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exclamation-circle Beack's Levels

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18 Mar 2011 01:55 #61 by Andrew
Replied by Andrew on topic Beack's Levels
Looks great!

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18 Mar 2011 02:27 #62 by Sim_Nine
Replied by Sim_Nine on topic Beack's Levels
Not bad at all... by the way, I like the green part... over there...

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  • RDs.The-dts-guy
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18 Mar 2011 06:53 #63 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Beack's Levels
Nice.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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18 Mar 2011 14:32 #64 by Xuan
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18 Mar 2011 19:53 #65 by Pablo
Replied by Pablo on topic Beack's Levels
Beautiful level. I'm glad you're using mbu_edge_white1 for the sloped trim.

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18 Mar 2011 23:09 #66 by Uil
Replied by Uil on topic Beack's Levels
Great work Beack, gonna download them later and try them out, they look awesome

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19 Mar 2011 00:27 #67 by randslider
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Lovely level. I saw the UT and thought WHAT!

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24 Mar 2011 02:39 #68 by Beack
Replied by Beack on topic Beack's Levels
I making a new level for the comunity:

remember blue neon?, I restore almost all the level after my computer died.

See the pics:








Hope you like these!

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24 Mar 2011 02:51 #69 by Pablo
Replied by Pablo on topic Beack's Levels
Looks like blue and red neon! Very exciting.

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24 Mar 2011 03:14 #70 by Jeff
Replied by Jeff on topic Beack's Levels
looks very well Beack. Keep up the great work.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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24 Mar 2011 07:54 #71 by IsraeliRD
Replied by IsraeliRD on topic Beack's Levels
Looks good (tons of nukes o.o) but relax on the scenery man, about 50-60% of it should be removed.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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24 Mar 2011 08:23 #72 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Beack's Levels
Looks good beack. Looking forward to your levels.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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24 Mar 2011 12:02 #73 by dobrakmato
Replied by dobrakmato on topic Beack's Levels
Really nice levels Beack!

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24 Mar 2011 16:17 #74 by Andrew
Replied by Andrew on topic Beack's Levels
Level looks great! Agreed with Matan about the scenery.

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24 Mar 2011 23:49 #75 by Beack
Replied by Beack on topic Beack's Levels
Mar 24, 2011, 12:54am, admin wrote:Looks good (tons of nukes o.o) but relax on the scenery man, about 50-60% of it should be removed.

They are land mines

and I save my maps, I can remov it, also thanks for the tip.

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25 Mar 2011 12:50 #76 by Xuan
Replied by Xuan on topic Beack's Levels
looks good

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10 Apr 2011 08:22 #77 by Beack
Replied by Beack on topic Beack's Levels
Bump

any ideas for 2 more Challenges (for Blue neon)?, Needs be shor and fun challenges (No Tightropes) I have one with frictions, but whatever if you have and idea for a short challenge tell me.

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10 Apr 2011 08:36 #78 by randslider
Replied by randslider on topic Beack's Levels
A wall trick time trial! You have to do 20 wall tricks in a row to get to the next challenge otherwise a gate closes and you have to restart!

Just kidding. If you have no more idea's for challenges, finish the level there.

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10 Apr 2011 09:30 #79 by IsraeliRD
Replied by IsraeliRD on topic Beack's Levels
Just kidding. If you have no more idea's for challenges, finish the level there.

Bingo. If you run out of stuff, you end the level. Don't push it or it'll end up worse.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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10 Apr 2011 15:53 #80 by Beack
Replied by Beack on topic Beack's Levels
OK I will edit the map to finnish there, but I have one more idea

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10 Apr 2011 18:44 #81 by Greg_Hutchinson
Replied by Greg_Hutchinson on topic Beack's Levels
Shweet . looking forward to playing your levels there, Beack!

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16 Apr 2011 03:06 #82 by Beack
Replied by Beack on topic Beack's Levels
Well I will releaseBlue Neon in dome day of the next week, also I finished some additions and fixed many texturing errors in the levels, also planing the final challenge of this after you builded your way (It's a split ways - teleport challenge), also I think I will do another more to complete 20 levels and I will not do more from there, but don't worry I will also continue, but MBF is my priority and I really want release this mod in this year.

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19 Apr 2011 07:21 #83 by randslider
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Two levels to look forward to.

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16 Jun 2011 13:43 #84 by Ticket2Ride
Replied by Ticket2Ride on topic Beack's Levels
Mhhhm! Looks very presentable. Will look forward to playing it once I get MB back on my comp.

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09 Jul 2011 23:13 #85 by Beack
Replied by Beack on topic Beack's Levels
Well I lost Blue neon

but I doing another this have other kind of scenery (I think is other, correct me if I'm wrong)


what do you think?

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09 Jul 2011 23:29 #86 by iCometBlue
Replied by iCometBlue on topic Beack's Levels
Looks awesome, can't wait to play it

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10 Jul 2011 07:23 #87 by ridley2
Replied by ridley2 on topic Beack's Levels
Just a wee bit too much overhanging scenery in my opinion. It looks really cluttered. The rest of the level looks fun to play though.

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10 Jul 2011 07:49 #88 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Beack's Levels
Sucks about blue neon.
As rokko said too much scenery. But rest looks good.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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10 Jul 2011 09:32 #89 by Xuan
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level looks great!

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10 Jul 2011 11:06 #90 by dobrakmato
Replied by dobrakmato on topic Beack's Levels
Your levels looks great! Another greate level!

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