The discussion in that topic pretty much went as follows:
Rosalyn wrote: First off (and I'll make this short and sweet), we don't need tutorial levels!
Yes, I understand this was started quite some time ago, but with Marble Blast Gold, Platinum, Fubar (kinda doesn't count), and other mods like Emerald and Future, I've learned more than 5 times how to jump and use a PowerUp. I don't want to learn. I know how to play the game.
I can 99.999% guarantee you beginners will learn the Marble Blast skills through either Gold or Platinum.
Derpking wrote: Well, part of the reason why we generally discourage tutorial levels in mods around here is because mod creators tend to start with them and then get hung up trying to make a good tutorial and never actually finish their mod.
J@ckrb wrote: I am conflicted on whether to include beginner levels or not, but on the whole I think they are discouraged as a means to focus on the other, bigger levels that have a more important role than the easier levels. Because this is complete and features plenty of levels aside from beginner levels I don't think they are entirely wasted.
The addition of beginner/tutorial levels in *any* mod was pretty much frowned upon because it wasted more than it added:
- It adds 20-something levels to the overall count of levels in the mod
- Does not add actual gameplay or depth to the mod
- We already know how to play... please...
The upside is what both Aayrl and Jiquor went for: non-marble blast players won't know how to play and don't have Gold/Platinum as a reliance, so it needs to teach them.
I haven't played MBStop so I can't speak for it, but from my talks with Aayrl he gave Fubar to pretty much hunderds of random people and got them to play the beginners. He fine-toned them so they will learn what is needed, and he did the same to a lot of other levels. Needless to say, he went for the casual gamer and thus the game turned out the way it did.
For PlatinumQuest, we also wanted the basic understanding of the game, but we didn't want to linger on it very much. We ended up combining 19 introduction levels (movement, hazards, frictions and more) into 4 levels, and even added three new features into the mix. These are the only tutorials you get in case you haven't played Gold/Platinum, and they suffice as far as we're concerned. The advanced techniques went into another small level that strictly taught you the 'advanced stuff' PQ asks you for, and stops there.
We definitely haven't gone the casual way that Fubar did, but we didn't go the "pros only" of MBP. We settled for a nice middle-ground.
Anyhow, it is really up to the mod's devs to decide how to go. For the players of this community, we don't really want to replay those 20 levels, but for the outside player, they are necessary.
Also I don't speak for any other members of the Platinum Team, as it would be a challenge to do so.
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.