Thanks to everyone for making this successful!
Deck the halls with lots of marbles, fa la la la la la la la la!
T'is the season to make levels, fa la la la la la la la la!
A level a day is what I'll bear, fa la la la la la la la la!
While we all say PQ WHER-
*gets pulled off stage*
What you are seeing here is something I have decided to do for you guys. How it works is that each day (free time permitting), I will release a new level, culminating in the release of Frozen in Time on the 25th. The theme of the levels is that they will be short, but fun, and many of them will be Winter or Christmas themed I'll try to make a few of them use ice as part of the puzzle.
Today's level: Winter Wonderland Hunt and Frozen in Time
Today is Christmas Day! (Where I live, at least). So, here is something special: Not only is there Frozen in Time, but RDs.empire has made his own version of it! Shortly after I posted the first screenshot of Frozen in Time, RDs PM'd me asking for the map. Fast forward to today, and he made my maze of ramps into an awesome, well, Winter Wonderland, complete with a maze of tunnels down below! In his version, you will have to go through said tunnels, as well as up on the snow, to find the gems. RDs is very skilled at Constructor: The snowy trees look excellent, as do the tunnels. And his presents sure look a lot better than mine from yesterday.
And, of course, there is also the level that I have been promising for the past I don't know how long: Frozen in Time. In this level, everything is locked in place, completely immobile: gems, powerups, TMs, and the other marbles.
Wait, what?
Yes, there are other marbles in it. Right now they're just TSStatics, but when MBP 1.50 is released, I will be converting it into a multiplayer level. (That's why there's so many gems, in case you're interested.) For now, though, it is a fun pathfinding level where you will have to get all 131 gems on both the lower and upper levels. When multiplayer is released (and custom level support), I imagine that it will be quite chaotic, with everyone mega-marbling everyone else, and people dropping down from the upper level to get gems on the lower one, but for now, everything is perfectly still: Everything is Frozen in Time.
Also, I have compiled all of my Advent calendar levels into a single archive, which you can download either here or on my levels thread.
I hope everyone has had a very merry Christmas/Hanukkah/whatever you celebrate, and I want to thank everyone for providing the (mostly) positive feedback that has given me motivation to carry this project through to the end! You guys rock!
Huge thanks to Ralph for making the Snowy Icescape skybox, to RDs for providing awesome reviews and for making his own version of Frozen in Time, and to the MB community for just being awesome. also MBP 1.50 WHERe
The individual levels:
Santa's reindeer were hungry, so they ate the levels for December 1 and 2.
December 3: Toboggan Hill
December 4: Skating Pond
December 5: 9-gem puzzle with 8 pieces
December 6: Precision Jumping
December 7: Origin of Species
December 8: Icy Waters
December 9: Frictional Obstacle Course
December 10: The Chute
December 11: Teleporter Labyrinth
December 12: Launch Tower
December 13: Game of Chance
December 14: Zero Gravity Field
December 15: Ice Slalom
December 16: Gravitational Exchange
December 17: Hazardous obstacle course
December 18: Essentia Velocitas
December 19: Balance or fall (NOTE: Some people are getting errors with this level. If you are getting an error, go into the MIS file and add a semicolon to the line that says music = Seaside Revisited.ogg)
December 20: Aqua Tube
December 21: Ski Jumping
December 22 and 23: Final Obstacle Course
December 24: Christmas Tree
December 25: Winter Wonderland Hunt and Frozen in Time
A note to staff: Yes, I am aware that I am breaking a rule in creating a new topic for this. However, I feel strongly that this deserves its own thread, which is why I am not using my main levels thread. If you disagree, feel free to merge this topic with my main one.
QuArK is still a good map editor
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!