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file Marblemaster1's levels (NEW: Hazardous Crossings)

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03 Jun 2010 17:12 #31 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
You mean the MBG beginner level?
Yeah, I'll help you make Mine Field Revisited!

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03 Jun 2010 18:30 #32 by Marble_of_Randomness
Replied by Marble_of_Randomness on topic marblemaster1's levels
Jun 3, 2010, 10:12am, marblemaster1 wrote:You mean the MBG beginner level?
Yeah, I'll help you make Mine Field Revisited!

Great! I'll email you the .mis file when i have time!

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04 Jun 2010 00:31 #33 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
Can you PM me instead?

Thanx!

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01 Sep 2010 23:15 #34 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
Hi!
Man, it's been a long time since I posted a level! Now, I have 2 more for all!
The first level is Mini Skill Course, which is, well... a mini skill course. The second level is a zero-gravity pathfinder in space called Space Exploration. I want to give credit to a few people: First, Picklecow for the Z-control code; This level would not be possible without it! Second, Phil, for the Sphere map. Mine never convert...
Anyway, hope you enjoy them and don't forget to vote in LotM!
-MM1

Mini Skill Course: www.mediafire.com/?k6yrmq5po1uw27c
Space Exploration: www.mediafire.com/?vbfl3lpdflm425x

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13 Dec 2010 03:00 #35 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
Bump and Triple Post, but I have another level.
Download it in the 1st post!
Also, I've re-uploaded all of my levels and posted all of the links on the first page.
Anyway, enjoy Secret Skills!

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09 Aug 2011 22:25 #36 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
OMG mega bump and quad post.
This level, Invisible Force, is not so much of a level as it is a demonstration of how to do something. Download it on the first page.

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09 Aug 2011 22:46 #37 by Perishingflames
Replied by Perishingflames on topic marblemaster1's levels
You didn't include the interior. But that's not going to work on macs anyway because textures with alpha channels just crash the game.

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10 Aug 2011 18:23 #38 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
Re-uploaded with interior.

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10 Aug 2011 21:34 #39 by Perishingflames
Replied by Perishingflames on topic marblemaster1's levels
Nice demonstration, the texture actually didn't crash the game for me. I don't know why; I thought it may be just because it's on a moving platform but that wasn't the case. Maybe because it's just an alpha channel and no actual image? Don't know, but it could prove helpful.

Also, I guess that's how MBE did their colmeshes as well.

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11 Aug 2011 02:10 #40 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
But moving platform colmeshes?

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06 Oct 2012 00:34 #41 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
Over a year bump. I really need to make more levels...

Anyway, 3-Fold Skill Course is ready for download! Grab it at the first post!

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06 Oct 2012 18:48 #42 by Jeff
Replied by Jeff on topic marblemaster1's levels
Yay, another level is released. Keep it up marbleblaster1

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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07 Oct 2012 23:38 #43 by Buzzmusic
Replied by Buzzmusic on topic marblemaster1's levels
The following is a review Buzzmusic100...


Great job Marblemaster! It's awesome to see a new level from you.

Three-Fold Skill Course is an interesting level and I like the layout. I'm starting to like pathfinding levels more. So I found a path for this level that can go under a minute. I thought that the different colors looked a little messy, but they helped me know where I was. And the idea for the start was pretty interesting.

Keep in mind that when I criticize, I'm not trying to be mean or anything. I'm just trying to be constructive.

Creativity: 7.5
I'd give you an 8 for the challenges and 7 for the idea. I've seen skill courses and three fold mazes, but it was cool seeing both of them combined. The random force curve part was very original and also the ice part before it.

Fun Factor: 7.5
It kind of depends if you think of a good and easy path. When I figured out how to get all of the diamonds quickly and easily, I had loads of fun! But the random force curve part is not all that fun and the wall trick isn't either. Also, how is the random force/water part done?

Level editing: 6.5
You actually admitted your wall texture problem in the level. That takes bravery. But if you know it's there, you could always fix it. There were also some other minor problems with texturing. But I do think that the random force curve part was really well done and there were some other great curves as well.

Presentation: 6.75
The idea of colors is good, but you kind of overused it. As I said before, it looks a little messy. I know 6.75 is a weird number, but I really couldn't decide between 6.5 and 7.


Do the math and this gets a 7.0625. But because level editing and presentation aren't as important as gameplay, I'll give you a 7.5 instead. After I found a good path, the level became really fun and I loved playing it! Good job, Marblemaster.

All posts from my account that were made before July 29 2013 are from the point of view of my dad unless it states otherwise.

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08 Oct 2012 17:12 #44 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
Thanks for the awesome review, ajdallas/Buzzmusic! On the subject of the misaligned texture, I'm absolutely hopeless at re-aligning textures, so instead I decided to go for some humor and pretend to be the wizard of Oz. Overall, though, thanks. It really makes me happy when people take the time to write a review of my levels.

