Whitepoplar wrote: Wondrous!
I will tarry to play them until more levels are released, for the moment. Gold Circuit looks particularly esthetic. Anywise, good work!
I know I've contravened my word of honour, but a player's skills mustn't go to attrition
As for my remarks...
Gold Circuit tenders a good and diverting challenge to adroit players to score a low time. Its narrowness both mars and betters the level owing to the turns. It's almost habit-forming.
Interior Mash: Beginner is a "well said" level. While its choice for placement is interesting, it is not designed functionally, in my opinion. I have not tinkered with this level much. I did clear it.
Moto-Stuntshow, or
Moto-stuntshow, mind the spelling, can be circumvented with a precise trick. As a result, I have not played this level thoroughly.
In spite of this, it looks like a well built speed level.
Persistence Remastered offers some divers dares. It is almost my favourite out of all. Does this level have an Awesome Time? Who decided the threshold times if you can't consistently beat it yourself? Do not construe this question as an affront. Likewise, it seems that nukes do not reappear unless you exit and enter the level.
Red Sun is "the level left there forever". I have not played it until now.
and
Trial Play Rev. is a short and sweet level and makes for a fair pathfinding challenge. There is not much else to tell.
"One ought, every day at least, to hear a little song, read a good poem, see a fine picture, and, if it were possible, to speak a few reasonable words."