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file Rokoshu's Levels

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02 Jun 2009 18:59 #91
Yea I fix'd it but I hate having no piccy.

youtube.com/marbleduck

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  • dushine
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06 Jun 2009 18:02 #92
Done and done.

I loved your updated version of Compact Climb, fun, not too short and definitely enjoyable! It has various possibilities for shortcuts and all sorts of fun paths and tweaks can be found!
As for the first sentence above, I meant I already completed your 2 challenges above, video is ready and hoping to upload it in a while. See you then!

Edit: There ya go:

Compact Climb V1& 2

Latest two levels by Teh Marbler. Two paths I came up with and decided to record the levels cause they are awesome:P. The second can definitely go sub 2s, but it is annoying unless you do a slightly different path, though I haven't gotten it to work and the first can go at least lower than 6.60s. Enjoy! Song: Refugee by Linkin Park I think, don't quite know how I got it lol.

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Youtube channel: www.youtube.com/MBdushine

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06 Jun 2009 21:01 #93
Sweet niblets... Loved the video! I didnt think it was possible to acheve such times but you did it! Thanks! (If possible) Kudos for you, Dushine.

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06 Jun 2009 21:26 #94
Lol, thanks once again!
Hannah Montanna right?

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  • ridley2
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07 Jun 2009 02:06 #95
Hannah Montana? Who? What? Where?

If its about sweet niblets, i just like saying that.

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  • dushine
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07 Jun 2009 10:24 #96
Oh ok nevermind then, guess lots of people say it too .
Looking forward to the possible CC V3!

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  • ridley2
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15 Jun 2009 03:31 #97
Hey again guys, i've been putting off level building for the past few weeks, but i've been working on a new level called The Dragon's Pass. There are 3 parts to the level. Each of them get better aligned, better textured, and more challenging as they go on. The first part of the level is The Blue Dragon's Passage, and it's almost completly finished. I was doing some experimenting on that part, so it's not perfect. The 2nd part is The Red Dragon's Fire. It's the agility course pictured below, and it's about halfway done. Ignore the trim pipe and the floating platforms, i was using those for curves.

Picture of agility course progress:


I know it's not much, but im going to try and make it so you cant jump, thus making it more challenging.

The final part (not yet worked on the slightest bit) is The Black Dragon's Fury. Im planning on making tons of random force floors, hazards and all the good stuff.

I'll keep you posted.
~TehMarbler

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15 Jun 2009 03:42 #98
looks like its gonna be a good lvl! cant wait 4 its release!

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15 Jun 2009 04:10 #99
Looks good dude! Looking forward to the level very much.

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15 Jun 2009 04:52 #100
Looks great! It will be really tough if you can't jump.

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  • ridley2
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15 Jun 2009 04:57 #101
Jun 14, 2009, 9:52pm, pablovasquez wrote:Looks great! It will be really tough if you can't jump.

I ment ONLY no jumping on the red agility course for a small bit of it. Im planning on putting in OBT's to do the job. Im planning on making this an easy/intermediate level, nothing impossible.

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15 Jun 2009 10:02 #102
that level looks fun . i cant wait to play it.

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15 Jun 2009 10:07 #103
Looks absolutely fantasic!

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  • technostick
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15 Jun 2009 10:33 #104
A worthwhile challenge: For no jumping, you could use a custom trigger and code, so that the marble loses the jumping ability when it enters a certain trigger. Model it on the code for other triggers.

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15 Jun 2009 13:06 #105
Seems great. Wanna play it
Attention that don't put too hard challenge in the no- jumping zones. Otherwise it will get frustrate.

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  • ridley2
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17 Jun 2009 03:23 #106
Wow, thanks for all the positive feedback guys!

It's too bad some of my map got messed up... Im going to continue working on it and try and delete the curve i made, because im pretty sure thats the cause of the level dying (note my other thread).

Just a quick request, can anybody make me a black texture, kinda like the mbp_hot texture im using on the red agility course? That way i can make the last part of the level super awesome. If so, thanks!

One last thing before i go- Technostick, can you please explain about the no jump trigger? I have no idea how to make one, and if you could tell me how, the no jumping on the agility course would be completly possible. Thanks!

