair? Elapsed time is a direct result of how your run goes.
Some people are suggesting that we instead have times ranked first by Final Time then by Bonus time (elapsed time but if the final time is the same then the only difference is bonus time)
If two people get the same amount of TTs, then their bonus time will be the same. The elapsed time is the one that would be different based on when they reach the finish pad in real time.
and whoever achieves that time first deserves to be ranked above anyone else who sets that time
If someone sets the same time, but has a lower elapsed time, then they got to the finish
faster, which is the whole point of
speedrunning a level.I'm all for creating a second parallel leaderboard for all levels that have Time Travels whereby times are ranked by elapsed time (final time + bonus time), since this is a categorically different kind of competition it deserves its own leaderboards.
I agree, which is why I think it should be a separate leaderboard similar to EEs and such. However, every completion of a level inadvertently also has an elapsed time associated with it, so faster final times can compete with other final times based on their associated elapsed times while a separate leaderboard can exist for separate scores with slower final times but faster elapsed times.