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Your least favorite gem hunt levels?
- Toothy
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13 May 2017 03:24 - 13 May 2017 03:33 #1
Toothy
Beginner Marbler
Me: Zenith, Ring, Nadir, Lupus, Nukesweeper Revisited, Eye of the Storm, Sprawl, Maximo Center.
Last edit: 13 May 2017 03:33 by Toothy.
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- Nockess
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- There's a patch of sunlight in my room.
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13 May 2017 03:28 #2
Call me Chris!
Discord: nockess
YouTube: www.youtube.com/Nockess
Custom Levels: marbleland.vaniverse.io/profile/53
Nockess
Respected Marbler
Beginner
King of the Marble
Ramp Matrix
Triple Decker
Marble Agility Course
Intermediate
Basic Agility Course
Battlecube Revisited
Advanced
Ramps Reloaded
Nukesweeper Revisited
Par Pit
Eye of the Storm
Just a note that the only two levels in this list that I really don't like are Nukesweeper Revisited and Eye of the Storm. The others ones I don't love but I can easily live with them.
King of the Marble
Ramp Matrix
Triple Decker
Marble Agility Course
Intermediate
Basic Agility Course
Battlecube Revisited
Advanced
Ramps Reloaded
Nukesweeper Revisited
Par Pit
Eye of the Storm
Just a note that the only two levels in this list that I really don't like are Nukesweeper Revisited and Eye of the Storm. The others ones I don't love but I can easily live with them.
Call me Chris!
Discord: nockess
YouTube: www.youtube.com/Nockess
Custom Levels: marbleland.vaniverse.io/profile/53
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- Frostfire
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13 May 2017 03:33 #3
Frostfire
Senior Marbler
KOTR, ramp matrix, battlecube, RR and ring
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- NF
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13 May 2017 23:05 #4
NF
Senior Marbler
Ramp Matrix, Sprawl, Battlecube, Ziggurat, Nukesweeper Revisited, Horizon, Sacred, Promontory, Zenith.
Especially Sacred.
Especially Sacred.
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- Jiquor
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14 May 2017 08:56 #5
STOPX Creator. Getting better by every release.
Jiquor
Professional Marbler
Anything that has to do with the theme of climbing floors over and over again to get stupid virtual shiny objects (hint hint: looking at you, Triple Decker.)
STOPX Creator. Getting better by every release.
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- Xedron
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15 May 2017 01:24 #6
"cna you salt spalt the slevel salt of 6 year salt who ca salt the lsat" - nobody, 2017
Xedron
Professional Marbler
-Ramp Matrix
The spawns with blues in them decide the game entirely, and the spawns that don't have blues are extremely annoying. Also very annoying to navigate from bottom to top and in some circumstances from top to bottom. If you don't understand what hPerks means by "me vs xeef", it was a league match where hPerks grabbed 2 blues in the final 20 seconds to win the game, which had been a very close game before that point. So yeah, this is a frustrating and terrible multiplayer map.
-Battlecube
Basically just imagine something like King of the Ring but with gravity and easier to grab gems. Even with the low amount of gems, one spawn can decide the entire game.
-Concentric
I think most people disagree with me on this one, but I find the blue spawn in the middle about as annoying as the double blue in Horizon, and it's not a fun map to play either imo. Would like this even less if you couldn't race around the interior with the superspeeds.
-Ring
Another extremely annoying to navigate level, but the spawns are so big that one mistake can cost you the game. I find much more enjoy-ability playing this in solo gem hunt than in multiplayer.
-King of the Ring
This is one of the most ping-based levels in the game, and it doesn't help that it's also the tiniest level in the game.
-Nukesweeper Revisited
Frost's 7.64 run in singleplayer is 999,999x more impressive than getting 41 in gem hunt.
-Eye of the Storm
One of the most controversial levels in gem hunt imo, has one of the most annoying blues of all time (first come first serve, basically) and the tornado makes everything worse.
The spawns with blues in them decide the game entirely, and the spawns that don't have blues are extremely annoying. Also very annoying to navigate from bottom to top and in some circumstances from top to bottom. If you don't understand what hPerks means by "me vs xeef", it was a league match where hPerks grabbed 2 blues in the final 20 seconds to win the game, which had been a very close game before that point. So yeah, this is a frustrating and terrible multiplayer map.
