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This board contains threads from which new levels can be downloaded.

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file Frostfire's Levels

  • lxgenda
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01 Sep 2015 08:40 #31 by lxgenda
Replied by lxgenda on topic Frostfire's Levels
@[email protected]
You HAVE to include the interiors.

"tl;dr joj" - legenda 2016

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01 Sep 2015 09:16 - 01 Sep 2015 15:39 #32 by [email protected]

zypher wrote:
@[email protected]
You HAVE to include the interiors.


Derrrrp.
Will fix that up sometime today.

Edit: Fix'd.

"funny quote" - funny person 2016 part 2 electric boogaloo
Last edit: 01 Sep 2015 15:39 by [email protected]. Reason: i can be really dumb sometimes

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  • Frostfire
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11 Sep 2015 12:08 - 11 Sep 2015 12:09 #33 by Frostfire
Replied by Frostfire on topic Frostfire's Levels
Released my first new level on new comp. It has trim :o

MAKE SURE to put the interior in data>multiplayer>interiors, not data>interiors

www.mediafire.com/download/f3eo4bnemtb9fuf/FrostfiresPlayground.zip
Last edit: 11 Sep 2015 12:09 by Frostfire.

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  • Regislian
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11 Sep 2015 19:21 - 11 Sep 2015 19:22 #34 by Regislian
Replied by Regislian on topic Frostfire's Levels
That's definitely your best level so far Frosty, to be honest it's the first level that makes me wanna play it again. Keep it up!
Last edit: 11 Sep 2015 19:22 by Regislian.
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11 Sep 2015 19:27 #35 by Rock
Replied by Rock on topic Frostfire's Levels
I loved the new level Frosty, but I couldn't find a good path which makes me angry because I want to make a video from it but the video would be of a bad time. :/
Still loved it tho.

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11 Sep 2015 21:25 #36 by Regislian
Replied by Regislian on topic Frostfire's Levels

RoziFP wrote:
Frosty, next time, can you put a screenshot as an attachment or just on the post?
It sounds good, I'm just always interested to see what it looks like before I download. ;)


First post.
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07 Oct 2015 16:35 - 07 Oct 2015 16:49 #37 by Frostfire
Replied by Frostfire on topic Frostfire's Levels
imgur.com/PoZGlKA

Made a new level. I found some pretty interesting challenges were to be made with the new feature. Interiors are also movable which is great (though none are in this level).
It's almost finished, just have one part left to do.
Last edit: 07 Oct 2015 16:49 by Frostfire.

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07 Oct 2015 18:13 #38 by Nockess
Replied by Nockess on topic Frostfire's Levels
I'm excited to see what new level Frosty has put out, because they all seem like a good challenge to me looking at how high his skill level is in Marble Blast.

Can't wait to see what new stuff Frosty's released. I'll download it once it's ready!

Call me Chris!

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  • Frostfire
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07 Oct 2015 21:12 - 07 Oct 2015 21:13 #39 by Frostfire
Replied by Frostfire on topic Frostfire's Levels
Last edit: 07 Oct 2015 21:13 by Frostfire.

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08 Oct 2015 00:13 #40 by NF
Replied by NF on topic Frostfire's Levels
Wow, that looks totally sublime. You sure have great talent at level building! Keep it up!

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  • Frostfire
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10 Jul 2016 17:45 #41 by Frostfire
Replied by Frostfire on topic Frostfire's Levels
Uploaded a new pack :) check the original post. 6 (non-crappy) levels of varying difficulty.

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12 Apr 2017 17:34 #42 by Frostfire
Replied by Frostfire on topic Frostfire's Levels
New pack of 9 levels, check OP.

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14 Apr 2017 10:09 #43 by Ralph
Replied by Ralph on topic Frostfire's Levels
I went through all of those levels. Here are my opinions.

Circus Maximus : I wanted to use this lap system in a level, but you were faster than me. Cool level.

Conflicting Climates : An interesting level, I bet you were inspired of Gerson's Fire and Ice.