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  • Perishingflames
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17 Jun 2009 03:41 #107
Did you try the map I posted? That should have worked.

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  • ridley2
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17 Jun 2009 05:07 #108
Jun 16, 2009, 8:41pm, perishingflames wrote:Did you try the map I posted? That should have worked.\

Nope, it didnt work for some reason. It's ok, i'll just get rid of the curve. Thanks for trying anyways.

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19 Jun 2009 22:55 #109
(Sorry about double post)

Well, great news guys! I got the map all fixed, and im working on the final part. I've been doing plenty of experimenting with curves and stuff, and the level is going good. Heres a picture of my progress on the black playground... Thing.



It's still got alot of work to do, and im still thinking of a name for it. You should be able to expect the level in 2/4 days. Im also planning on (hopefully) making a custom skybox for this level. I've almost completly figured out terragan! Well, thats all i gotta say for now.
And if MD would so kindly send me the map file for CC3, i can work on that after i finish this.

-Credits to MadMarioSkills for the awesome black texture.
-P.S. Sonic, would you mind testing this level out? I'll send the level to you via MSN when im done with it if you accept. Thanks.

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20 Jun 2009 00:22 #110
The section's looking great so far, it looks really challenging and fun. I like the awesome new texture too.

Can't wait to play this level!

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20 Jun 2009 00:41 #111
looks like an awesome lvl and sure ill test it out!

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  • ridley2
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20 Jun 2009 01:58 #112
Quote:One last thing before i go- Technostick, can you please explain about the no jump trigger? I have no idea how to make one, and if you could tell me how, the no jumping on the agility course would be completly possible. Thanks!

=/

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20 Jun 2009 14:26 #113
The pic looks good! And I like your XP skin, it's underused.

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  • ridley2
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21 Jun 2009 00:53 #114
AND IT'S FINALLY DONE!!!!!!!!
After 1 week of me trying to fix it... It's done! I managed to fix MOST of the texture errors, but some just went mental. I didn't get to make the red area no jumping because nobody explained how to make the special trigger. Don't worry, it's not any less exciting.
Try and use the teleporters wisely, for they can serously cut down your time. In a good way

www.divshare.com/download/7710228-6ff

Enjoy! I think it's my best one yet!

Credits: Thanks to Andrew and Sonic for testing, and a BIG thanks to Mario, for making the awesome black texture for the level. Kudos (if possible) for you guys!

Editeditedit: AS&^%A*&^%*@&#^T&*^!T@&^T I FORGOT THE DANG EASTER EGG AGAIN!! ..............

EDITEDFORTHELASTFRIKKINTIME: Turns out i didn't forget the easter egg... Man, that root beer got to my head....

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  • Perishingflames
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21 Jun 2009 01:00 #115
Nice. On a side note, the new divshare looks pretty good, actually. They really cut back on all the ads (and popups). They do seem to cap the download speed at about 125 kb/s, however.

Oh, and your pic crashes the game.

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  • ridley2
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21 Jun 2009 01:04 #116
Eh, i'll go fix the picture. I've been labeling them .jpg, instead of .bmp's. I'll re-upload the file with an easter egg and a fixed picture in a bit.

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21 Jun 2009 01:08 #117
Jun 20, 2009, 6:04pm, tehmarbler wrote:Eh, i'll go fix the picture. I've been labeling them .jpg, instead of .bmp's. I'll re-upload the file with an easter egg and a fixed picture in a bit.

They actually need to be PNG.

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  • Perishingflames
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21 Jun 2009 01:13 #118
Do not need to be png. Jpg works fine, for the most part.

wimg.co.uk/GBR.jpg (Fixed pic, also cropped pic so timer isn't visible)

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  • ridley2
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21 Jun 2009 01:13 #119
Well, after 5 FRIKKIN REUPLOADS im pretty sure this should work.
Turns out i also didn't forget the easter egg.

Heres the correct file: www.divshare.com/download/7710328-562

If that doesn't work, i'll explode.

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21 Jun 2009 01:23 #120
Suggestion: Where trims are used a lot on a wall, change them to a wall texture

youtube.com/marbleduck

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