EDIT: Also, if you're doing a wall trick, you're doing it the hard way. You can just bounce up to the platform. Jumping against random force puts an enormous amount of spin on the marble. And do you know the secret for un-randomizing random force?

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09 Aug 2013 03:25 #45 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
Well, it's been a while... again... whatever.
A new level, Treadmill Racing, is available for download! Description and link in the first post!

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09 Aug 2013 04:09 #46 by main_gi
Replied by main_gi on topic marblemaster1's levels
var pb_ad_url = ads.proboards.com/ad.pl?as=300x250&ap=BTF&f=1797722&s=0&fc=9&d=marbleblast.proboards.com&g=M&a=15&cb=+Math.random() ; document.write('');
Have fun
(did you mean for the level to be finished this way?)

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09 Aug 2013 04:16 #47 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
That's pretty clever, actually. Technically that's not the intended pathway, but whatever. Nice!

(Although I got 18.76 by doing the fun path)

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09 Aug 2013 04:23 #48 by main_gi
Replied by main_gi on topic marblemaster1's levels
Got a 10.26 just now, thanks to an impromptu edge hit

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09 Aug 2013 04:40 #49 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
Nice luck!
Also, your trick to stay on the start pad should no longer possible. I fix'd and re-uploaded it.

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09 Aug 2013 04:44 #50 by main_gi
Replied by main_gi on topic marblemaster1's levels
Oh ho ho, but I already have a 9.53, recorded this time!
This path is now way harder in comparison due to the height difference.


(Sorry it's choppy. This is the end of a 5 minute recording of fails, blunders and almost-OH GOD NO I FAILED moments)
var pb_ad_url = ads.proboards.com/ad.pl?as=300x250&ap=BTF&f=1797722&s=0&fc=9&d=marbleblast.proboards.com&g=M&a=15&cb=+Math.random() ; document.write('');

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09 Aug 2013 04:57 #51 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
So I wasted 5 minutes of your life. You're welcome.

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09 Aug 2013 04:57 #52 by main_gi
Replied by main_gi on topic marblemaster1's levels
Wrong. There was an 8 minute recording I scrapped before it. Thanks!
Why not try wasting 13 minutes how to solve my puzzle level? *deleted*

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09 Aug 2013 06:03 #53 by Perishingflames
Replied by Perishingflames on topic marblemaster1's levels
I just downloaded it and the interior is messed up, the entire middle is missing.


Quote:And what about Volcano and Elemental Blast? Between then and now I got a new computer, and unfortunately those levels didn't make it through.

The localhostr links still appear to work (middle of page 1), and both levels are in the April 2010 level pack..

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09 Aug 2013 06:37 #54 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
Hmm... Do you mean that the big MP (Which is the main part of the level) isn't there? Because I moved it out of my MBP folder and re-downloaded and it works for me.

EDIT: Found Volcano and Elemental, re-uploaded them, and put the stuff on the main post.

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09 Aug 2013 16:20 #55 by Buzzmusic
Replied by Buzzmusic on topic marblemaster1's levels
It's because the mission file says interiorResource = marble/data/interiors/DualRace.dif; where the moving platform is, if I remember correctly. Change the marble/data to $usermods @ /data next time you make a level with a moving platform and it should work for everyone.

This level is marvelous. The best thing about this level, in my opinion, was the feeling of speed. While jumping on the slopes and across the gaps of the MP, there was a sense of motion that I don't normally see in levels. The challenges in the level were perfect since they were simple enough to be fun and interesting enough to make the level more...interesting. The teleporter was clever, the whole idea of the level was clever, and in the end, it's an incredibly enjoyable level. Great job, Marblemaster1!

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09 Aug 2013 16:31 #56 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
Ah, I forgot that in MBP 1.20 the folder is platinum, not marble. I'll fix it later; too lazy right now.

Also thanks for the compliments Buzzmusic! I had the same sort of thing in mind when I created the level; I wanted the constant speed to put pressure on the player.

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09 Aug 2013 17:45 #57 by Alexis
Replied by Alexis on topic marblemaster1's levels
This level is nice and original, but they are some misalignments on the scenery. I got 5.12s

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10 Aug 2013 00:23 #58 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
I have never been good at texture alignment... look at any of my levels as proof.

My next level I have already started on in QuArK, and right now I will only give one detail: Expect lots of shortcuts.

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12 Aug 2013 03:31 #59 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
My new level, Castle of Inversion, is almost complete... almost.
Since my username is remarkably wrong, I am having some trouble setting PT and UT. So I was wondering if anybody would be willing to test the level for me. All you would have to do is play through the level and PM me your best time.

(Plus, you'd get to play it before everybody else )

[/doublepost]

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12 Aug 2013 03:59 #60 by main_gi
Replied by main_gi on topic marblemaster1's levels
You can test me for Platinum Times. I usually can't do Ultimate Times.

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