Put on your winter coats and grab your wrenches and hammers, we're headed to the North Pole to build another CGL!
Alright, so maybe just stay inside and be at your computers instead. The central theme is anything winter - ice and snow and all that. Take advantage of everything PQ has to offer that can fit the general aesthetic. Obviously the ice friction will play a huge part here, but there's plenty else to use: blue or white tile textures, ice shards, maybe even get creative with the grey construction beams or the fireball. Use your imagination!
(This is a rebrand of the previous iteration of
CGL 12: Midnight March,
started by QwertyQwertz, who said it was fine to start from scratch since no progress was made on the original.)
Few things to make noise about:
- Anyone can contribute. The bar is pretty low for section quality, but do put some effort into what you build. Stick to PQ.
- Shoot for making your section about 30 seconds long (RTA), and of intermediate difficulty.
- Use whatever items you like: gems, PowerUps, hazards, anything in the editor. Please go easy on ice shards because they can cause a lot of lag.
Please send .map files to me on Discord (Nockess#6969), and please also include a .mis and a .dif so I can replicate your sections when it comes to items and such. If you want to include moving platforms (not talking about rotating ones), don't create any Door_Elevators or path_nodes - just mark where you want things to move using brushes that are textured very obviously for that purpose.
We'll start with six sections. If there's enough demand, we can expand up to 12. Section order is first-come-first-serve unless you request a specific spot, please sign up by replying to the thread.
Another note: on the off-chance that the number of people interested in participating is greater than the number of slots available (not going higher than 12 to avoid lag or having the level be too long), I plan to host another CGL sometime in the future and will prioritize people who did not get a chance to participate in this one.
I've also been asked about how wide section beginnings and endings should be. It's not a huge deal - somewhere from two to four tiles is ideal - and I can always smoothly connect stuff myself after parts are made. If y'all don't want to make the decision yourself, I'd suggest four tiles.