-Battlecube
Basically just imagine something like King of the Ring but with gravity and easier to grab gems. Even with the low amount of gems, one spawn can decide the entire game.
-Concentric
I think most people disagree with me on this one, but I find the blue spawn in the middle about as annoying as the double blue in Horizon, and it's not a fun map to play either imo. Would like this even less if you couldn't race around the interior with the superspeeds.
-Ring
Another extremely annoying to navigate level, but the spawns are so big that one mistake can cost you the game. I find much more enjoy-ability playing this in solo gem hunt than in multiplayer.
-King of the Ring
This is one of the most ping-based levels in the game, and it doesn't help that it's also the tiniest level in the game.
-Nukesweeper Revisited
Frost's 7.64 run in singleplayer is 999,999x more impressive than getting 41 in gem hunt.
-Eye of the Storm
One of the most controversial levels in gem hunt imo, has one of the most annoying blues of all time (first come first serve, basically) and the tornado makes everything worse.
"cna you salt spalt the slevel salt of 6 year salt who ca salt the lsat" - nobody, 2017
The following user(s) said Thank You: hPerks
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- Toothy
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15 May 2017 11:03 - 20 May 2017 07:39 #7
Toothy
Beginner Marbler
Mentioned level thoughts:
Level rankings:
+++: I like it
...: Neutral
???: I don't like it
!!!: This level sucks
+++ Triumvirate
+++ Playground
+++ Ziggurat
+++ Marble City
+++ Marble It Up!
+++ Promontory
+++ Blast Club
+++ Bowl
+++ Horizon
+++ Marbleland
+++ Spires
... Epicenter
... Core
... Megas
... All Angles
... Battlecube Revisited
... Triple Decker
... Architecture
... King of the Marble
... King of the Ring
... Battle Cube
... Vortex Effect
... Gems in the Road
... Maximo Center
... Marble Agility Course
??? Skate Battle Royale
??? Ramps Reloaded
??? Sprawl
??? Ramp Matrix
??? Tilo
??? Nadir
??? Sacred
??? Lupus
??? Par Pit
!!! Ring
!!! Zenith
!!! Nukesweeper Revisited
!!! Basic Agility Course
!!! Eye of the Storm
---
---
---
---
---
!!! Concentric
Warning: Spoiler!
King of the Marble (Rosie): Enjoyable once in a while, but it's too... basic. Some blues and gems on the ramps would've spiced things up a bit.
King of the Ring (Frostfire, hPerks, Xedron): I don't think it's that bad, but it does get tiring rolling around the ring over and over again.
Ramp Matrix (Rosie, Frostfire, Nature Freak, hPerks, Xedron): During my first session with krackers (I think he's around my skill level in multiplayer), I decided to send us to this map. He got 9 gems. I got 80+. I can only assume it to be because of the mentioned overpowered gem spawns. Anyway, yeah, I typically don't enjoy playing through this one and it seems too basic and linear.
Sprawl (Nature Freak): Ugh. I think this is a case of marble size: All of the MBU maps were made with the marble being bigger in mind, I think. The singleplayer MBU maps have the marble bigger than in the MBG/MBP maps... but not in the MBU multiplayer maps. In any case, this level's annoying. I'm constantly bouncing off of the tiny podiums and failing stunts all over the place here, which costs me many matches with other people like turk1234. Overrated.
Battlecube (Frostfire, Nature Freak, Xedron): This suffers the same problem King of the Marble does. For a level with gravity modifiers, it sure is one dimensional. Having only red gems isn't helping much either.
Triple Decker (Rosie, Jiquor): Don't have much to say about it other than that it's okay.
Basic Agility Course (Rosie, hPerks): Ew. I should've remembered this one when I made my post. Some bias may stem from the last tournament, but in any case, it's basically superjump hell, and it seems like once you have a lead 20 seconds in, that's it. You can't catch up. And I don't think I've ever gotten the stupid blue gem that sits on the bottom floor.
Ziggurat (Nature Freak): I actually enjoy playing through this level (it probably sits in my top 10). Maybe maneuvering around the outer layer of the giant "volcano" is annoying, but otherwise I like it.
