Nobody is "hating" on your mod from what I've seen, and I'm not sure where you're getting the impression that it's because of the textures. In fact, all of the "hate" that you've been getting is really just from people who honestly want the mod to be better than it already is. Marble Blast Stop is a
good mod. There are just ways that you can make it better.
First of all, let me start by saying that Marble Blast Stop is one of the most impressive mods for Marble Blast that this community has ever seen. I'm being completely honest with you here. Next to Marble Blast Platinum, there is no other mod that adds so many new levels and ideas to the game. Starting a project this big and actually finishing it is incredibly difficult to do and requires a lot of determination. I'm not sure if you're aware of this, but there have been countless attempts by community members to create mods of this scale and almost none of them have succeeded.
Just take a look here at the graveyard of projects which never saw the light of day
. You also need to consider that Matan generally does not have much free time and rarely ever plays custom levels, but he was willing to stream your project for hours. Seriously, you should be proud of this, and I hope you are.
Next, let's get to the gameplay. You're right, gameplay is often more important than graphics are, and Marble Blast Stop certainly delivers in this department. I've played through all of the Beginner and Intermediate levels in Marble Blast Stop so far, and I really enjoyed many of them. I like a lot of the new concepts that you introduced, and it was fun seeing your own improvements on community custom levels that I have played before. Really, the only complaints that I have seen about the gameplay are that the difficulty ramps up too much once you get to the Expert levels. This certainly doesn't stop people from enjoying the other levels in the game, and if I remember correctly, Matan really liked them and said it was one of the shining points of this mod.
So now let's talk about the question you're asking in this topic. "What happened to Gameplay VS Graphics?" Well, the thing is that nothing happened to it. What you need to understand, though, is that a game's presentation
is very important. Yes, a game isn't a game if it doesn't have gameplay, but games that are presented very well are more fun to play. As I've already stated, Marble Blast Stop's gameplay is actually quite enjoyable for the most part. All of the criticism that I've seen for this mod is simply because people want the mod to be presented better in order to improve the overall experience. After all, if the gameplay is solid, how much can you really improve upon it otherwise? I really, really want you to understand that people are not "hating" on your project or you personally - they're just pointing out the issues so that it can become better as a whole!
Let's ignore for a moment what everyone has said about the textures, the music, whatever. The majority of the complaints that I've seen about this mod pretty much boil down to one concept:
the various parts of the game don't fit together very well. The gameplay is fine by itself, the textures are fine by themselves (seriously, there isn't a single texture that actually looks bad), and the music tracks also sound pretty great on their own. The thing is that there doesn't seem to be any sort of central theme tying them together (other than this "STOP" notion which isn't clearly defined). When you put the textures next to each other in a level, for example, there is no common graphical style among them, and
this is why people are criticizing the textures. Let me show you what I mean by taking a screenshot and then breaking it down:
So, all of the textures in this screenshot can be classified into three main groups:
- Marble Blast Gold: These textures (e.g. the blue concentric circles) have a "cartoony" appearance and often use flat, vibrant colors.
- Marble Blast Platinum: Mainly just the UI in this screenshot, but noticeable nonetheless. These textures often use gradients and light colors to create a smooth and calming look.
- Photorealistic: These textures (e.g. the brick wall in the background and the skybox) look realistic and like they would appear in a photograph.
The problem, then, is that when you put cartoony textures next to photorealistic ones like this and then layer MBP's lighter textures on top of that for the UI, you end up with a weird mismash of styles that looks irritating to the eye. Look at the wood textures here: the trap doors have a realistic wood texture, but the sides of platforms have a cartoony wood texture. Why?
Again, let me emphasize: the textures on their own are fine. The problem is that putting cartoony textures next to photorealistic ones doesn't flow very well and harms the game's presentation. Therefore, if you wanted to improve this mod's textures, the most important thing you could do would be to
pick a style and stick with it. I'm serious. If you made every texture in your mod be photorealistic or every texture be cartoony, then I don't think anybody would mind. You don't have to redo any of them. Just make them more consistent with each other.
I can also discuss how this applies to the music and the story, but I'm short on time right now. If you're interested, I can elaborate further on those topics for you later. But the bottom line is simply that Marble Blast Stop is an amazing achievement, and because of that, people want it to be made even better. You would be doing yourself and the community a very great disservice by taking it down, and nobody is asking you to do that. While it's ultimately up to you to make that decision, I would encourage you to take everyone's advice to heart and think about what you could do to improve next time around.
Finally, remember that we're all just here to have fun. Marble Blast Stop is fun to play, and that is ultimately what matters.
"Time you enjoy wasting is not wasted time." - Bertrand Russell