Inspired by Doomblah's post, I decided to write my own post explaining my Pack 8 stances. It would give me an opportunity to really sit down and play all the levels while increasing activity on the forums. Right now, there are 112 levels on the sheet, so I will divide this into four parts and take care of the first 28 levels in this post.
I will be rating levels based on the following criteria:
1. Do I enjoy playing the level?
2. Do I think the level is good for the leaderboards?
3. Are there any noticeable issues?
I will not be rating my own levels.
1. A by A-Game
Enjoyment: I hate the fan. Upside-down trapdoors were unpredictable.
Leaderboards: Nah.
Noticeable issues: Impossible to go OOB, forcing players to restart manually (also the fan)
Verdict: -1
2. A Concise Course by Jkk39
Enjoyment: It's meh. I like the aesthetic, but in practice, it's a bit cramped.
Leaderboards: I think it's good to put a level like this on the leaderboards. It's not my kind of level, but other people seem to really enjoy it.
Noticeable issues: None
Verdict: +0
3. Angelic Flight by Connie
Enjoyment: Fun level! While I am biased toward longer levels, I have no problems with short levels like this.
Leaderboards: I wouldn't have a problem.
Noticeable issues: Not really, just a minor nitpick - lots of help triggers, but those may have been more suitable in the context of Platinum Coniferum
Verdict: +1
4. Azure Artifact by Ignas
Enjoyment: For such a short level, I enjoyed figuring out a proper path to get faster times.
Leaderboards: It would serve nicely as a short level to include.
Noticeable issues: Players can go out of bounds really easily by going too high, but in practice, this isn't too much of a problem. Why do you have to spoil the AT in the description
Verdict: +1
5. Basin Hill by CylinderKnot
NOT RATING
6. Beneath the Waterfall by NaCl586
Enjoyment: Navigation is needlessly difficult at times. I got the impression that powerups like Super Speeds and Super Jumps were missing. As the sheet mentions, it would work best as a quota level, but neither quota nor 100% would be fun in its current state. I even felt confused at some points.
Leaderboards: Pathfinding levels are nice to have on the leaderboards, but one with better execution would be preferred.
Noticeable issues: Occasionally confusing and awkward, felt like a lack of powerups
Verdict: -1
7. Big Blue: Drift Highway by CylinderKnot
NOT RATING
I do have to say that I would gladly rerelease this level with smoother curves and proper lap counting.
8. Blasted's Skill Course 3 by Blasted
Enjoyment: It's quite fun and has some pathfinding. Teleporters make it less dependent on moving platform cycles, but the ending is cycle-based.
Leaderboards: Wouldn't be a bad fit
Noticeable issues: It's too dark.
Verdict: +0
9. Blood Gulch by Endy
Enjoyment: I would probably enjoy it more if I got a better feel for the level (you can call this a skill issue), but learning the level was frustrating. Some challenges felt like trial and error, and I had to cheese one of the challenges by jumping on the edge of a sloped platform. Navigation is confusing to learn at first, which isn't helped by the final checkpoint indicating one way when you should go the other way for a gem.
Leaderboards: Despite my lack of enjoyment, it feels like a level that could work as a leaderboard level.
Noticeable issues: Confusing to navigate, trial-and-error learning curve; I can't be the only one who missed the tenth gem at first because I went the wrong way.
Verdict: -1
10. Caminho Simples by Connie
Enjoyment: I found the level fun to play, but I needed some trial and error at parts. I thought I was supposed to go straight from the fan to the finish, so I was surprised when I saw a fence blocking the way. I slid under, however.
Leaderboards: Sure, why not? It would be even better for the leaderboards with a couple improvements.
Noticeable issues: Not enough wiggle room in some challenges (such as the Super Speed)
Verdict: +0
11. Carbon by QwertyQwertz
Enjoyment: I thoroughly did not enjoy trial-and-error gameplay that occasionally put me at earlier parts of the level. I get the impression that it's not tested very well.
Leaderboards: Too clunky in my opinion
Noticeable issuess: What to do next is often not obvious despite the start help text saying that the path is obvious. Learning the level requires a lot of trial and error.
Verdict: -1
12. Cavern of Cannons by Nockess
Enjoyment: IT'S SO FUN! I have a soft spot for levels that enable me to go really quickly.
Leaderboards: Add it already!
Noticeable issues: None
Verdict: +1
13. CGL 2: The Ascension by various people
Enjoyment: It's nostalgic, but it's hard to enjoy this level when I can skip most of it.
Leaderboards: Nah.
