lightbulb Idea:Online MBP Currency (Marbux)

  • Connie
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15 Jun 2017 11:03 #1
I got another idea!
What if You could add a type of currency into MBP Online.
With the currency You could buy different Premium skins for the marble,
Premium Levels etc.

Hit me back with your opinion ;)

-Alex

Sidenot:I finished grade 5 :D

For the best Marble Blast levels, head over to:
- marbleland.vaniverse.io/pack/18

connieofro.neocities.org/

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  • Jiquor
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15 Jun 2017 18:20 #2
Marbux, huh?

cool lets add buyable hats for marbles
lets add buyable marble skins
lets add a purchase marbux section
lets add marble meshes

screw it lets make an entire new catalog for the mbforums to waste our money and time on
that's a good idea

STOPX Creator. Getting better by every release.
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15 Jun 2017 18:25 #3
In my opinion, Marble Blast is not really the place for a currency. I really don't see the point in collecting points to just buy a marble. The only useful thing would be something that helps you in your runs (like fubar's skills for example) but we have fubar for that so ¯\_(ツ)_/¯ .
Felicitari si succes in urmatorii ani de scoala ;) .

:>
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  • Ralph
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16 Jun 2017 19:33 #4
We have seen what it did looks like in Marble Blast Powered Up. We know the result : a game taking too much time to complete.

So, the probabilty to see a currency in PQ is

0%

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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20 Jun 2017 01:06 #5
Yeah, we played with the idea of in-game currency at one point. Heck, I recall HiGuy even built a shop into the website you could unlock various multiplayer skin packs from, very similar to Marble Blast Online.

We ran into some legal issues when we were looking at RMT options as well, and we couldn't really find a nice way to integrate currency into the current state of Marble Blast as a genre. I've played around with it in the form of Credits for Marble Blast Fubar, but their use is limited at the current stage and their future use will be limited such that it doesn't really give you unique content or an advantage over others (you'll know more in Build 60k.)

I think Ralph summed it up pretty nicely. 0% Probability of us making it work out. :)

~Aayrl
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