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file Buzzmusic's levels (NEW: The Devil)

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03 Oct 2013 23:35 #391
Lovlely level you have! Downloading and playing.

[edit] cool level, my best time is 3:27.60

i have a flickr

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  • Buzzmusic
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04 Oct 2013 01:27 #392
Thanks for the feedback, everyone. I was kind of worried that the moving platforms wouldn't show up, but apparently they did because
Quote:my best time is 3:27.60
They work for everyone else, right?

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  • Ticket2Ride
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08 Oct 2013 02:36 #393
Yeah, flawless platforms indeed

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08 Oct 2013 16:21 #394
Download link: www.mediafire.com/download/u5ngd05hzmdrera/StillLife.zip


Here's a peaceful and easy level called Still Life. Beginner marblers can test their skills on this and expert marblers can completely destroy this garden. Special thanks to Jeff for testing. I hope you enjoy!

Platinum time: 35 seconds
Ultimate time: 25 seconds

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  • ChaosUnown
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08 Oct 2013 17:44 #395
I don't mind an easy level as long as it plays well. Though even then some of the tricks you have to pull off in here are a bit of a challenge for beginners, but it's still vastly easier and a lot more fair compared to your previous level, haha.

Your levels for the most part are hit or miss with me, but when you hit you REALLY hit it head on. I've always stuck by the notion that there should be a solid balance between how a level looks and how a level plays, and I have to say the overall design of Still Life had a very good balance between those two elements. The layout wasn't confusing at all so it was easy to learn where to go, and the scenery used helped make the level come alive more. At first I thought that swirl might have just been apart of the scenery, but I got a real kick when I found out you had to roll through it; I was thoroughly pleased.

Well done! I hope to see more levels like this in the future.

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08 Oct 2013 17:53 #396
I'm absolutely grateful!

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08 Oct 2013 18:01 #397
That is an epic one!

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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08 Oct 2013 21:44 #398
Nice job, Buzz! I wish I had your talent for coming up with endless awesome ideas.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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09 Oct 2013 17:52 #399
Great Scenery + Awesome gameplay = great level, as always.

But nothing too revolutionary, though to be honest.

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05 Nov 2013 02:22 #400
Download link: www.mediafire.com/download/lg3b4s5ken2355v/8Bit3.zip


Here's a short level I made called 8-Bit! It emulates the style of classic 8-bit platformers. There's a chance that this will get a sequel, but not soon. Powerup Facility will likely be my next level. Until then, I hope you enjoy this small level, at least a little BIT.

Special thanks to Nihahhat for testing!

Please use BIG MARBLE 1 to play this level.

Platinum time: 24 seconds
Ultimate time: 15 seconds

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05 Nov 2013 02:25 #401
Nice level Buzz! It's fun

i have a flickr

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  • ChaosUnown
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05 Nov 2013 18:09 #402
The level-design looks a tad out-dated, but given the theme of the level that was probably the intention, haha. Overall I'd say this was a pretty solid level. I liked the 8-bit theme, though the black skybox made it feel a bit desolate and empty, but that's about it. Everything else was pretty solid from the balanced difficulty to the level layout. I didn't even mind having to use a different sized marble.

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05 Nov 2013 19:03 #403
Glad to read both of your responses. Thanks for playing!

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17 Nov 2013 00:32 #404
Download link: www.mediafire.com/download/n8x3e7l99iu6a...ngthenedBouncing.zip


I promise Powerup Facility is next. Anyway, here's a level called Strengthened Bouncing! You can play it in MBP, but I wouldn't recommend it because in MBP it looks bad. Special thanks to RadiantVibe for testing! Enjoy!

Gold time: 1:20.00

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  • ChaosUnown
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17 Nov 2013 01:44 #405
Before I go into the actual feedback I'd like to point out on my first try I got sandwiched in between two platforms and started bouncing up and down so hard and fast that it crashed my game, haha.