Marble Agility Course (Rosie, hPerks): The tubes in the middle of the map are kind of annoying. Not really a fan of this one.
Battlecube Revisited (Rosie): Basically just a watered down version of Core. It's definitely not bad, but not too good either.
Ramps Reloaded (Rosie, Frostfire): Average.
Nukesweeper Revisited (Rosie, Nature Freak, hPerks, Xedron): This map is LOL LOL LOL JiJ JaJ JeJ Joj JvJ JcJ JqJ JoJ JkJ. (But at least it netted me a win on one of SFC's livestreams. )
Par Pit (Rosie): Rather annoying. Especially having to wall hit/blast to climb up each stair.
Concentric (Xedron): Um... This level, you could say I'm in a love-hate relationship with. It's made me want to smash my head against the wall several times, but it's not all that bad. Except for those mid-air yellows, though, those suck. The rest, though, can be beaten with diagonal movement, wall hits, and blast.
Horizon (Nature Freak): Quite alright. Sometimes I simply can't keep up, but I've found super speeds to be super helpful on this map the more I play it.
Eye of the Storm (Rosie, Xedron): No.
Scared (Nature Freak, hPerks): Too large. Unlike Promontory, it's rather difficult to get from one end to the other quickly.
Promontory (Nature Freak): Really? I think this is alright, albeit sometimes it feels too reminiscent of Sprawl.
Zenith (Nature Freak): ...but this one, not really. It's a mess that I can't figure out how the hell to navigate, I constantly get stuck on the lower floors of the level, constantly miss the bridge floating in mid-air, and I don't think I've ever won on this map against anyone (maybe one new player but I don't remember).
Ring (Frostfire, Xedron): Yay, more Sprawl podium spawns, but somehow even more worse than before...
Lupus (hPerks): Yeah, this one's definitely confusing. Sometimes I can't even figure out how to reach the higher levels of the stage because there is a giant lack of powerups.
King of the Ring (Frostfire, hPerks, Xedron): I don't think it's that bad, but it does get tiring rolling around the ring over and over again.
Ramp Matrix (Rosie, Frostfire, Nature Freak, hPerks, Xedron): During my first session with krackers (I think he's around my skill level in multiplayer), I decided to send us to this map. He got 9 gems. I got 80+. I can only assume it to be because of the mentioned overpowered gem spawns. Anyway, yeah, I typically don't enjoy playing through this one and it seems too basic and linear.
Sprawl (Nature Freak): Ugh. I think this is a case of marble size: All of the MBU maps were made with the marble being bigger in mind, I think. The singleplayer MBU maps have the marble bigger than in the MBG/MBP maps... but not in the MBU multiplayer maps. In any case, this level's annoying. I'm constantly bouncing off of the tiny podiums and failing stunts all over the place here, which costs me many matches with other people like turk1234. Overrated.
Battlecube (Frostfire, Nature Freak, Xedron): This suffers the same problem King of the Marble does. For a level with gravity modifiers, it sure is one dimensional. Having only red gems isn't helping much either.
Triple Decker (Rosie, Jiquor): Don't have much to say about it other than that it's okay.
Basic Agility Course (Rosie, hPerks): Ew. I should've remembered this one when I made my post. Some bias may stem from the last tournament, but in any case, it's basically superjump hell, and it seems like once you have a lead 20 seconds in, that's it. You can't catch up. And I don't think I've ever gotten the stupid blue gem that sits on the bottom floor.
Ziggurat (Nature Freak): I actually enjoy playing through this level (it probably sits in my top 10). Maybe maneuvering around the outer layer of the giant "volcano" is annoying, but otherwise I like it.
Warning: Spoiler!
Oh yeah, also I had a dream last night where a friend (from another community) and I beat Frostfire (17 her-16 me-14 frost) on a distorted version of this map. It was tilted and I assume this made gems very hard to collect if no one was able to get more than 20 gems. Um.... yeah.
Marble Agility Course (Rosie, hPerks): The tubes in the middle of the map are kind of annoying. Not really a fan of this one.
Battlecube Revisited (Rosie): Basically just a watered down version of Core. It's definitely not bad, but not too good either.
Ramps Reloaded (Rosie, Frostfire): Average.
