file Coop Level Creation

  • kerfuffle
  • kerfuffle's Avatar Topic Author
  • Offline
  • New Marbler
  • New Marbler
  • Posts: 2
  • Thank you received: 0
19 Jul 2016 14:48 #1
Is it currently possibly to cooperatively create a level?

As a side note, is it possible to use console in coop?

Please Log in or Create an account to join the conversation.

  • Posts: 903
  • Thank you received: 406
24 Jul 2016 17:29 #2
I am quite sure that you can create co-op custom levels, but you cannot use the console in co-op because the console does not work online.

Please Log in or Create an account to join the conversation.

  • Frostfire
  • Frostfire's Avatar
  • Offline
  • Senior Marbler
  • Senior Marbler
  • Multiplayer Mastery
  • Posts: 915
  • Thank you received: 447
24 Jul 2016 17:45 #3
Not sure if NF answered the question you were asking; that could be read two different ways :p

If you meant create a level with another person then yea it's certainly possible, you can make different interiors and one person sends their interior to the other.

Please Log in or Create an account to join the conversation.

  • Jeff
  • Jeff's Avatar
  • Offline
  • Elite Marbler
  • Elite Marbler
  • PlatinumQuest Programmer
  • Posts: 1680
  • Thank you received: 205
24 Jul 2016 19:50 - 24 Jul 2016 19:50 #4

kerfuffle wrote: Is it currently possibly to cooperatively create a level?

As a side note, is it possible to use console in coop?


1 no.
2 no.

We do not support real time multiplayer level creation, and the console is disabled for all online..

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
Last edit: 24 Jul 2016 19:50 by Jeff.

Please Log in or Create an account to join the conversation.

  • HiGuy
  • HiGuy's Avatar
  • Offline
  • Lead Developer
  • Lead Developer
  • PQ Developer Emeritus
  • Posts: 1333
  • Thank you received: 604
24 Jul 2016 22:51 #5
There were some tests that I tried to see if anything was possible. You're thinking of the vtaunt-based level editor (placing gems with the vtaunts). We found that making it into an actual usable level editor wasn't really possible / worth the effort.

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
The following user(s) said Thank You: Three, NF

Please Log in or Create an account to join the conversation.

Moderators: Doomblah
Time to create page: 0.736 seconds
We use cookies

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.