Unfortunately after about 20 attempts I just gave up. Once again it's an interesting concept but it just wasn't executed very well. It's painful to get the first gem underneath the start pad, and it's almost impossible to position yourself over the moving yellow blocks given how much hang time you get from the bouncing. I'd go into more detail but I never made it past the moving blue platform, sadly. Again this is a good concept but it needs to be done in a less frustrating way. When you're introducing something new to the table you should take it easy and then build up to it. Starting it out hard makes it difficult for players to understand the new concept and it ultimately turns into trial & error before the player even gets to try out the rest of the level.

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17 Nov 2013 04:15 #406
Thanks for the response and sorry it didn't satisfy. I personally think that frustration comes in the form of luck, backtracking (which would be abundant if the level was way longer), or Deadly Course difficulty (no offense to that great level). I tend to enjoy challenge, and I think a lot of others do, but perhaps I should've said for advanced players only.

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20 Nov 2013 17:19 #407
Download link: www.mediafire.com/download/vtup0h0t9q6v8ua/PowerupFacility.zip



Well, it's been more than four months, but Powerup Facility is finally finished! Roll through this odyssey that explores all of the most critical elements of Marble Blast! I really hope you enjoy this level I've been building for so long.

HUGE thanks to Matan and ChaosUnown for testing this level. Also very special thanks to Jeff for a great code, ChaosUnown again for a red texture, and Threefolder for the glorious skybox. Enjoy!

Platinum time: 5:00.00
Ultimate time: 3:00.00

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20 Nov 2013 17:52 #408
This looks epic!

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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20 Nov 2013 23:26 #409
Looks awesome! Downloading.

i have a flickr

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21 Nov 2013 01:44 #410
Fun challenge to all: beat this level without ever activating the Super Bounce powerup.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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21 Nov 2013 03:25 #411
This is probably my most favorite level from you next to Still Life. I especially love the additions made to the final build. I liked having a bigger Super Jump to aim at when doing that tricky gravity mod wall hit. I also liked having physical walls in places instead of open OOB walls, it makes the level layout a lot less confusing and more appealing to the eye even, in fact the level design overall is amazing to look at; just like Still Life this level has the perfect balance of gameplay and visual appeal.

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21 Nov 2013 05:23 #412
I had so much fun screwing around and finding tricks to eventually form a fun path for this level. After an hour or two I found an insanely complex path that got me 1:29.56s. Amazing job once again for making such an awesome level!

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  • Buzzmusic
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21 Nov 2013 20:01 #413
Thank you all so much! Sefaro, that sounds absolutely incredible. A video of that would make my day.

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21 Nov 2013 23:52 #414
Looks awesome, Buzz! I'm going to download all of your new levels as soon as I get home from school!

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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22 Nov 2013 09:56 #415
I am not going to be able to play Powerup Facility without saying it like I. M. Meen.

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23 Nov 2013 01:30 #416
Beautiful level. Loved the intricate little grey bars as scenery; there were great touches. Also, the idea behind the level (activating the types of PowerUps as you go) was one of the most original concepts I've seen in a Marble Blast level. However, I still have to say that Hidden Temple is your definitive puzzle level. All in all, 10/10.

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24 Nov 2013 20:08 #417
The first part (super bounce) was awesome, loved every part. But the super jumps, they were really difficult, and the super speeds weren't that much fun, and your triggers were mean. Just when I thought I'd finished!!!!! My overall view is that either this level is too hard or I am really bad at marbleblast. My finished time is like 39 minutes of something.

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05 Dec 2013 18:48 #418
Thanks for all the responses and compliments, guys!


Download link: www.mediafire.com/download/w2tvdhonjvz99d7/AlleyMechanics.zip


Here's a strange moving platform challenge called Alley Mechanics! Even though finishing it is a bit of a difficult task, it's playable for marblers of all kinds, even if you just want to play around in it for a while. I hope you enjoy!
Thanks to RadiantVibe for testing.

Gold time: 45 seconds

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07 Dec 2013 01:29 #419
Nice level Buzz, very original as always but a little hard for me, as I could not reach the two gems on top.

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07 Dec 2013 02:44 #420
Thanks! Getting those gems requires Super-Speeding up the green curves as the platforms are moving the same direction as you. Good luck.

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