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file Threefolder's Levels

  • Buzzmusic
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09 Aug 2015 17:18 #121
I just checked out your singleplayer pack. These are some darn fine levels. Really liked Speed Tower and Yellow Road, although it did seem one checkpoint short, I kept having to redo the fan segment and got frustrated. But otherwise, you and Technostick are owning the level building scene right now.

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12 Aug 2015 18:59 #122
What do you use to make these levels?

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  • Three
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12 Aug 2015 19:21 #123
I use Torque Constructor 1.0.6. It can be downloaded here.

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  • eNetro
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12 Aug 2015 21:40 - 12 Aug 2015 21:49 #124
The levels from Multiplayer Mobility Pack appear to be broken. The time increases instead of decreases, and when I collect the first patch of gems, the second patch won't appear. Is there a fix to it?
Thanks, eNetro314.

EDIT: There's a fix to these levels:
Just insert this into the .mis file:
gameMode = "Hunt";

Hope this helps!

Awesome Hint:

Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!
Last edit: 12 Aug 2015 21:49 by eNetro.

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12 Aug 2015 21:50 - 12 Aug 2015 22:09 #125

eNetro314 wrote: The levels from Multiplayer Mobility Pack appear to be broken. The time increases instead of decreases, and when I collect the first patch of gems, the second patch won't appear. Is there a fix to it?


Yes, this is a known bug. I'll reupload the pack with a fix, but if you don't want to redownload it, all you have to do is put the line
Code:
gameMode = "hunt";
in the mission info for each level. Sorry about that!

EDIT: Wow, got edit-ninja'd by eNetro.
EDIT 2: Fixed. You can download the updated .mis files in version 1.0.1. I'm going to make sure all my Multiplayer levels work properly and update the download links if needed.
EDIT 3: Fixed Walleye Warehouse and Teleport Zones, and made it so you can only get Frustration, Around The World DX, and Super Skate Park Tower Royale in the Multiplayer Mobility pack. Let me know if you want individual downloads for the latter three!

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Last edit: 12 Aug 2015 22:09 by Three.

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14 Aug 2015 18:17 #126
A sequel to Flip Out, aptly named Flip Out Again!, is now available for download.

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17 Aug 2015 10:06 #127
Yeah, I saw Regis' video. Your level looks fun!

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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21 Aug 2015 00:12 - 21 Aug 2015 00:23 #128
Shifting Hallway has just been released. Visit the first page to download it.

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Last edit: 21 Aug 2015 00:23 by Three.

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21 Aug 2015 04:51 #129
Really well done! I like this level a lot.

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30 Aug 2015 22:41 #130
Deceleration Derby has just been released. It features a custom powerup, so go download it!

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30 Aug 2015 23:08 #131
That was a really fun level! Super fun (no pun intended) and satisfying to use the Super Stop PowerUp. Makes some difficult/impossible challenges easier.

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12 Dec 2015 23:59 #132
Bite Size: Checkpoint, a very tiny puzzle level, has been released. Visit the first page to download it.

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13 Dec 2015 05:48 #133
Fun level! Loved the idea of checkpoint transportation. That was just genius. Love it!

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14 Dec 2015 02:29 - 14 Dec 2015 02:42 #134
Really innovative idea! I feel like a lot of cool puzzle-type levels could be made with this technique.

Edit: got 20.10 :)
Last edit: 14 Dec 2015 02:42 by sspenst.

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14 Dec 2015 09:16 #135
:huh: :huh: :huh:

How do you get the Ultimate Time, lol
Also, nice little level, maybe you could make a bigger one?

lee is awesome

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14 Dec 2015 18:03 - 14 Dec 2015 18:11 #136
This is a really neat concept! It would be cool to see a larger level that incorporates this. My current PB is 29.679.

Lee wrote: How do you get the Ultimate Time, lol


Warning: Spoiler!

"You know you've spelled something wrong when the only search results are Jeff convos" - HiGuy
Last edit: 14 Dec 2015 18:11 by Derpky.
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  • Three
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23 Dec 2015 02:33 #137
Museum d'Alfonsino, another Splatoon map, is now available.

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24 Dec 2015 02:35 - 24 Dec 2015 02:37 #138
In addition, the 2015 Level Compilation is available. It is a compilation of every level I released in 2015, so if you haven't played them yet, now is a good time to do so.
Note: If anyone wants individual downloads for Frustration, Around the World DX, and Super Skate Park Tower Royale, I will be happy to provide one.

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Last edit: 24 Dec 2015 02:37 by Three.

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  • Ralph
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13 Jan 2016 21:45 #139
And here I go for another masterpiece to discover! You'll never cease to impress me, Three!

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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  • Three
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08 Apr 2016 01:47 - 08 Apr 2016 01:53 #140
A new level, Super Stop Drop, has been released. Visit the first page to check it out.
In addition, the level I made for April Fool's Day is also available in the Individual Levels section.

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Last edit: 08 Apr 2016 01:53 by Three.

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  • RDs.The-dts-guy
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09 Apr 2016 14:22 #141
Had a look at latest level ( it was inevitable was it :P) Pretty neat level. Appart from last challenge it was fun all the way. At last challenge i spent 6minutes trying to get through those fan hoops, go too fast and you miss second hoop (not enough height), go too slow and your too high up, idea was good but it didn't worked out and it was hard to control how high you go.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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03 Jun 2016 14:51 #142
Alright, I just tested Super Stop Drop. The design of the level is purely neat. Parts of the levels floating with propellers, that was well thought. It kinda reminds me some Vertigolf 2 parts, that were lifted by propellers. But for a level of the kind, that'd be a nice idea to use a skybox that gives instant vertigo, in order to enhance the realism of the scenery. But that's not your fault, so movin' on the gameplay :P
The gameplay was fantastic, especially the part when you're kind of abseiling through the rings, that was creative. And the last part... that last part. Took me about 8 minutes to figure it out and to align with the next ring then with the four fans, and that was a bit painful for me.
But overall, you did some great work.
I give this level a 8.5/10.

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  • Three
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11 Sep 2016 23:18 #143
New MBG-exclusive level: Shadowplay. Visit the first page to download it.

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11 Sep 2016 23:33 #144
Great level. The last part annoyed me because the hole was small. Other than that, very unique concept. Never thought of it.

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  • Three
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24 Feb 2017 04:10 #145
Surprise, surprise, a new level has just been released: Jump Boost Blast. Check out the first page to download it.

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24 Feb 2017 21:06 #146
Good level. Some parts were annoying but it was still good overall.

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  • Ralph
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01 Mar 2017 13:31 #147
I'll definitely make something similar to this, but hey, awesome level!

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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  • Three
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06 Jul 2017 04:21 #148
The first PQ custom level has been released: Stratosphere! Give it a try when you're bored of the officials ;)

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21 Jul 2017 10:40 #149
Not to be noobish, but how do we install custom levels in PQ now? I can't remember exactly what I did before to try something, but there weren't any 'custom' folders in the pq ones I don't think...

SoundCloud page here:

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  • Three
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21 Jul 2017 14:42 - 21 Jul 2017 14:43 #150
If you don't have a "custom" folder in data/interiors_pq or in data/missions, you can just create it yourself. You don't need any deeper folders than just data/missions to play custom levels, but creating folders here lets you sort the levels you've made/downloaded.

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Last edit: 21 Jul 2017 14:43 by Three.
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