My past was a really unknown one, and nobody really knew about it.
I was trying to make a mod that actually worked without telling anyone. I also followed the MB forums. This was before any of the other mods, so this was started right when Marble Blast Platinum 1.10 was announced. I have no backups, so you can choose not to believe me. However, I have very close memories of some of these levels.
> This mod used single interiors from MBP. I had no idea how to work Quark at the time, so I used them and changed the actual texture used.
> There were SIX types of times. One was Master, colored red, and the others were gold, orange, grey and green. But I thought I had a blue...
> The more I type this, the more I remember.
> Beginner had 27 levels. In fact, all the sections had 27 levels.
>> The Super Jump level used a brown texture. It had two instances of Super Jumping and one of the milestone times were 6 seconds.
>> One level I found particularly long started with the Thrill Ride interior with gems and you needed to collect gems from Skate Park, Jump Jump Jump and another grass interior. The time you'd need to complete this was around 1 minute 30 seconds.
> Intermediate section was cleared out for no reason. This contained some of my favorite levels, a few I remember:
>> A tunnel vision level where your marble vision was impaired and you needed to find gems. This was either Advanced or intermediate but LEVEL THREE.
>> There was a level where the finish pad was incredibly large at the bottom of the map. Problem was getting the gems and THEN falling. The colors used were mainly red, and you went at high speeds. This was level 15 or 16.
>> The final level was a water platform with tons of tornadoes.
>> Speaking of tornadoes, I used an interior from a different game and proceeded to play with tornadoes in it.
>> A level between that had moving platforms that would spring you inside an area.
>> A big maze-like map or something that was black in color and looked strangely like an MBU custom modern map, now that I think about it. I believe this was the testing room for my maps.
> Advanced section was a castle based map with the background completely black. Gyrocopters were spammy.
>> Another was a huge ice based map where the ground was ice and there were two sections.
>>> One section was full of trees and time travels.
>>> The other section used a LOT of TubeTwist's .dif files. Also there was a super jump staircase.
>>> I don't remember finishing this level, OR the minute time was so long -- a hallucination reveals this as 6minutes 37seconds.
>> Then there was a large construction map where super jumps and Gyrocopters were used, getting gems at every floor. I remember needing to scale this really high.
>> Also, I used a long slide .dif that you traveled far and back in this one level.
> I had no graphical skill at the time AND I was using paint so no transparency; so I used Tubetwist's number icons in the number files. I realized the benefit of it too, since it had levels up to 16, I could have up to 160 gems without fault. This leads to great memories of levels and certain time constraints because I know I made it and put it in there with those times.
> The music was directly taken from Minigolf Mania, but not the interiors...maybe.
> And no, this isn't downloadable. Why? Because the computer caught a virus and I had no backup.
I was trying to make a mod that actually worked without telling anyone. I also followed the MB forums. This was before any of the other mods, so this was started right when Marble Blast Platinum 1.10 was announced. I have no backups, so you can choose not to believe me. However, I have very close memories of some of these levels.
> This mod used single interiors from MBP. I had no idea how to work Quark at the time, so I used them and changed the actual texture used.
> There were SIX types of times. One was Master, colored red, and the others were gold, orange, grey and green. But I thought I had a blue...
> The more I type this, the more I remember.
> Beginner had 27 levels. In fact, all the sections had 27 levels.
>> The Super Jump level used a brown texture. It had two instances of Super Jumping and one of the milestone times were 6 seconds.
>> One level I found particularly long started with the Thrill Ride interior with gems and you needed to collect gems from Skate Park, Jump Jump Jump and another grass interior. The time you'd need to complete this was around 1 minute 30 seconds.
> Intermediate section was cleared out for no reason. This contained some of my favorite levels, a few I remember:
>> A tunnel vision level where your marble vision was impaired and you needed to find gems. This was either Advanced or intermediate but LEVEL THREE.
>> There was a level where the finish pad was incredibly large at the bottom of the map. Problem was getting the gems and THEN falling. The colors used were mainly red, and you went at high speeds. This was level 15 or 16.
>> The final level was a water platform with tons of tornadoes.
>> Speaking of tornadoes, I used an interior from a different game and proceeded to play with tornadoes in it.
>> A level between that had moving platforms that would spring you inside an area.
>> A big maze-like map or something that was black in color and looked strangely like an MBU custom modern map, now that I think about it. I believe this was the testing room for my maps.
> Advanced section was a castle based map with the background completely black. Gyrocopters were spammy.
>> Another was a huge ice based map where the ground was ice and there were two sections.
>>> One section was full of trees and time travels.
>>> The other section used a LOT of TubeTwist's .dif files. Also there was a super jump staircase.
>>> I don't remember finishing this level, OR the minute time was so long -- a hallucination reveals this as 6minutes 37seconds.
>> Then there was a large construction map where super jumps and Gyrocopters were used, getting gems at every floor. I remember needing to scale this really high.
>> Also, I used a long slide .dif that you traveled far and back in this one level.
> I had no graphical skill at the time AND I was using paint so no transparency; so I used Tubetwist's number icons in the number files. I realized the benefit of it too, since it had levels up to 16, I could have up to 160 gems without fault. This leads to great memories of levels and certain time constraints because I know I made it and put it in there with those times.
> The music was directly taken from Minigolf Mania, but not the interiors...maybe.
> And no, this isn't downloadable. Why? Because the computer caught a virus and I had no backup.