question-circle MBU Mapping

  • Catlord
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17 Apr 2017 09:20 #1
So I've been testing some stuff with Constructor and when I load the level in MBU (Dev Build) Some materials are solid and some the marble falls straight through.. Also "Plate.Randomize" Is a weird blue colour.. I export the DIF files as TGEA Difs and the textures are converted straight out of the games files.

plz help me...

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  • Three
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17 Apr 2017 21:37 #2
Not much we can help you with -- we don't work on or support the MBU standalone; only Marble Blast Gold and other mods made in the standard Torque Game Engine, such as Marble Blast Platinum.

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18 Apr 2017 02:02 #3
I haven't worked on MBU in a long time, but I'd generally recommend using QuArK for the creation of MBU levels. At any rate, this is most likely caused by exporting the DIF file straight from Constructor rather than using map2dif. Use the map2dif EXE file, it's been included with new versions of MBU since 1.7 . As for the plates being completely blue, I have no idea.
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18 Apr 2017 23:26 #4
K i'll try map2dif lol

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05 May 2017 19:47 #5
You should place "plate_1" instead of "plate.randomize"

The other issues should not occur as long as you save as a map and use Map2dif.

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