Greetings to my fellow marblers. It is wonderful to be home again.
In 2008, I wrote of a juncture in my journey:
With 5 SnSCs I feel that I have seen as closely as I would want the limits of the way of level building that I made my own for the last two years. A new project comes, different from my previous approaches and indeed different from the prevalent fashions.
A few months later came a video showing something which, judging by your reaction, was new and exciting:
I continued pursuing the possibilities of this process, making a series of experiments, some of which lent themselves to being dished up as little levels.
So I present to you «the Interim Levels»:
www.mediafire.com/?cpb97dpe706q8vh
Test Wheel & Wheel About
These were initial applications of my .mis generating method. Changing a few parameters allowed me to easily make two versions from the same code. I made these levels as a proof of concept, that this process could produce new structures and ideas of gameplay.
Trapeze of the Future
The next step was to envision a particular level aesthetic that would integrate my new method. With the inclusion of custom interiors, it became even more critical to explore the new possibilities that were not existent in pure interior-making. What I had been doing previously - constructing what looked like composite interiors using moving platforms - was a distinctive relic which would no longer bring much new to the table.
I gave this new level the name "of the future" as it was meant to be a foretaste of a style that I would endeavour to develop and refine. That future is now. I am here to make good on the promise that these inventions warrant.