question-circle MBU Mapping

  • Catlord
  • Catlord's Avatar Topic Author
  • Offline
  • New Marbler
  • New Marbler
  • Posts: 2
  • Thank you received: 0
17 Apr 2017 09:20 #1
So I've been testing some stuff with Constructor and when I load the level in MBU (Dev Build) Some materials are solid and some the marble falls straight through.. Also "Plate.Randomize" Is a weird blue colour.. I export the DIF files as TGEA Difs and the textures are converted straight out of the games files.

plz help me...

Please Log in or Create an account to join the conversation.

  • Three
  • Three's Avatar
  • Offline
  • Lead Developer
  • Lead Developer
  • level designer
  • Posts: 468
  • Thank you received: 349
17 Apr 2017 21:37 #2
Not much we can help you with -- we don't work on or support the MBU standalone; only Marble Blast Gold and other mods made in the standard Torque Game Engine, such as Marble Blast Platinum.

Follow me on twitter at @threefolder
The following user(s) said Thank You: Catlord

Please Log in or Create an account to join the conversation.

  • Posts: 11
  • Thank you received: 5
18 Apr 2017 02:02 #3
I haven't worked on MBU in a long time, but I'd generally recommend using QuArK for the creation of MBU levels. At any rate, this is most likely caused by exporting the DIF file straight from Constructor rather than using map2dif. Use the map2dif EXE file, it's been included with new versions of MBU since 1.7 . As for the plates being completely blue, I have no idea.
The following user(s) said Thank You: Catlord

Please Log in or Create an account to join the conversation.

  • Catlord
  • Catlord's Avatar Topic Author
  • Offline
  • New Marbler
  • New Marbler
  • Posts: 2
  • Thank you received: 0
18 Apr 2017 23:26 #4
K i'll try map2dif lol

Please Log in or Create an account to join the conversation.

  • Posts: 6
  • Thank you received: 0
05 May 2017 19:47 #5
You should place "plate_1" instead of "plate.randomize"

The other issues should not occur as long as you save as a map and use Map2dif.

Please Log in or Create an account to join the conversation.

Moderators: Doomblah
Time to create page: 1.794 seconds
We use cookies

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.