check MBPU Default New Levels Complete!

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21 May 2015 20:57 - 22 May 2015 23:24 #1
So, I managed to finish the new MBPU levels that are not Sandbox levels or Power Pack levels, including Advanced Level 70 (Grander Finale):



But now I'm almost done with the Sandbox levels. They haven't been that difficult...until Slendernado. It's very challenging trying to get 8 gems that are spread out across a poorly-lit landscape while a tornado (which you must avoid at all costs) is chasing you. Has anyone completed it? If so, how?

If there's a bug, YO! I'll report it!
Last edit: 22 May 2015 23:24 by Steven. Reason: Challenge overcome!

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22 May 2015 18:15 #2
For me, the main problem spots seem to be the concrete wall maze (whose gem I've gotten twice) and the castle (whose gem i haven't gotten even once). They're not easy when you're under pressure.

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  • whirligig
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22 May 2015 18:37 #3
That's why I recommend going to the castle first. It's definitely a very challenging level.

Slendernado can't teleport, so if you move a long way away, it takes him a while to catch up.

Also, if you have the sound on, scary noises will play if you look in his direction. This can be useful to tell where he is.
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22 May 2015 19:39 #4
DO NOT TURN THE SOUND ON. I REPEAT, DO NOT TURN THE SOUND ON DURING SLENDERNADO.






Unless you want to be scared so badly you'll never leave your house for weeks.
totally not exaggerating :^)

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22 May 2015 20:17 #5

whirligig wrote: That's why I recommend going to the castle first. It's definitely a very challenging level.

Slendernado can't teleport, so if you move a long way away, it takes him a while to catch up.

Also, if you have the sound on, scary noises will play if you look in his direction. This can be useful to tell where he is.


Thanks. Now I know that the scary noises don't just play at random intervals; in fact, I can use them to figure out where Slendernado is. I'm going to try the castle first, then the concrete wall maze, then the house, and then from there, it's a free-for-all.

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22 May 2015 22:10 - 22 May 2015 22:11 #6
Yes I beat it and I even beat the gold time. I even learned the landscape after playing it for like 2 hours, so I made a route for it; fun fact: I did the castle last and then just jumped in among the trees totally blind and hit the goal spot on.

Edit: I guess I could make a video of it sometime to show my path.

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Last edit: 22 May 2015 22:11 by Kalle29.

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22 May 2015 23:23 #7

Kalle29 wrote: I guess I could make a video of it sometime to show my path.


You won't need to show it to me:



And I also completed the last level for the 3rd time (1st time after completing Slendernado):



So, with that, all of the default new levels in MBPU are done!

If there's a bug, YO! I'll report it!

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23 May 2015 17:45 #8
Nice job!

Have fun with the pain pack ;)

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23 May 2015 22:55 #9

HiGuy wrote: Nice job!

Have fun with the pain pack ;)


The what!?

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24 May 2015 00:51 #10
It's one of the Power Packs. It's known for having really frustrating and challenging levels.

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24 May 2015 01:46 #11

really frustrating and challenging levels


I think you meant to say "really FUN and ENJOYABLE levels," right? help me
I totally think that's what you meant.

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24 May 2015 04:28 - 24 May 2015 04:31 #12
I now know what you guys are talking about. I got past all the levels in the Sandboxing pack, and the first one in the Pain Pack (where I used the screenshot glitch to get through the door). Though I've got a rough idea of what to do with Pain Pack levels 4 and 5, I'm going to need to open levels 2 and 3 of that pack in the editor to see what I need to do with them. I don't know how to open up the editor, so if anyone knows how, please let me know. As for the Neverending Road, I need to find out where MBPU stores screenshots so I can show you what's wrong. Where are they stored?

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Last edit: 24 May 2015 04:31 by Steven.

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24 May 2015 04:37 #13
... wait you can screenshot through the door in Pain! ?

WHIRLIGIG!

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24 May 2015 04:39 #14

HiGuy wrote: ... wait you can screenshot through the door in Pain! ?

WHIRLIGIG!


Not through the door, but under it. If you rest on the button until the door is fully open, it is then possible to SG your way under the door from that position.

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24 May 2015 04:40 - 24 May 2015 04:46 #15
... How in the hell...

Also level 3 (Pain! 2) is infinitely more fun if you don't spoil the Fun Zone™

Edit: Just found that this is possible. Paging Whirli to fix it.

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Last edit: 24 May 2015 04:46 by HiGuy.

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24 May 2015 10:00 #16

HiGuy wrote: Edit: Just found that this is possible. Paging Whirli to fix it.


Please, don't.

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24 May 2015 15:17 #17
Glitches are no fun. :C I hate them.

You should remove them altogether from MBPU. ;)

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24 May 2015 17:33 #18
Well it ruins the entire point of Pain! and turns it into some easy "do the kalle thing and you win" level, rather than the "i hate life and my eyes are bleeding" level it was intended to be.

At least you can't use it on Upward Travels or Relief, but those are much simpler than the others.

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  • whirligig
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25 May 2015 02:56 #19
"There is apparently a shortcut for Buttons and Gates caused by a slightly misplaced bounds trigger; finding cheap ways to shortcut levels is strongly encouraged."

Due to this precedent, I'm going to have to say that the Pain! shortcut stays. Sorry.
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25 May 2015 05:07 #20

whirligig wrote: "There is apparently a shortcut for Buttons and Gates caused by a slightly misplaced bounds trigger; finding cheap ways to shortcut levels is strongly encouraged."

Due to this precedent, I'm going to have to say that the Pain! shortcut stays. Sorry.


Whirligig...I love you so much.

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