Nukesweeper Revisited (Rosie, Nature Freak, hPerks, Xedron): This map is LOL LOL LOL JiJ JaJ JeJ Joj JvJ JcJ JqJ JoJ JkJ. (But at least it netted me a win on one of SFC's livestreams. )
Par Pit (Rosie): Rather annoying. Especially having to wall hit/blast to climb up each stair.
Concentric (Xedron): Um... This level, you could say I'm in a love-hate relationship with. It's made me want to smash my head against the wall several times, but it's not all that bad. Except for those mid-air yellows, though, those suck. The rest, though, can be beaten with diagonal movement, wall hits, and blast.
Horizon (Nature Freak): Quite alright. Sometimes I simply can't keep up, but I've found super speeds to be super helpful on this map the more I play it.
Eye of the Storm (Rosie, Xedron): No.
Scared (Nature Freak, hPerks): Too large. Unlike Promontory, it's rather difficult to get from one end to the other quickly.
Promontory (Nature Freak): Really? I think this is alright, albeit sometimes it feels too reminiscent of Sprawl.
Zenith (Nature Freak): ...but this one, not really. It's a mess that I can't figure out how the hell to navigate, I constantly get stuck on the lower floors of the level, constantly miss the bridge floating in mid-air, and I don't think I've ever won on this map against anyone (maybe one new player but I don't remember).
Ring (Frostfire, Xedron): Yay, more Sprawl podium spawns, but somehow even more worse than before...
Lupus (hPerks): Yeah, this one's definitely confusing. Sometimes I can't even figure out how to reach the higher levels of the stage because there is a giant lack of powerups.
Level rankings:
+++: I like it
...: Neutral
???: I don't like it
!!!: This level sucks
+++ Triumvirate
+++ Playground
+++ Ziggurat
+++ Marble City
+++ Marble It Up!
+++ Promontory
+++ Blast Club
+++ Bowl
+++ Horizon
+++ Marbleland
+++ Spires
... Epicenter
... Core
... Megas
... All Angles
... Battlecube Revisited
... Triple Decker
... Architecture
... King of the Marble
... King of the Ring
... Battle Cube
... Vortex Effect
... Gems in the Road
... Maximo Center
... Marble Agility Course
??? Skate Battle Royale
??? Ramps Reloaded
??? Sprawl
??? Ramp Matrix
??? Tilo
??? Nadir
??? Sacred
??? Lupus
??? Par Pit
!!! Ring
!!! Zenith
!!! Nukesweeper Revisited
!!! Basic Agility Course
!!! Eye of the Storm
---
---
---
---
---
!!! Concentric
Last edit: 20 May 2017 07:39 by Toothy.
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- MikeSan
- Visitor
15 May 2017 15:22 #8
MikeSan
Visitor
3. Core
2. Spires
1. Sprawl
2. Spires
1. Sprawl
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- Frostfire
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15 May 2017 16:05 #9
Frostfire
Senior Marbler
okay time to reply to this topic in earnest now
Here are the levels that people brought up (2+ times), in order from least mentions to most.
Each level gets a rating (bad, poor, neutral, good) in each of: how good the map is as a map (tryin to look at it objectively), and then how much i like the map personally.
KOTM (2) map: neutral; personal: poor
Small, blitzy, classic. Based more on powerup usage and MM control than luck. There are so many spawns that there's easily enough time to build a lead to cancel out a bad last-second spawn. Also not as pingy as you'd think.
Sprawl (2) map: good; personal: good
Great map for mp. Tough on camping and spawn abuse. Easy to get across quickly but only if you're practiced at it. Spawn collection speed is directly proportional to control too. The reason some people don't like it imo is there's no way around it if you can't leap over the steps efficiently and quickly; you can do basically nothing to fend for yourself if you can't handle the steps, because every spawn is on steps.
Triple Decker (2) map: poor; personal: bad
ew, too many levels. Get a lead and camp the top floor = win. Even though the gameplay at each spawn is sorta interesting, the general layout is too annoying for that to save the level.
BAC (2) map: neutral; personal: poor
There are so many blues that you can always get the next one, and there are high-point multi-yellow spawns too. I would argue this as the second best small level, despite its campiness.
