Since my bio in MF was made by someone relatively new at the forums at that time while I have been in the forums for a long time, they just simply assumed wrong things about me. I think it's better to clarify things here:
- Creator of Marble Blast GLC series made in span of 2014-2020, accomplished level creator (and skybox creator), mediocre programmer.
- Previously known as voccubes
- Discovered MBG in 2008, then MBP. Stopped playing MBG without completing all of the levels and went directly to MBP at that time.
- Made his first custom level in 2008, GET OUT!! (link to that level was broken, but that level was remade in 2017 as Ravine Jumper).
- Made an account in 2010 during proboards era, released his first two custom levels (Upper Swivel and Combo Trick) in 2011, quickly gained forum attention for making LE levels
- Created Marble Blast Adventure in March 2011, which died in October 2011 due to negative feedbacks and lack of experience. At that time, mods were praised and played more than custom levels.
- Joined Marble Blast Elite in September 2011 as a skybox maker, ended up creating five levels and helped the coding of the mod for the demo release.
- Became significantly less active in 2012-2013 due to his house renovation that causes him to lost his internet connection and just to rely with internet on his school
- Used to be very good in screenshot abuse based level, such as Teleport Training.
- Left Marble Blast community to play Touhou in 2014, then came back two months after to create Marble Blast GLC which at that time was inspired by Touhou (he tried to recreate Touhou Hard/Lunatic difficulty concepts in Marble Blast).
- Started to make very hard levels in 2012 to replicate Donkey Kong Country difficulty, in which he made Treetrunk Clamber for Marble Blast ELite, and he started to release very hard levels in 2015, in which he released Complexicity Ascent.
- As PQ released, he experimented out with pathnodes and created possibly on of the hardest levels in MB history, The Utopia of Translation and Rotation.
- Started playing rhythm games in March 2018, in which he found more unforgiving and cheap than Touhou, which later became the inspiration to create Marble Blast GLC 3 and Marble Blast GLC 4.
- Gained his colored username in 3 days in June 2020. He beat PTs of MBP levels first, before moving on to beating GTs of MBU and MBG respectively.
- By 2020 he just lost his ability to identify difficulty while making a level, in which he always made very hard levels despite intending to make very easy level.
Outside of Marble Blast:
- Winner of 2015 Indonesian's National Science Olympiad in Chemistry, earning bronze medal.
- Played rhythm games including Cytus, Lanota, Arcaea, Groove Coaster, and Sound Voltex. In his local rhythm gaming community, he always get bullied by someone very good in that field for playing hard levels when he was not ready.
- Speedcuber (7x7 and clock as his main events) and Sport Stacker
- Mediocre video game music composer
- College student, majoring in Game Application and Technology
I'm just an ordinary marble blaster who like to create new and unusual things.
Creator of the
Marble Blast GLC series
Check out and download my custom levels
here
.
Check out my original musics in
this
thread and in my soundcloud
here
.