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file AS's custom levels! (NEW: MBO/U conversions pack)

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07 Nov 2007 02:30 #91
As promised, here are a couple of in-progress pics of Talent Show!





I still have a few more challenges to build, and then it will be off to Matan to test. Expected release by the end of the week.

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07 Nov 2007 02:59 #92
Lookin' great! I can't wait!

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  • IsraeliRD
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07 Nov 2007 04:28 #93
You could wait for MBP so you can wait for that ^^

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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07 Nov 2007 08:12 #94
Think of it like this:

I've been waiting for MBP for...months. The annoyance of the wait died down. I'm a patient person. It's an expression. LIVE WITH IT!

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  • technostick
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07 Nov 2007 11:33 #95
Those screenshots look very nice! Looking forward to it.

But I can wait...

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07 Nov 2007 11:52 #96
Looks cool! I can't wait for many things in life, so gimme it!!!

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07 Nov 2007 11:56 #97
Looks really huge and wonderful!
I can`t wait!










This level looks great!

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  • Imperial
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07 Nov 2007 13:54 #98
Seems a great level!
Looking Forward for it

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10 Nov 2007 05:47 #99
TALENT SHOW RELEASED!

Prepare to walk across tightropes and rollers, fly through rings, roll through claustrophobic tubes, jump through marble-high gaps, and more as you show off your best stunts and tricks! This level is fun and enjoyable, and is great for pathway-finders, especiallty for the gold time. Also, it got a great review from the Dragon God.

So enjoy, and leave comments, please.

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10 Nov 2007 06:02 #100
Whoo! First to download!

Creativity:
4/5. A lot of the challenges have been used in other levels, like Pascal's (Toy dream, or something) and I'm pretty sure it's Technostick's, (I can't remember the name exactly, it was like obstacle course training, or something), and not much was new, but compiling it together like this was nice.
Originality:
3/5. Similar to creativity, challenges have bene used in other levels. The level itself if similar to some other compiliations of small, short challenges, but it was different, so that's good.
Replayabiility:
3/5. I am NOT a pathway finder, only really wanted to play it a few times to get better at the few challenges. Sorry
Fun Factor:
3.7/5. Good variation, and I like the general style of the challenges. Nothing too new, idea wise, and it's a nice break from the style of everyone else, but going along with replayability, I don't really need to play it again for awhile.
Level Editing:
4.5/5. The only error I could find was on the moving platform farther away from the start pad, if you were to not hop off immediately, it would pop back up and then go back down before it made it all the way to the top, then repeat. Nothing major, and MP's are tremendously hard to make, yes I know, yet still something stopping it from being perfect. (sorry, i'm kinda harsh here...)
Challenge:
5/5. Nothing's too hard, all the challenges just take a little getting used to/time to complete. The the only thing that really set me back much was the tighrope. (Well, it's the only thing that can set you back, a few more OOB triggers could have been nice) Great job here.
Presentation:
Bleh, I dunno...As I said before, I don't like having to find the pathway myself, so having things in a blob like this isn't my favorite. It looks really nice, and the TTs all around are fun to run into, but it didn't really jump out at me as LYK 0MG...so the rating will have to be imtooindecisive/5.

Overall: 7.5/10. urg...it just...well...isn't that great. Fun, but not 'lemme play this level a few more times' kinda fun.


Edit: ..ed due to crappy tuping skolls.

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02 Dec 2007 03:26 #101
Hitting the Edge is about a quarter complete. I'm still busy a lot, so I don't know when the level will be done, but I'll try to have it done within the week.

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02 Dec 2007 03:54 #102
Hi Andrew! Glad you're back to posting! Can't wait for the level!



Well done on LotM btw!

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  • Imperial
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02 Dec 2007 08:05 #103
Me too! Can't wait to your level!

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05 Dec 2007 02:57 #104
Level on hold until my DC replacement levels for MBP are completed.

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11 Dec 2007 01:59 #105
I have finished my DC replacement level, so progress on HtE has resumed. Expect a release by this weekend.

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14 Dec 2007 05:43 #106
Hitting the Edge is now COMPLETED and sent off to Matan for testing. Will be released tomorrow afternoon (my time).

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15 Dec 2007 00:22 #107
Hitting the Edge is now released!

One of the many skills Matan and Xelna use in making every world record is edge-hitting. If you've always wanted to try this skill out for yourself and be as good as them, this level is a good start. Then we can get good enough to knock Matan and Xelna off the records board for good! (kidding )

This level is fairly easy, with a medium gold time. (Can you find the shortcut to get it?) There are several kinds of challenges presented to the player as they learn how to edge-hit. Also, there are no gems or Time Travels to worry about.

Enjoy and comment, please!

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24 Dec 2007 23:34 #108
(Quintuple post w00t! )

Added several new level ideas I got over the last few days: Bounce Control, Treasure Hunter's Realm, Doors, Hazard Havoc, and Reflux. See the top post if you want more information on these levels.

As for level building, I will not start doing any until after the holidays are over. Then I will probably start working on Sky Towers 2. So stay tuned!

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04 Jan 2008 02:18 #109
Sky Towers 2 was started two days ago and progress is coming along, albeit slow. Expect further info + piccies in a few days!

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13 Jan 2008 00:25 #110
NEWS UPDATE: (finally! )

1.) Even though Sky Towers 2 was started a week and a half ago, it had not appeared under Levels in Progress. Now it has, so you can read all the info about it.

2.) Speaking of Sky Towers 2, progress has been very slow. I haven't even finished the first tower yet. Hopefully I will pick up the pace of my building, and release by February.

3.) Some info about the level:
- The first tower will be focused around moving platform challenges. It starts out simple, with the player just riding a MP to the next platform. You will have to avoid hazards while on a MP, and at one point, MPs will be the hazards themselves.
- The second tower will be designed so that most of the challenges take place INSIDE the tower. The challenges will be normal and without a specific theme.

4.) I have added a section to the first post titled Level Packs. Every once in a while, I will create packs of levels instead of single ones. I have decided to release all my previous levels in a series of level packs, so they will all be easily accessible. Be sure to check it out, as I will be making these level packs listed after Sky Towers 2 is done.

(P.S. Could people please comment on this news, so my string of consecutive posts here is broken? )

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  • Perishingflames
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13 Jan 2008 00:30 #111
It sounds great, Andrew. Can't wait for it!

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13 Jan 2008 02:38 #112
That sounds very nice! I always like levels where you go inside and outside of towers.

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  • Imperial
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13 Jan 2008 04:14 #113
Sounds really awesome like the first one!
I just can't wait to play this awesome series!

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13 Jan 2008 04:27 #114
Yay MPs

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13 Jan 2008 06:17 #115
Looks great, like always!

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18 Jan 2008 06:52 #116
As you may not know, recently I received a new computer, a MacBook Pro. After taking a few days to get MBG and MBP situated on it and everything, I have resumed level building.

The first tower is now nearly complete. Progress is still fairly slow, but I am trying to pick up the pace. I am still shooting for a release by January 31st.

Here's two preview piccies to tide you over... (check out that awesome Leopard desktop, w00t!)

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  • Imperial
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18 Jan 2008 11:19 #117
The tower lokks really great!
Well done!

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  • technostick
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18 Jan 2008 14:04 #118
Remember originality!

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21 Jan 2008 20:54 #119
Bad news: My MBG and MBP were having compatibility issues, and somehow in the progress of restoring my custom levels, I put in an old version of Sky Towers 2 in my custom tab, and lost the newer one.

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21 Jan 2008 22:36 #120
That's great, have fun with Constructor! I guess you're the last traditional level builder to finally switch over...

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