This board contains threads from which new levels can be downloaded.

Each level creator is to have one thread where he posts all information pertaining to his levels.

Any other or extra threads will be deleted.

file How do i make a multiplayer custom level?

  • MBCollector672
  • MBCollector672's Avatar Topic Author
  • Offline
  • Experienced Marbler
  • Experienced Marbler
  • click the sergals
  • Posts: 145
  • Thank you received: 76
30 Apr 2014 22:18 #1
How Do i make a multiplayer custom level?is it just in beta 4 and 1.5,or is there a way to do it in beta 3?

dumb furry who plays ball rolling games, gun shooting games, and plumber jumping games

Please Log in or Create an account to join the conversation.

  • IsraeliRD
  • IsraeliRD's Avatar
  • Offline
  • Project Manager
  • Project Manager
  • Dragon Power Supreme
  • Posts: 3502
  • Thank you received: 912
01 May 2014 13:16 #2
Custom multiplayer levels can technically be built in any 1.50 version (latest is beta 3). However they are unplayable online until RC1 (next MBP 1.50 build) when Custom Levels will be added.
You can definitely make and play your custom levels offline, but there is no "hunt mode" offline so it plays out like a normal mission. You can still add all the things you want but obviously no spawn points will function, no blast or mega marbles will work and the timer goes up and not down and the gem counter is normal instead of a hunt mode counter.

It gives you a good idea of playing the level though :)

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
The following user(s) said Thank You: MBCollector672

Please Log in or Create an account to join the conversation.

  • RandomityGuy
  • RandomityGuy's Avatar
  • Offline
  • Administrator
  • Administrator
  • This entire place is bruh
  • Posts: 258
  • Thank you received: 61
01 May 2014 14:16 #3
You could enable MP stuff, enter this code in starting of your MP level mis file
$server::servertype=multiplayer;
(Code is on one of the Higuy's vids)

Note:Very buggy,clicking on lobby(home shaped button) leads to permanent stuck on the lobby GUI, also Mega marble doesn't work.

Github:
github.com/RandomityGuy
Feel free to support me at ko-fi.com/randomityguy

Please Log in or Create an account to join the conversation.

  • HiGuy
  • HiGuy's Avatar
  • Offline
  • Lead Developer
  • Lead Developer
  • PQ Developer Emeritus
  • Posts: 1333
  • Thank you received: 604
01 May 2014 16:49 #4
Your best bet would be to create the level completely in SinglePlayer (Gems, PowerUps, and anything else), and wait until RC 1 for custom level support in MultiPlayer. You can look at the files for the official MultiPlayer missions to see how we specify Ultimate Scores, although those won't work in SinglePlayer. Setting ServerType is a buggy hack; it doesn't really fix the problem and it creates more bugs than it's worth.

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

Please Log in or Create an account to join the conversation.

  • Posts: 643
  • Thank you received: 198
01 May 2014 22:00 #5
Is that why your server is in development?

lee is awesome

Please Log in or Create an account to join the conversation.

  • HiGuy
  • HiGuy's Avatar
  • Offline
  • Lead Developer
  • Lead Developer
  • PQ Developer Emeritus
  • Posts: 1333
  • Thank you received: 604
02 May 2014 04:50 #6
/derail
My server's in development because it's running RC 1 with minor hax to give me console / whatnot.

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

Please Log in or Create an account to join the conversation.

  • Ralph
  • Ralph's Avatar
  • Offline
  • Senior Marbler
  • Senior Marbler
  • Matan's Fervent Fan
  • Posts: 846
  • Thank you received: 136
04 Aug 2014 11:00 #7
Can I use other skyboxes and textures than the usual skyboxes and textures? Because, I have a huge bunch of skyboxes to test...

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb

Please Log in or Create an account to join the conversation.

  • IsraeliRD
  • IsraeliRD's Avatar
  • Offline
  • Project Manager
  • Project Manager
  • Dragon Power Supreme
  • Posts: 3502
  • Thank you received: 912
04 Aug 2014 12:39 - 04 Aug 2014 12:42 #8
Yes. Test them in Singleplayer and once you're happy you're good.
Edit: when releasing the mission make sure you do it through the website if you have new skyboxes and textures.
Until we can figure out how to increase transfer speed ingame you're better off online sending mission file and level picture in-game.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
Last edit: 04 Aug 2014 12:42 by IsraeliRD. Reason: Hate life? Give it PQ!

Please Log in or Create an account to join the conversation.

  • Posts: 210
  • Thank you received: 16
04 Aug 2014 13:22 #9
I made my multiplayer level in singleplayer, then went and changed all the code in it to match that of Sprawl. It took... forever. And now I can't play it to test it out.
Plz giv uss BTa 4 MaTaN :P

i have a flickr

Please Log in or Create an account to join the conversation.

  • Ralph
  • Ralph's Avatar
  • Offline
  • Senior Marbler
  • Senior Marbler
  • Matan's Fervent Fan
  • Posts: 846
  • Thank you received: 136
05 Aug 2014 10:24 #10
Cool! So did you know I have 126 custom skyboxes in my skies directory? (if we deduct the MBP regular skyboxes and the 3 MP skyboxes)

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb

Please Log in or Create an account to join the conversation.

Moderators: Doomblah
Time to create page: 0.851 seconds
We use cookies

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.