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file Buzzmusic's levels (NEW: The Devil)

  • Marblemaster1
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07 Dec 2013 05:13 #421
Creative and original as usual! I think I disagree with the level's StartHelpText; I think the platforms are more in control than I am.

Seriously, though, great job, Buzz.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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  • ChaosUnown
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07 Dec 2013 08:57 #422
I have to say, the busy feel to this level from those enormous moving platforms is a bit unreal. But anyway, this level looks and plays great. It's a bit difficult to get your bearings at first, but the level was designed well in that it lets you test the waters of the new gimmick before really giving it a go, as opposed to Strengthed Bouncing where it gave you a new gimmick and was expected to pull off tricky techniques from the start.

Overall this is a fun level with some pretty creative design too; I liked how the fence posts and pillar structures looked crooked and/or uneven as if to give a cartoon feel to it. Nicely done!

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  • Three
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13 Dec 2013 03:35 #423
Yes, it's a bit late, but...


yes i absolutely suck

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  • IsraeliRD
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13 Dec 2013 03:45 #424
Took me well over an hour to beat the level the first time around so it's okay

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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13 Dec 2013 16:41 #425
How are you people getting such good times!!

I really liked the level (powerup facility) though, I got a time just under thirteen minutes yesterday by using the control p glitch to pass to the finish

i have a flickr

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  • RDs.The-dts-guy
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13 Dec 2013 21:09 #426
How does one even finish this... I tried EVERYTHING I knew, edgehit SJ wallhit SJ and barely reached the green arrows (not even close to pink platform). I'm very confused....
(I have superjump in the beggining of every pathway I tried) vvvvvv



Hotdog first time that i remember myself breaking the timer at 60.00.99



I expect solution being quite simple and I'm just not seeing it but currently I'm very confused so if you think you suck by having time of 50 minutes think again ;f

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13 Dec 2013 21:19 #427
@RD
Get the super bounce, wall hit up to the steps, then activate the super bounce, and bounce + superjump. I think from here you should be able to land on the deco platform on top of the pillar that you can see at the far left of your first picture. Wait for both powerups to respawn, and jump down. HOLD the powerup button and bounce on the super bounce, the bounce + super jump, repeat bouncing on the super bounce and super jumping until you get up to the pink platform. I think this should help.

This took me like half an hour to figure out

i have a flickr

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  • Buzzmusic
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13 Dec 2013 21:35 #428
What I do is grab the JB, wall-hit up the steps, Jump+JB and land on the MR (holding down the mouse), bounce to the JB and activate it immediately, and keep juggling between the powerups until getting to the pink platform.

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  • Ralph
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13 Dec 2013 21:41 #429
This level is chinese for me, I don't even know where to start!

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  • Three
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14 Dec 2013 00:06 #430
I was trying to take a screenshot to prove that I redeemed myself in Powerup Facility, but

wat

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  • IsraeliRD
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14 Dec 2013 02:29 #431
Dec 13, 2013, 1:41pm, ralphiboy27 wrote:This level is chinese for me, I don't even know where to start!

...

Preferably on the start pad.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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14 Dec 2013 13:26 #432
Dec 13, 2013, 6:29pm, admin wrote:
Dec 13, 2013, 1:41pm, ralphiboy27 wrote:This level is chinese for me, I don't even know where to start!

...

Preferably on the start pad.

You got me

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  • RDs.The-dts-guy
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14 Dec 2013 14:13 #433
Dec 13, 2013, 6:29pm, admin wrote:
Dec 13, 2013, 1:41pm, ralphiboy27 wrote:This level is chinese for me, I don't even know where to start!

...

Preferably on the start pad.

Win^^^


Thanks for help. Got it working now, it's fairly simple once you know what to do and got 12 min on a first try!

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
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  • Buzzmusic
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24 Dec 2013 00:43 #434
Download link: www.mediafire.com/download/2cmq1mdqax17n4a/AerialFun.zip


Here's a LE-style MBG level called Aerial Fun!
I hope everyone who plays this large-scale level enjoys flying around and conquering the challenges!
Special thanks to elnathan for testing and ChaosUnown for a clover texture.

Gold time: 2:30.00

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  • Buzzmusic
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07 Jan 2014 06:09 #435
Download link: www.mediafire.com/download/lbhvcdzz78czz...scalatingHazards.zip


Here's my first level of 2014 called "Escalating Hazards". The picture makes it look a lot less devilish than it really is! Think of it as a training course for marblers of all skill-levels. The idea is to see how long you can survive. Have fun! Special thanks to Nihahhat for testing. ;D

Platinum time: 42 seconds
Ultimate time: 37.5 seconds




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  • Buzzmusic
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24 Jan 2014 02:49 - 24 Jan 2014 22:19 #436
Download link: mbforums.innacurate.com/index.php/downlo...els/149-autonomous/0

Here's a level I made called "Autonomous"! It's an exercise of both pathfinding and linearity. Enjoy!