Noticeable issues: Too skippable
Verdict: -1
14. CGL 8: Master of Friction by various people
Enjoyment: I don't even need to get past the second section before concluding that this level is garbage. It's overly cramped and feels poorly tested.
Leaderboards: Heck no!
Noticeable issues: Everything
Verdict: -1
15. CGL 10: Building It Up by various people
Enjoyment: It started out quite fun, but I lost patience pretty quickly. Some areas are overly precise. It's also so laggy!
Leaderboards: Nah
Noticeable issues: Too long and laggy
Verdict: -1
16. CGL 11: Old School by various people
Because I contributed to this level, I will not be considering my part in the evaluation.
Enjoyment: I'd have more fun if checkpoints were placed more liberally.
Leaderboards: Nah
Noticeable issues: Way too flew checkpoints - I got stuck in a tube right as I approached the finish, so I had to redo the Hilbert curve again...
Verdict: -1
17. Challenging Collection by Lucilla
Enjoyment: I like the concept. It's confusing in places, but because of how the level is set up, that doesn't matter much unless you're going for 100%.
Leaderboards: I see how it could work for the leaderboards.
Noticeable issues: No bounds trigger (you have to manually restart/respawn if you fall out)
Verdict: +0
18. Clotilde's Dusky Galaxy by Ralph
Enjoyment: It's frustrating to learn. The level relies too heavily on lightning fast reading skills for help text. At many points, it's not clear whether a slope has gravity changes until you roll onto the slope. This manifested in a rather nasty way when I was going for the last gem in which I was provided no indication to stop after a high-speed section. I assumed that the slope served as a quarter-pipe because I needed high speed to reach the platform in the first place.
Leaderboards: It seems like a level that would fit the leaderboards if improved.
Noticeable issues: Too reliant on being told what to do, no clear indications of gravity on slopes
Verdict: -1
19. Cone Hopper by CylinderKnot
NOT RATING
20. Control Master by Buzzmusic
Enjoyment: I had no willpower to get through the first few parts of the level. I don't like levels that rely on help text. Help text should gently point you in the right direction or make you aware of something important, not provide an instruction manual. Besides, the gameplay was not fun.
Leaderboards: Maybe? I don't think so.
Noticeable issues: Too reliant on help text, too confusing, gameplay not fun
Verdict: -1
21. Cosmic Escape by Connie
Enjoyment: While rough around the edges, it's a pretty good level.
Leaderboards: Sure. I think it would work well.
Noticeable issues: Maybe too many hazards, but that's more of a minor thing anyway.
Verdict: +1
22. Deca Deca Lengthy Corridor by CylinderKnot
NOT RATING
23. Deeply Relaxed by Connie
Enjoyment: Not only is it fun to play, but it is also brilliant from a level design perspective. When I started playing, it felt like a standard skill course with a relaxing aesthetic. I saw pathfinding potential at the top, but when I looked down at previous parts of the level, I quickly realized that there was a lot more potential for fast paths. Deeply Relaxed is a mostly linear level on the first attempt and more of a pathfinding level after that.
Leaderboards: Heck yeah!
Noticeable issues: Minor nitpick - the Super Speed gap at the start is a bit tight, but that doesn't detract from the overall level quality.
Verdict: +1
24. Easy Peasy Street by Ralph
Enjoyment: I personally felt encouraged to go fast. Additionally, it felt like an MBG level.
Leaderboards: An excellent choice for a short level in my opinion, but others may find that it's not noteworthy enough for a leaderboards spot
Noticeable issues: None
Verdict: +1
25. Efficient Ascent by QwertyQwertz
Enjoyment: Short and quite fun - would gladly keep speedrunning it.
Leaderboards: Great fit for a short level
Noticeable issues: None
Verdict: +1
26. Elevation Entwinement by Nockess
Enjoyment: It felt like playing MBG as a child all over again. Minus the wall-hit, this played like a level taken straight from MBG.
Leaderboards: It would be an excellent fit for the leaderboards.
Noticeable issues: None
Verdict: +1
27. Endy's Skill Course by Endy
Enjoyment: This level had a nice length but also felt quick and snappy. Challenges were unique, and I appreciated the overlapping level parts. Some challenges felt like a small puzzle that was rewarding when solved.
Leaderboards: I think it fits well.
Noticeable issues: None
Verdict: +1
28. Equality by Lee
Enjoyment: I remember the 10x10 challenge. This level feels like a MUCH easier version of Cherry MX Sundae, which was also done for the 10x10 challenge. It doesn't seem to have much going for it or against it.