MAC (2) map: neutral; personal: neutral
And this one would be the best small level. MMs, blast, and the super speed, as well as the small difficult jumps, make it into an all-out brawl, which is fine in its place. If you are looking for another sprawl-like map this is horrible but imo it's a very good map as far as the 'different' maps go.
Ramps Reloaded (2) map: bad; personal: bad
I really hate RR and maybe it's warped my view because it looks like a terrible map objectively to me too. Two blues, one of either side, and small spawns worth (in total) as much as the blues. The blues spawn often, so they are basically the core of the level. Unlike BAC, the small number of reds and even smaller number of yellows are unable to counter the power of the blues. To add to this, gameplay is uninteresting and universal. The entire level looks the same, save blue tiles and yellow tiles.
EOTS (2) map: poor; personal: good
It is very based on camping that blue and also quite pingy. But the actual gameplay, especially in 1v1s, is very fun. And the blue doesn't spawn often enough to totally break the level, hence the 'poor' rating instead of 'bad'. Personally I enjoy it because it's skill (or maybe slightly ping)-based who is able to camp for that blue. It rewards the leader, which is not necessarily a bad thing. My only gripe is that group games are absolute garbage because someone is always camping the blue whether they're winning or not, but for 1v1 it works OK.
Sacred (2) map: neutral; personal: neutral
So it's big and it's campy and it has a lot of blues. Thus it's often compared with prom but for some reason prom seems to be preferred as the better map. I can understand someone liking prom more, but I disagree that prom is a better map. The fact that Sacred is very hard to navigate works in its favor: what with the large spaces to cross, and difficulties crossing them, the camper does not always win. Once you camp in prom, you've already won save a double spawn, because it's so easy to move across the whole map with no trouble.
Zenith (2) map: neutral; personal: good
Large, campy, and blue-based, but double spawns happen enough (since the level is basically three portions) that these things kinda get cancelled out in 1v1s. Sure it has ice but if that's the reason you hate it then that simply means you need to learn to control yourself better on ice
Ring (2) map: poor; personal: bad
More luck based than most and also very blue-heavy. This can still be pulled off to make a decent map but the gravity and the linear gameplay is too annoying imo. It's not an awful map but it's nothing remotely interesting outside the gravity.
Lupus (2) map: poor; personal: neutral
Cool idea to try to stick a whole level into a small space, and it almost works, but it doesn't. Too much high-ground/powerup based play, if you have that super jump you basically instant win 25% of the spawns, and most of the rest are tossups based on where you happen to be. It takes too long to get around the map because it's so convoluted, so if you're camping next to a spawn you basically get the whole thing. And the platinums make it even more unbalanced. IMO this level would have a chance if you replace the SJ with a tele and then make it all reds/yellows, GITR style.
KOTR (3) map: bad; personal: bad
However fun it might be to zoom around the ring it doesn't make up for the catastrophic gameplay. Pingy, campy, luckbased, and without fun gameplay to make up for it. It only gets worse in group games too.
Battlecube (3) map: bad; personal: bad
With three faces that are flat with ZERO obstacles, it takes about .5s to get to a spawn that's on your face and about 3s to get there if you're not on the face. By that time the spawn is already gone. Probably imo the most luckbased of all maps. Also exceedingly boring and repetitive.
Ramp Matrix (5) map: bad; personal: poor
I don't personally mind ramp matrix TOO much but it's an awful map. There's a reason it has two more votes than any other map so far in this thread... lol
All the aspects of mp that are negative (luck, boring play, overpowered blues, camping) are all present here.
NSR (4)
doh
Here are the levels that people brought up (2+ times), in order from least mentions to most.
Each level gets a rating (bad, poor, neutral, good) in each of: how good the map is as a map (tryin to look at it objectively), and then how much i like the map personally.
KOTM (2) map: neutral; personal: poor
Small, blitzy, classic. Based more on powerup usage and MM control than luck. There are so many spawns that there's easily enough time to build a lead to cancel out a bad last-second spawn. Also not as pingy as you'd think.
Sprawl (2) map: good; personal: good
Great map for mp. Tough on camping and spawn abuse. Easy to get across quickly but only if you're practiced at it. Spawn collection speed is directly proportional to control too. The reason some people don't like it imo is there's no way around it if you can't leap over the steps efficiently and quickly; you can do basically nothing to fend for yourself if you can't handle the steps, because every spawn is on steps.
