okay , now i want to make more levels : Inverse Swivel , Descent , Humblistic Trick , Frictionforce .
Descent , Humblistic Trick , Inverse Swivel is just a modification of Ascent , Combo Trick , Upper Swivel . The gravity modifier i put for getting the EE
I'm just an ordinary marble blaster who like to create new and unusual things.
Level was good. I dont know how the heck you can get UT on this level. I guess you need to go to finish and colect all TM then return and colect rest of gems.
Scenery was a bit overused and could be changed to poles only arround level instead of in all places posible. Also as you can see in the pic there is misalinement on wall. And last thing that i didnt liked in editing is scale that was used for bouncy floors. It could be changed to 0.5x0.5 instead of 3x3 etc. It just realy looks too big.
Things that i liked is bouncy ropes that were easy to beat and i somehow liked them.
Overall 7/10 I know its one of your first levels but next time think about look of the level and how fun it will be tough.
Looking forward to your next levels.!
Some guy that does DTS shapes and levels.
AWESOME timeHINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else
Agreed. I don't see how the UT is possible, even the PT is a bit of a stretch, although it should be possible in theory. Did you use the same UT/PT from the original? If you did, the level should have been an exact replica of the original. Just a few misalignments, and the scenery was ott. For your first constructor level though, it was reasonable. 6.5/10.
Good level, but I don't recommend using it in MBAd as it basically is Wall Master from MBP, but modded just a bit MBAd should have all-new, fresh, original levels
I love you, but your attitude is like that of a shrew. Your options? Take a pill or be my kill. Might I suggest that you wear a vest. Perish in class or be banished to the land of bluegrass, where dreams don't exist as you'll be eternally pissed.