Leaderboards: Not noteworthy enough to say yes, not offensive enough to say no
Noticeable issues: None
Verdict: +0
That is all for part 1. Part two will cover levels 29-56 on the spreadsheet. Stay tuned for more!
I will be rating levels based on the following criteria:
1. Do I enjoy playing the level?
2. Do I think the level is good for the leaderboards?
3. Are there any noticeable issues?
I will not be rating my own levels.
1. A by A-Game
Enjoyment: I hate the fan. Upside-down trapdoors were unpredictable.
Leaderboards: Nah.
Noticeable issues: Impossible to go OOB, forcing players to restart manually (also the fan)
Verdict: -1
2. A Concise Course by Jkk39
Enjoyment: It's meh. I like the aesthetic, but in practice, it's a bit cramped.
Leaderboards: I think it's good to put a level like this on the leaderboards. It's not my kind of level, but other people seem to really enjoy it.
Noticeable issues: None
Verdict: +0
3. Angelic Flight by Connie
Enjoyment: Fun level! While I am biased toward longer levels, I have no problems with short levels like this.
Leaderboards: I wouldn't have a problem.
Noticeable issues: Not really, just a minor nitpick - lots of help triggers, but those may have been more suitable in the context of Platinum Coniferum
Verdict: +1
4. Azure Artifact by Ignas
Enjoyment: For such a short level, I enjoyed figuring out a proper path to get faster times.
Leaderboards: It would serve nicely as a short level to include.
Noticeable issues: Players can go out of bounds really easily by going too high, but in practice, this isn't too much of a problem. Why do you have to spoil the AT in the description
Verdict: +1
5. Basin Hill by CylinderKnot
NOT RATING
6. Beneath the Waterfall by NaCl586
Enjoyment: Navigation is needlessly difficult at times. I got the impression that powerups like Super Speeds and Super Jumps were missing. As the sheet mentions, it would work best as a quota level, but neither quota nor 100% would be fun in its current state. I even felt confused at some points.
Leaderboards: Pathfinding levels are nice to have on the leaderboards, but one with better execution would be preferred.
Noticeable issues: Occasionally confusing and awkward, felt like a lack of powerups
Verdict: -1
7. Big Blue: Drift Highway by CylinderKnot
NOT RATING
I do have to say that I would gladly rerelease this level with smoother curves and proper lap counting.
8. Blasted's Skill Course 3 by Blasted
Enjoyment: It's quite fun and has some pathfinding. Teleporters make it less dependent on moving platform cycles, but the ending is cycle-based.
Leaderboards: Wouldn't be a bad fit
Noticeable issues: It's too dark.
Verdict: +0
9. Blood Gulch by Endy
Enjoyment: I would probably enjoy it more if I got a better feel for the level (you can call this a skill issue), but learning the level was frustrating. Some challenges felt like trial and error, and I had to cheese one of the challenges by jumping on the edge of a sloped platform. Navigation is confusing to learn at first, which isn't helped by the final checkpoint indicating one way when you should go the other way for a gem.
Leaderboards: Despite my lack of enjoyment, it feels like a level that could work as a leaderboard level.
Noticeable issues: Confusing to navigate, trial-and-error learning curve; I can't be the only one who missed the tenth gem at first because I went the wrong way.
Verdict: -1
10. Caminho Simples by Connie
Enjoyment: I found the level fun to play, but I needed some trial and error at parts. I thought I was supposed to go straight from the fan to the finish, so I was surprised when I saw a fence blocking the way. I slid under, however.
Leaderboards: Sure, why not? It would be even better for the leaderboards with a couple improvements.
Noticeable issues: Not enough wiggle room in some challenges (such as the Super Speed)
Verdict: +0
11. Carbon by QwertyQwertz
Enjoyment: I thoroughly did not enjoy trial-and-error gameplay that occasionally put me at earlier parts of the level. I get the impression that it's not tested very well.
Leaderboards: Too clunky in my opinion
Noticeable issuess: What to do next is often not obvious despite the start help text saying that the path is obvious. Learning the level requires a lot of trial and error.
Verdict: -1
12. Cavern of Cannons by Nockess
Enjoyment: IT'S SO FUN! I have a soft spot for levels that enable me to go really quickly.
Leaderboards: Add it already!
Noticeable issues: None
Verdict: +1
13. CGL 2: The Ascension by various people
Enjoyment: It's nostalgic, but it's hard to enjoy this level when I can skip most of it.
Leaderboards: Nah.
Noticeable issues: Too skippable
Verdict: -1
14. CGL 8: Master of Friction by various people
Enjoyment: I don't even need to get past the second section before concluding that this level is garbage. It's overly cramped and feels poorly tested.