Triple Decker (2) map: poor; personal: bad
ew, too many levels. Get a lead and camp the top floor = win. Even though the gameplay at each spawn is sorta interesting, the general layout is too annoying for that to save the level.
BAC (2) map: neutral; personal: poor
There are so many blues that you can always get the next one, and there are high-point multi-yellow spawns too. I would argue this as the second best small level, despite its campiness.
MAC (2) map: neutral; personal: neutral
And this one would be the best small level. MMs, blast, and the super speed, as well as the small difficult jumps, make it into an all-out brawl, which is fine in its place. If you are looking for another sprawl-like map this is horrible but imo it's a very good map as far as the 'different' maps go.
Ramps Reloaded (2) map: bad; personal: bad
I really hate RR and maybe it's warped my view because it looks like a terrible map objectively to me too. Two blues, one of either side, and small spawns worth (in total) as much as the blues. The blues spawn often, so they are basically the core of the level. Unlike BAC, the small number of reds and even smaller number of yellows are unable to counter the power of the blues. To add to this, gameplay is uninteresting and universal. The entire level looks the same, save blue tiles and yellow tiles.
EOTS (2) map: poor; personal: good
It is very based on camping that blue and also quite pingy. But the actual gameplay, especially in 1v1s, is very fun. And the blue doesn't spawn often enough to totally break the level, hence the 'poor' rating instead of 'bad'. Personally I enjoy it because it's skill (or maybe slightly ping)-based who is able to camp for that blue. It rewards the leader, which is not necessarily a bad thing. My only gripe is that group games are absolute garbage because someone is always camping the blue whether they're winning or not, but for 1v1 it works OK.
Sacred (2) map: neutral; personal: neutral
So it's big and it's campy and it has a lot of blues. Thus it's often compared with prom but for some reason prom seems to be preferred as the better map. I can understand someone liking prom more, but I disagree that prom is a better map. The fact that Sacred is very hard to navigate works in its favor: what with the large spaces to cross, and difficulties crossing them, the camper does not always win. Once you camp in prom, you've already won save a double spawn, because it's so easy to move across the whole map with no trouble.
Zenith (2) map: neutral; personal: good
Large, campy, and blue-based, but double spawns happen enough (since the level is basically three portions) that these things kinda get cancelled out in 1v1s. Sure it has ice but if that's the reason you hate it then that simply means you need to learn to control yourself better on ice
Ring (2) map: poor; personal: bad
More luck based than most and also very blue-heavy. This can still be pulled off to make a decent map but the gravity and the linear gameplay is too annoying imo. It's not an awful map but it's nothing remotely interesting outside the gravity.
Lupus (2) map: poor; personal: neutral
Cool idea to try to stick a whole level into a small space, and it almost works, but it doesn't. Too much high-ground/powerup based play, if you have that super jump you basically instant win 25% of the spawns, and most of the rest are tossups based on where you happen to be. It takes too long to get around the map because it's so convoluted, so if you're camping next to a spawn you basically get the whole thing. And the platinums make it even more unbalanced. IMO this level would have a chance if you replace the SJ with a tele and then make it all reds/yellows, GITR style.
KOTR (3) map: bad; personal: bad
However fun it might be to zoom around the ring it doesn't make up for the catastrophic gameplay. Pingy, campy, luckbased, and without fun gameplay to make up for it. It only gets worse in group games too.
Battlecube (3) map: bad; personal: bad
With three faces that are flat with ZERO obstacles, it takes about .5s to get to a spawn that's on your face and about 3s to get there if you're not on the face. By that time the spawn is already gone. Probably imo the most luckbased of all maps. Also exceedingly boring and repetitive.
Ramp Matrix (5) map: bad; personal: poor
I don't personally mind ramp matrix TOO much but it's an awful map. There's a reason it has two more votes than any other map so far in this thread... lol
All the aspects of mp that are negative (luck, boring play, overpowered blues, camping) are all present here.
NSR (4)
doh
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- MBOUltimate
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15 May 2017 17:59 #10
MBOUltimate
Intermediate Marbler
Sprawl, Battlecube Revisited, Ramp Matrix, Ramps Reloaded, EOTS, Vortex Effect.
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