Equa: Pathfinding is not my fate, but nice ring system.

Euphoropes: Fun as hell but easy level if you are a pathfinding nerd.

Launching Fun: The level I spent the most time on. Basic, but really replayable.

Mini Cube: Nice one, but you didn't repected the "Battlecube tradition" (specify a Par Time). There has to be a path for the UT, though...

Nutcase: You could put something in the bottom that saves my a- Correct level, couldn't figure it out, but one of those days...

Skymaze: Played it but got lost after 40 seconds of searching. Maybe I missed something, who knows?

Tsunami: DROP! PUM - TUTUTUTU TUTU TUTU TUTU TUTU TUTU TU (DVBBS & Borgeous) Decent level, that wave never caught me haha

Overall, I like the Hamsterball texturing, and GJ to Weather for the skyboxing and texturing (I guess). And that was a fun pack to play. Keep that up! :)

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

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  • RDs.The-dts-guy
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11 May 2017 15:42 - 11 May 2017 15:45 #44 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Frostfire's Levels
Circus maximus: time modifier grabbing simulator 2017? Felt a bit too spamy for me and no flavor for speeding it due to enormous amount of TT's
Conflicting Climates: Didn't had time to make it till end due to number of oob's, at least one checkpoint would've been nice.
Tsunami: How do you finish this damned level with picking up everything from last part. Holy shit that tsunami is unforgiving. Other than that Great level and great path and interesting approach to qualify time. Stress indulging as well. Also I was considering SS launching myself over the wave at one point... but it turns out that would've not worked since wave stops...
Nutcase: Really neat idea for a level. Hard to say, at one point it felt like the idea could've been gotten across with half as much cavities in wall but the more I played it the more I saw that you almost don't need powerups and level can be finished quite fast. Odd ball but still really lovely level.
Launching fun: One of the more fun levels in the pack, neat and short, almost asked for more after the SJ launch tbh.
Minecube: Small and neat, the way I love it.
Equa: interesting idea, tons of ways you can do it, didn't saw point of having gems on every quarter side of circles. Just made it too long. But other than that really neat.
Euphoropes: Fast and neat. Even with trim ropes my 2nd favorite.
Skymaze: Can I buy and give you a medal? Like seriously. Haven't had this much fun on threefoldermaze type level ever since I Have played theefoldermaze. It had nice puzzle element, simple yet just right amount of complicated layout so that you can slowly learn and explore the levels layout. I love how there seem to be dead ends and slowly you come to conclusion that plates open up the level more. Man I felt like unwrapping Christmas gift in the morning. The level just got better and better. Also reminded me of MB door series but this is better since it's easier to understand which button opened next section.

Have to agree with aron. You are becoming one of my favorite MB level makers.

Also levels wherent eyesore to me. Maybe it comes if you play them for prolonged amounts of time?

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
Last edit: 11 May 2017 15:45 by RDs.The-dts-guy.
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  • Frostfire
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11 May 2017 16:31 #45 by Frostfire
Replied by Frostfire on topic Frostfire's Levels
Thanks for the awesome reply :p just wanted to comment on circus maximus, I was unable to bring the time down to my first catch, so it still works for speedrunning unless someone else manages to break it... best time here is 8.xx

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21 Jun 2017 17:01 - 21 Jun 2017 17:04 #46 by Frostfire
Replied by Frostfire on topic Frostfire's Levels
www.mediafire.com/file/pljp9v0v53bfj4d/ImageFinder.zip

Random trollish level but probably a fun play for most. As usual it's not a normal level, uses an original concept, and looks really ugly.

Interiors into 'interiors'

Last edit: 21 Jun 2017 17:04 by Frostfire.
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  • Frostfire
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19 Jun 2021 16:49 #47 by Frostfire
Replied by Frostfire on topic Frostfire's Levels
Traps

https://ufile.io/nk97b7gyhttps://ufile.io/nk97b7gy

interior goes into data>multiplayer>interiors

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