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file MD's Levels

  • MarbleDuck
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02 Jan 2009 21:27 #31
HUGE progress today! I'll probably screw the curve (doesn't phit)

youtube.com/marbleduck

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02 Jan 2009 22:40 #32
Looking very good! Extremely professional for a first level. I love the smooth slopes and trim.

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02 Jan 2009 22:58 #33
Looks good for a first level. Can't wait for it to be released.

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  • MarbleDuck
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03 Jan 2009 00:02 #34
Unfortunately....

I'll be repping this into MBR. You can play it then ≠)

youtube.com/marbleduck

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  • MarbleDuck
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15 Feb 2009 03:58 #35
im working on it into MBR....

youtube.com/marbleduck

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15 Feb 2009 12:58 #36
Looking great! I like the metal look of the arrow textures and the dark trim, and the curves look brilliant! This is very good for a first level, I think!

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15 Feb 2009 17:53 #37
I really like that metallic texturing! This should be a great level from you.

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15 Feb 2009 18:06 #38
Looks great so far! You could make some awesome scenery with that metal as well.

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  • MarbleDuck
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16 Feb 2009 00:05 #39
Scenery has been plann'd. I'm gonna make s'more metal texes.

youtube.com/marbleduck

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17 Feb 2009 00:08 #40
That lvl would go great with MBR! Gw.

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14 Apr 2009 02:15 #41
nice level ill download when its done

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  • MarbleDuck
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14 Apr 2009 15:56 #42
The Four Islands is nearly complete! Here's what I still have to do:

Finish the Upper Maze in the Red Island
Add ramps to the sides of the Islands
Add Bonus Isle
Complete scenery towers (just have to put them on the other sections of the lvl)
Texture creation
DIF conversion (will need someone who uses Constructor and is on a Windows)
Level Editing
Testing
Release

So yeah, that's really not that much, should take me another 2 weekends max

youtube.com/marbleduck

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14 Apr 2009 16:36 #43
Can we have more pics?

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  • MarbleDuck
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14 Apr 2009 23:42 #44
I'm at school, so not now. I can give you a desc., though.

Each Island will have a different color theme (i.e. Red Island, Blue Island, etc). My Blue Island will feature a 3-story maze with assorted labyrinthine challenges in each (e.g. OOB trigs, bumpers, nukes, giant monsters that sneak up on you) Each higher level will be harder than its previous. Green Island has assorted ramps, Red has different jumping challenges, and Bonus Isle has a bunch of hidden TM's that are near impossible to spot, as well as the level's EE (maybe)

youtube.com/marbleduck

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  • MarbleDuck
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26 Apr 2012 02:42 #45
This one might take me awhile, but I'm fairly certain I'll get it finished.

I'll be releasing my texture pack at some point as well You can see some of my textures in the screen.

youtube.com/marbleduck

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26 Apr 2012 03:18 #46
Looks interesting. Hope to see more.

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26 Apr 2012 03:22 #47
Get someone to help you finish the level.

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  • MarbleDuck
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26 Apr 2012 03:49 #48
Apr 25, 2012, 8:22pm, mbgaddict wrote:Get someone to help you finish the level.

I would, but people just don't seem to understand aesthetics.

I might get try to get Phil or Cyberfox to do a few parts; they are one of the few people who here who truly understand the aesthetics of level building in MB.

youtube.com/marbleduck

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  • IsraeliRD
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26 Apr 2012 04:04 #49
Phil has left MB a long time ago. CyberFox is extremely busy with school until some point in June.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • Jeff
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26 Apr 2012 05:02 #50
I concur with Pablo! Looks good!

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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