Platinum time: 28 seconds
Ultimate time: 17.5 seconds






[strike]EDIT: I believe the moving platforms aren't correctly showing up in the level for some or maybe all people. In the mission file code, please change all instances of interiorResource = "platinum/data to interiorResource = $usermods @ "/data. to make the level work. [/strike]

EDIT 2: I fixed the download link. Please click again to get the proper version. ;)

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Last edit: 24 Jan 2014 22:19 by Buzzmusic.

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  • ChaosUnown
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05 Feb 2014 03:45 #437
I have to say Autonomous was a pretty solid level. Offered a lot of variation suitable for almost any player's skill. Sorry I don't have very much to say this time around, but I did enjoy the level greatly.

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  • Buzzmusic
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07 Feb 2014 14:34 #438
Thanks ChaosUnown! :)


Download link: mbforums.innacurate.com/index.php/downlo...m-levels/154-cycle/0

Here's a vivid fast-paced MBG level called "Cycle"! It tests your aiming as you go through many rotations to get 10 gems on a grassy slope. Special thanks to Sammyp for testing. Enjoy!

Gold time: 1:30.00


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  • Buzzmusic
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11 Mar 2014 00:44 - 08 Apr 2014 23:12 #439
Download link: marbleblast.com/index.php/downloads/cust...59-ultimate-flight/0


Here's my new level called "Ultimate Flight"! It's almost twice as tall as The Tale of the Tall Skyscraper. The journey is about flight, as the title suggests, and all the parts of the level can take you really high really fast. Special thanks to Sammyp for testing. Enjoy!

Gold time: 1:15.00


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Last edit: 08 Apr 2014 23:12 by Buzzmusic.

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13 Mar 2014 00:54 #440
That looks absolutely insane. It could also make a good multiplayer level if you throw in some gem spawns :P. Nice work!

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13 Mar 2014 01:10 #441

RC wrote: That looks absolutely insane. It could also make a good multiplayer level if you throw in some gem spawns :P. Nice work!


I second the idea of making a multiplayer version of this level. It would be nuts!

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  • Buzzmusic
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13 Mar 2014 04:32 #442
Thanks! :) Multiplayer? Mmm, perhaps a bit too hard for a multiplayer level, but I'll think about it.

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13 Mar 2014 17:29 #443
I think Ultimate Flight (which is an excellent level, GJ!) can be played with Waterflame's song. ;)

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  • Buzzmusic
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15 Apr 2014 19:04 - 16 Apr 2014 15:41 #444
Download link: marbleblast.com/index.php/downloads/cust...ls/179-creationism/0


Here's a very challenging moving platform level called "Creationism"! Special thanks to Emil and Nihahhat for testing. Enjoy!

Platinum time: 1:40.00
Ultimate time: 1:15.00



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Last edit: 16 Apr 2014 15:41 by Buzzmusic. Reason: New download link

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16 Apr 2014 09:43 #445
Somehow after the level is done loading, it says 'ERROR: Invalid Packet.' Could you see if there was anything wrong in the files? Thanks!

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  • Buzzmusic
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16 Apr 2014 13:39 #446
Are you playing it in MBP 1.50? I believe that MBP 1.50 doesn't have the expert skybox. If you have an older version of MBP, I recommend playing the level there, because I'm really not sure how to add skies into MBP 1.50.

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16 Apr 2014 14:11 #447

Buzzmusic wrote: I'm really not sure how to add skies into MBP 1.50.

Add sky files in the skies.zip file.

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  • HiGuy
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16 Apr 2014 18:20 #448

Buzzmusic wrote: I'm really not sure how to add skies into MBP 1.50.


You can unzip the skies directory and add skies to it. It's just zipped to be a smaller size. As long as you don't move it, everything should work fine.

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  • Buzzmusic
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07 May 2014 00:20 - 13 May 2014 16:51 #449
Download link: marbleblast.com/index.php/downloads/cust...shifting-corridors/0


Here's a short collect-the-gems level with a unique twist that introduces tricky pathfinding possibilities. It's called "Shifting Corridors". No masterpiece or anything, but I hope you enjoy!

Gold time: 27.5 seconds


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Last edit: 13 May 2014 16:51 by Buzzmusic. Reason: Changed the download links

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07 May 2014 11:42 - 08 May 2014 00:37 #450
Ooh school is such a bother, I have to wait to get home before I play this! I'll write more then c:

Edit: I like this level because it's easy enough to play a lot without falling off nearly all the time. First time was over 2 minutes. Best time is now 27.54 seconds. So close to gold time!

Edit 2: 27.15!! First level of yours I've beaten the gold time in I think. I wonder if my path's the same as yours... (should I do a video?)

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Last edit: 08 May 2014 00:37 by elnathan.

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