file Marble Blast Hills

  • FruBlox
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28 Feb 2010 04:49 #1
Hey everyone, I was practicing my skills in Constructor, and since I know Marble Blast does not support terrain, I tried to manually create a hill. I did it and it worked out pretty well:


Multiple Hills


One Hill

You can download the map of the hill HERE.

And the interior HERE.

The single hill converts, but the multiple hills do not convert. If you want to get multiple hills in the LE, just remove the ground in the map, leaving only the hill itself. That way, you can copy & paste, rotate, and position the hill any way you want.

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  • davidjl123
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28 Feb 2010 05:00 #2
Holy sh** that's awesome.

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28 Feb 2010 05:46 #3
Looks nice.

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28 Feb 2010 06:36 #4
They look like green manta rays. Very nice

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  • MadMarioSkills
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28 Feb 2010 06:36 #5
Nice. I tried to make hills once, but failed

Edit: Ninja'd by Rokoshu

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28 Feb 2010 08:02 #6
That looks amazing!

Tutorial pl0x?

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  • FruBlox
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28 Feb 2010 17:28 #7
If I get around to it, then yes.

Basically starting with a normal 0.5 width curve and the copy and pasting it on each side multiple times pulling the side down each time. Also removing excess brushes so it will convert.

EDIT: I just finished making some sand dunes, and they looked very nice.

I also made a few wooden platforms and placed them on the dunes to act as ramps. This could make some pretty good levels!



Download the sand dune HERE.

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  • davidjl123
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28 Feb 2010 18:28 #8
Awesome!

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  • IsraeliRD
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28 Feb 2010 20:12 #9
thats some really good stuff, i like!

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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28 Feb 2010 20:14 #10
Very nice! Reminds me of Island Commando Raid.

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28 Feb 2010 20:29 #11
Those look great!

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28 Feb 2010 20:35 #12
Looks awesome! I could do something like that in my MMG level if I could figure out how to make them.

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28 Feb 2010 21:15 #13
Awesome! I can definitly see a level made out of those

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28 Feb 2010 21:35 #14
aha, so it's just a little archy-thingy that's been cloned to the sides. The clones have their faces pulled downward.(?)

youtube.com/marbleduck

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  • FruBlox
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28 Feb 2010 22:04 #15
Sort of, but I made sure that brushes that would appear under the ground were not included. Take a look at the map and you'll see.

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  • Seizure22
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01 Mar 2010 02:09 #16
Ah neat. I see each section has a quad face, did you slice it all manually? I tried something like this with triangle faces, but moving each vertex individually can get boring. Maybe I could script one of those group vertex movement tools, like you see in modeling programs.

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  • FruBlox
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01 Mar 2010 02:25 #17
Nope, it's all 100% cubes. No slicing or triangle brushes involved.

I move each vertex manually, and it doesn't take long since I start out small. If I wanted to make it bigger, I would select all the brushes, ctrl + 2, R, and increase the size.

It's very simple and does not have any problems with map2dif, unless you have something other than the hill in the map.

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  • IsraeliRD
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01 Mar 2010 02:36 #18
Pablo, I hope you're not thinking of another commando island raid level

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • Rct3fan00
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27 Apr 2010 03:26 #19
Looks awesome! There should be a tut on this.

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27 Apr 2010 03:28 #20
No offense to FruBlox, but MMS's way of making terrain looks better. If you want to learn terrain, rct3fan, you should get Milkshape.

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27 Apr 2010 03:31 #21
Helluva bump btw.

~Aayrl

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  • FruBlox
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27 Apr 2010 06:23 #22
Ahhh... I forgot to show you guys my new terrains. The hills are extremely fun to roll on and I would make an entire terrain level but Marble Blast only supports so much. Terrain is more fun in Torque 3D, anyway.

But with MD's help, I've managed to flatten the edges so that the hill doesn't just sink into the ground, but actually smooths out to the ground level. This looks super cool and I think could make a cool beach level since the sandbars I've tested out are closely realistic(in MB terms, at least).

Only problem is I haven't built a completely stable version that 100% converts, the method of flattening out uses half-triangles, and making them isn't directly simple, plus it takes time to line up and unify the textures perfectly and the fact that these triangles screw up conversion easily(sometimes they become non-solid faces or malformed brushes).

With the non-flattened edges hills, I found that by keeping the corners you can easily copy and paste them around each other to form a nice and very smooth hilly landscape. I don't have the files right now, but I'll have access to them this weekend. I should also be able to make something quick in the meantime as a demonstration.

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27 Apr 2010 07:35 #23
I thought this was going to be some incredibly stupid new mod, but it turns out that it's something completely awesome! Great work!

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27 Apr 2010 13:39 #24
I'm looking forward to seeing the improved version!

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  • Seizure22
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27 Apr 2010 16:17 #25
I suggest setting all the brushes to detail and using this method: link

You may get better conversion results.

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  • Rct3fan00
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02 May 2010 07:02 #26
Apr 26, 2010, 8:31pm, aayrl wrote:Helluva bump btw.

~Aayrl

Not hellyva bump, only about almost 2 months..not too bad.. I did an epic bump once! I think 1 or 2 years! N=And Pablo, I have tried Milkshape, and even with tuts I sucked...

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  • FruBlox
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03 May 2010 04:36 #27
Apr 27, 2010, 9:17am, seizure22 wrote:I suggest setting all the brushes to detail and using this method: link

You may get better conversion results.

Maybe, if I'm at nowhere else to turn.

Oh, and I haven't gotten the files yet because Constructor is having problems on my computer(see my thread in the general MB discussion).

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25 Mar 2011 03:31 #28
Back guys! Big bump but whatever, I have new content.




My new type of hills I made and only showed to a few others. Remade it just today so yeah, I guess it's pretty easy to make.

Map: www.mediafire.com/file/aa526b25vgva8ib/MBHill.map
Dif: www.mediafire.com/file/edfxll8y5ko4t7n/MBHill.dif

Features:
Can be multiplied to get as many hills as you want in a consecutive space.
Always converts well.
Is pretty simple so it doesn't cause any lag whilst playing or level building.
Can be re-sized, cut off, and edited to your delight because this is public to everyone, so anyone can use it.

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25 Mar 2011 03:40 #29
Very nice!

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25 Mar 2011 03:42 #30
How do the corners of the hill blend with a flat surface?

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