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file Blasted's levels - NEW: Paradise

  • Blasted
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09 Feb 2013 09:14 #121
How did I not include that .dif in the .zip pack Anyway, Here you go - www.mediafire.com/?xqcvb41m1g4jqy7

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09 Feb 2013 09:17 #122
Thanks for the fast response

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09 Feb 2013 16:51 #123
Also, there's a texture in Matrix Selection that's appearing white, so if you could upload that one as well that would rock.

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09 Feb 2013 19:14 #124
Pyro please look at the front page and at the bottom of my levels list.

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16 Feb 2013 04:24 #125
Here is a small skill level that I made while I got discouraged by Castle Race - www.mediafire.com/?w0x73415355ieh7

Ultimate Time: 22.00
Platinum Time: 35.00

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16 Feb 2013 08:47 #126
[img]procourse.jpg[./img]

Edit by IsraeliRD: the image tag sort of doesn't show your post because you don't have an actual image

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16 Feb 2013 15:01 #127
00:30.60 first time

Also upload the custom textures in each level that have some of them.

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16 Feb 2013 18:16 #128
I do have the image in my post. And these textures are NOT mine. Find the cement texture in constructor's textures folder and find the starter folder.

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17 Feb 2013 04:56 #129
Actually, i captured a screenshot of my time, but i don't really know how to show it. could someone teach me how to do so?
My best time is 13.99.

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17 Feb 2013 04:58 #130
Just upload a picture to a site like tinypic. Tinypic is the site that I use to upload pictures.

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17 Feb 2013 05:04 #131
Marblejc:

If you want to make show a preview for your times or anything related, upload an image in Tinypic, ImageShack or Photobucket or any image hosting site.

and add this to your post (change the image url)

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17 Feb 2013 05:10 #132
URL must end in jpg/png, and it needs to be short enough.

Example:
25.media.tumblr.com/tumblr_m9p3n1vJmZ1rexr16o1_400.jpg

which when put in IMG tag:



Displays proper.

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17 Feb 2013 08:31 #133
Thanks all! Here's the picture:

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17 Feb 2013 08:48 #134

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17 Feb 2013 14:27 #135
I've got 14s on pro course, it's a fun and very replayable level, great job.

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17 Feb 2013 19:53 #136
nice little level, i have got 10.83s after 5 minutes

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21 Feb 2013 03:08 #137
Here is another level I made yesterday - www.mediafire.com/?97nc2zym8wifrdf

Ultimate Time: 35.00
Platinum Time: 45.00

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21 Feb 2013 04:40 #138
Nice level, change the ultimate time because it can be easily achieved, just in the first time I got 00:34.28

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21 Feb 2013 05:43 #139
Try jumping on the last carpet slope

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21 Feb 2013 12:43 #140
Thanks for the shortcut Blasted Marble!

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21 Feb 2013 18:59 #141
After the Superjump, Is there suppose to be an invisible ground or we have to jump on the other edge to get the gem ?

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22 Feb 2013 01:44 #142
Are you missing a moving platform?

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22 Feb 2013 04:33 #143
Feb 21, 2013, 10:59am, l1chable wrote:After the Superjump, Is there suppose to be an invisible ground or we have to jump on the other edge to get the gem ?

I guess you have MBP 1.20, right, then...open the mission file with a notepad or any text editing program, locate the moving platform in the lines and change the marble folder to platinum


Quote:
Original Text:

};
new PathedInterior(MustChange) {
position = 0 0 0;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = PathedDefault;
interiorResource = marble/data/interiors/BlastedMarbleSkillCourse.dif;
interiorIndex = 0;
basePosition = 0 0 0;
baseRotation = 1 0 0 0;
baseScale = 1 1 1;
initialTargetPosition = 0;
};

To
};
new PathedInterior(MustChange) {
position = 0 0 0;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = PathedDefault;
interiorResource = platinum/data/interiors/BlastedMarbleSkillCourse.dif;
interiorIndex = 0;
basePosition = 0 0 0;
baseRotation = 1 0 0 0;
baseScale = 1 1 1;
initialTargetPosition = 0;
};


That should eslove the problem.

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13 Mar 2013 04:11 #144
Here is a level that I made a few months ago but never uploaded at the time - www.mediafire.com/?d6b80qhi36j2h12

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16 Mar 2013 04:28 #145
Here is a big level with tightropes. Hope you enjoy it - www.mediafire.com/?53i0z93h4b2a2uc

This time, the moving platforms are visible for both windows and mac users.

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16 Mar 2013 08:53 #146
I liked the recoil corse. Next time, add some checkpoints . Keep up the good work it's nice to have some levels being made.

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17 Mar 2013 01:52 #147
TIGHTROPES!!! >:| *flips table*

for the above reason I will pick up Elite Recoil Challenge for now, because I horribly hate tighropes (I still don't know why I made a tighrope level)

Comment soon

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17 Mar 2013 23:01 #148
The following is Ajdallas………Just kidding, it's Buzzmusic100.



I really liked Elite Recoil Challenge. Most of the challenges had just the right amount of originality and fun. They were also placed very well and had a great arrangement of different skills for the marble all relating basically to the same gameplay theme. Great job, but here's what I would've done differently.
The wall-trick challenge has been done a billion times by now, so I would've made the actual challenge be bouncing off the sign, since that's what I always do at that part. There could've been at least a couple of Time Modifiers. I was quite disappointed when I went backwards after the first challenge to find nothing at all. I thought it was sort of a lost opportunity, but maybe that's just me. Also, never underestimate the power of checkpoints.

9/10



I also played Catwalk Instinct. Now first of all, I don't mind tightropes as much as some people. Tightrope levels are pretty rare by now, so it's nice to have one every now and then as long as they aren't TOO frustrating and have some originality.
There were some things I never saw with tightropes in Catwalk Instinct, so good job with keeping every challenge unique. The first half of the level was pretty fun. The simple challenges were pretty amusing to go through. But I got frustrated once I got to the nuke part. It was drastically harder than most of the other challenges, very repetitive, and there was one checkpoint. Repeating the same challenges over and over because of the lack of checkpoints got tedious. I kept losing at the nuke part since I had to do the same jumping-past-the-nuke challenge over and over without failing and the fans effecting me caught me by surprise (but the actual challenge for the fans was quite good). I used the LE to get past the nukes just so I could go through all the challenges and write this review. I wish the edge-hit was easier since it requires diagonal movement and DM is really, really hard on tightropes. One last nitpick is the size of the InBoundsTrigger. I kept having to wait a few seconds before going back to the one, single checkpoint.
I won't give this level a rating, but for now, just remember all the stuff I said about the varying challenge and the lack of checkpoints. They can be major flaws in levels like these. Sorry if your offended, but I have a passion about making sure all level builders learn from their mistakes.

All posts from my account that were made before July 29 2013 are from the point of view of my dad unless it states otherwise.

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17 Mar 2013 23:24 #149
Wow what a review. Thanks Buzz! I'll take your advice to consideration.

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13 Apr 2013 01:38 #150
Here is a new playground level I made - www.mediafire.com/?3a6aa105gprgdaz

Platinum Time: 45.00
Ultimate Time: 35.00

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