file ChaosUnown's Graphics (Preview: MBG Revamped)

  • ChaosUnown
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22 May 2012 04:45 - 29 Apr 2014 22:41 #1
Graphical designs are © ChaosUnown/Patrick M. 2012-2013

These graphics may be freely used in individual custom levels as long as I am given credit. Do not edit or modify these graphics! Do not include any of these graphics in any WIP Mod without my permission!


Welcome to ChaosUnown's Graphics! Below is a (somewhat sloppy) list of graphics I have created for custom use in MarbleBlast Gold and Platinum. Feel free to download them for yourself and try them out! This list is organized from newest to oldest working downwards.

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Due to a mistep I have re-uploaded all the graphics I had released previously before October of 2013 into one convenient download link which you can find below. Anything after this will be released individually like normal in the future.

<< ChaosUnown's Graphics (Pre-October 2013) >>
Last edit: 29 Apr 2014 22:41 by ChaosUnown. Reason: Download link fixed

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22 May 2012 05:42 #2
These are amazing dude! Reminds me of MBO. I am soo going to try these!

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  • Perishingflames
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22 May 2012 07:16 #3
Everything looks great! Especially the pads, nice job on those.

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22 May 2012 15:57 #4
Thanks, you guys! Glad you like them. c:

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22 May 2012 17:59 #5
Great stuff dude

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  • Jeff
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22 May 2012 21:04 #6
o my goodness, those are some of the best graphics's i've seen from a regular forum member =D

awesome job!

P.s. I sent you a pm regarding mac installation - sent you mbemerald's instructions, hope it helps.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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22 May 2012 21:17 #7
When I first saw the pattern preview, I was like meh. Not bad, but not great, either.

Then I saw the in-game preview. That was plain awesome. The pads were also really cool.

I still don't really like the trim, I'd suggest you to make it symmetrical (i.e. make it glossy on all four sides). Right now, it kinda ruins the rest of the graphics by sometimes being glossy on one side, sometimes on the other, sometimes on a completely different side... and it's also a bit too dark. I think it shouldn't be pitch-black, a very dark grey would look better IMHO.

This is supposed to be constructive criticism, so don't take it as an insult to your work. I really like it, really, but nothing's perfect

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23 May 2012 04:59 #8
Thanks everyone! I appreciate it.

May 22, 2012, 2:17pm, rtyh12 wrote:I still don't really like the trim, I'd suggest you to make it symmetrical (i.e. make it glossy on all four sides). Right now, it kinda ruins the rest of the graphics by sometimes being glossy on one side, sometimes on the other, sometimes on a completely different side... and it's also a bit too dark. I think it shouldn't be pitch-black, a very dark grey would look better IMHO.

This is supposed to be constructive criticism, so don't take it as an insult to your work. I really like it, really, but nothing's perfect
The thing is if I make it symmetrical then it doesn't look all that much like what I intended it to be. I was attempting to pull off a fake 3D look from it, but if the shine is symmetrical on all sides then it would just look like a white square in the middle. But I definitely agree with trying to make it a dark grey, I'll try and come back to it when I get the chance.

And I'm all too used too critique, so it's all good. I'm glad you gave me your two cents, so to speak.

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  • IsraeliRD
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23 May 2012 06:24 #9
I didn't post yesterday but I showed it to seizure when I was like omfg you have to see this, it's absolutely awesome.

Love how it looks ingame, really gives it a different feel.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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23 May 2012 12:37 #10
I prefer the black, it helps to make the textures stand out, I'd say. And it makes for some really nice edges, especially in combination with the tile textures. Overall, they look great, and it was worth the time for me to take a peek at this, and marvel at your designs.

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23 May 2012 17:05 #11
Thank you very much, Pro Marbler. I'm glad you like the designs! I'm happy the trims blend well with the textures.


May 22, 2012, 11:24pm, admin wrote:I didn't post yesterday but I showed it to seizure when I was like omfg you have to see this, it's absolutely awesome.

Love how it looks ingame, really gives it a different feel.
I'm glad it gave a different feel, sometimes I try too hard to make something and it ends up looking like something similar, haha. But thank you very much.

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24 May 2012 00:17 #12
Your tiles especially inspired me, definitely doing a tiled texture pack

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24 May 2012 03:35 #13
These are really good and the look in-game is awesome.

The weirdest signature that I ever requested

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20 Jun 2012 04:13 #14
Alright I have a new little graphic for all of you. This time, it's a new Wall texture!


Click here to download it.

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20 Jun 2012 04:20 #15
Awesome!

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20 Jun 2012 04:54 #16
awesome job chaos!

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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20 Jun 2012 07:10 #17
Glad you guys like it. c:

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20 Jun 2012 14:53 #18
Nice job, but aren't you working for elite?

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20 Jun 2012 15:47 #19
Well yeah, but that certainly doesn't mean I'm not allowed to make graphics outside of it.

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21 Jun 2012 18:10 #20
Maybe you should put the wall texture in the first post.

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27 Jun 2012 19:58 #21
Done and done.

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28 Jun 2012 03:49 #22
That wall texture would be good for PQ custom levels.

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28 Jun 2012 16:32 #23
Haha, you think so? I didn't think of it like that, I modeled it with inspiration from the MBU walls.

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29 Jun 2012 01:26 #24
I think it resembles the logo in PQ more than the MBU wall texture.

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04 Jul 2012 19:36 #25
Wow.

Two things:

1. I'm really slow to not notice this thread until just now

2. Dude!! These look great! Keep working I love 'em.

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05 Jul 2012 17:56 #26
Seriously, Explode?
And, I know they look awesome.

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06 Jul 2012 01:17 #27
Did you REALLY have to reply to Explode? That was not referring to you AT ALL.
I was actually thinking of reducing your warning level today but here you go making more spam, so not only I'm not gonna lower it, I'm going to increase it instead.

Also, how the heck can you resemble his texture to the PQ logo? They're completely different. The MBU wall-texture is similar looking in terms of color, although anyone else can tell its contents (the black spike ball) is completely different. Likewise PQ logo neither is brown or anywhere looks like that so please don't make comparisons unless you've actually seen both of them properly.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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06 Jul 2012 02:41 #28
I think MBGA's post would be okay if this was his own thread, but it's unacceptable in someone else's.

I wasn't aware that we've ever shown the PQ logo.

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06 Jul 2012 03:59 #29
I was a bit lost myself seeing as I never saw the PQ logo before. :<

Also thank you, Explode! I'll certainly try and keep working on more graphics.

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06 Jul 2012 05:20 #30
These look great mate, have you considered playing around with transparent objects? If you're going along with the MBU look, you may want to take a stab at building a glass-type texture with some transparency for a .dts, similar to colmesh.

MadMarioSkills posted a transparency tutorial for Milkshape, but the concepts could be applied to whatever program you choose to use (should you take up the idea).

Keep up the good work!

~Aayrl

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