Leaderboards: Heck no!
Noticeable issues: Everything
Verdict: -1
15. CGL 10: Building It Up by various people
Enjoyment: It started out quite fun, but I lost patience pretty quickly. Some areas are overly precise. It's also so laggy!
Leaderboards: Nah
Noticeable issues: Too long and laggy
Verdict: -1
16. CGL 11: Old School by various people
Because I contributed to this level, I will not be considering my part in the evaluation.
Enjoyment: I'd have more fun if checkpoints were placed more liberally.
Leaderboards: Nah
Noticeable issues: Way too flew checkpoints - I got stuck in a tube right as I approached the finish, so I had to redo the Hilbert curve again...
Verdict: -1
17. Challenging Collection by Lucilla
Enjoyment: I like the concept. It's confusing in places, but because of how the level is set up, that doesn't matter much unless you're going for 100%.
Leaderboards: I see how it could work for the leaderboards.
Noticeable issues: No bounds trigger (you have to manually restart/respawn if you fall out)
Verdict: +0
18. Clotilde's Dusky Galaxy by Ralph
Enjoyment: It's frustrating to learn. The level relies too heavily on lightning fast reading skills for help text. At many points, it's not clear whether a slope has gravity changes until you roll onto the slope. This manifested in a rather nasty way when I was going for the last gem in which I was provided no indication to stop after a high-speed section. I assumed that the slope served as a quarter-pipe because I needed high speed to reach the platform in the first place.
Leaderboards: It seems like a level that would fit the leaderboards if improved.
Noticeable issues: Too reliant on being told what to do, no clear indications of gravity on slopes
Verdict: -1
19. Cone Hopper by CylinderKnot
NOT RATING
20. Control Master by Buzzmusic
Enjoyment: I had no willpower to get through the first few parts of the level. I don't like levels that rely on help text. Help text should gently point you in the right direction or make you aware of something important, not provide an instruction manual. Besides, the gameplay was not fun.
Leaderboards: Maybe? I don't think so.
Noticeable issues: Too reliant on help text, too confusing, gameplay not fun
Verdict: -1
21. Cosmic Escape by Connie
Enjoyment: While rough around the edges, it's a pretty good level.
Leaderboards: Sure. I think it would work well.
Noticeable issues: Maybe too many hazards, but that's more of a minor thing anyway.
Verdict: +1
22. Deca Deca Lengthy Corridor by CylinderKnot
NOT RATING
23. Deeply Relaxed by Connie
Enjoyment: Not only is it fun to play, but it is also brilliant from a level design perspective. When I started playing, it felt like a standard skill course with a relaxing aesthetic. I saw pathfinding potential at the top, but when I looked down at previous parts of the level, I quickly realized that there was a lot more potential for fast paths. Deeply Relaxed is a mostly linear level on the first attempt and more of a pathfinding level after that.
Leaderboards: Heck yeah!
Noticeable issues: Minor nitpick - the Super Speed gap at the start is a bit tight, but that doesn't detract from the overall level quality.
Verdict: +1
24. Easy Peasy Street by Ralph
Enjoyment: I personally felt encouraged to go fast. Additionally, it felt like an MBG level.
Leaderboards: An excellent choice for a short level in my opinion, but others may find that it's not noteworthy enough for a leaderboards spot
Noticeable issues: None
Verdict: +1
25. Efficient Ascent by QwertyQwertz
Enjoyment: Short and quite fun - would gladly keep speedrunning it.
Leaderboards: Great fit for a short level
Noticeable issues: None
Verdict: +1
26. Elevation Entwinement by Nockess
Enjoyment: It felt like playing MBG as a child all over again. Minus the wall-hit, this played like a level taken straight from MBG.
Leaderboards: It would be an excellent fit for the leaderboards.
Noticeable issues: None
Verdict: +1
27. Endy's Skill Course by Endy
Enjoyment: This level had a nice length but also felt quick and snappy. Challenges were unique, and I appreciated the overlapping level parts. Some challenges felt like a small puzzle that was rewarding when solved.
Leaderboards: I think it fits well.
Noticeable issues: None
Verdict: +1
28. Equality by Lee
Enjoyment: I remember the 10x10 challenge. This level feels like a MUCH easier version of Cherry MX Sundae, which was also done for the 10x10 challenge. It doesn't seem to have much going for it or against it.
Leaderboards: Not noteworthy enough to say yes, not offensive enough to say no
Noticeable issues: None
Verdict: +0
That is all for part 1. Part two will cover levels 29-56 on the spreadsheet. Stay tuned for more!
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