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heart Nockess' Level Topic [New: Luminascent]

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08 Oct 2015 15:54 #31
Ooh, a co-op custom level! How do I install it?

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09 Oct 2015 02:17 #32
Looks awesome, wow Rozi I'm really impressed.

I played marble blast
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09 Oct 2015 15:11 #33

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01 Nov 2015 16:10 - 07 May 2021 09:43 #34
New level! Check the first post!

Half-Pipe - Pillars


(05/07/21) Edit: This got a makeover, so the image isn't accurate to what the level is now. Thought I'd leave the the picture up there just for fun.

[hr]

Weather wrote:
Why is there no bounds?

I'm bad at remembering... sorry! Add your own for now.

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Custom Levels: marbleland.vaniverse.io/profile/53
Last edit: 07 May 2021 09:43 by Nockess.

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12 Nov 2015 04:31 - 07 May 2021 09:39 #35
Who's ready for a new level! :cheer:
This is my attempt at one of those Monster Course levels from MBP, although it focuses on basic skills (duh) rather than a certain feature. Download is in the first post!

Rozi's Basic Skill Course


(05/07/21) Edit: This got a makeover, so the image isn't accurate to what the level is now. Thought I'd leave the the picture up there just for fun.

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Last edit: 07 May 2021 09:39 by Nockess.

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12 Nov 2015 17:57 - 12 Nov 2015 19:21 #36
Alright, I'm testing this!

Edit : I tested it. 100% validated. I loved the weave idea.

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Last edit: 12 Nov 2015 19:21 by Ralph.

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12 Nov 2015 17:58 #37
Wow, that's a big level! Looks fun to speedrun!

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12 Nov 2015 18:05 #38
Pretty fun level! I'm not the biggest fan of the time modifier placements (it's not the most fun when the best path involves edging around the outside of the level to get time modifiers), but besides that it was quite enjoyable. I got 55.437 after a few tries :)

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12 Nov 2015 20:33 #39

Ralph wrote: Alright, I'm testing this!

Edit : I tested it. 100% validated. I loved the weave idea.

I already did your job. :P

Xx_M.O.T.B._xX wrote:

Wow, that's a big level! Looks fun to speedrun!

It was quite fun to speedrun! After a while it gradually got more annoying as I kept failing on the first Time Modifier grab as well as I kept getting distracted by the pizza next to me. :)

RadiantVibe wrote:

Pretty fun level! I'm not the biggest fan of the time modifier placements (it's not the most fun when the best path involves edging around the outside of the level to get time modifiers), but besides that it was quite enjoyable. I got 55.437 after a few tries :)

Yeah, now that I think about it, I was thinking more of "hide the time travels in clever places" rather than "hide the time travels in clever places that doesn't effect enjoyment of speedrunning". Nice job on your time, though I believe under 45 seconds is possible if it's not the Ultimate Time. ;)

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20 Dec 2015 17:25 - 07 May 2021 09:37 #40
Remember Mirror Supreme? I did it my own way! Check the first post.

Super Signs


(05/07/21) Edit: This got a makeover, so the image isn't accurate to what the level is now. Thought I'd leave the the picture up there just for fun.

Discord: nockess
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Last edit: 07 May 2021 09:37 by Nockess.

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10 Jan 2016 17:40 #41
Starting by the moment where there are signs to hit, there's 80% of chance Matan takes your level for PQ!

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12 Jan 2016 21:06 - 12 Jan 2016 21:26 #42
"Super signs"
Gonna make this short:
New and interesting concept, new stuff included which is also nice and i liked that. I'm seeing some old issues though which are.
1.No OBB trigger (cmon this is like 3rd subsequent level of yours that doesn't have it, if you remove it re-add it later, I personally use it to do fast restart by holding powerup key)
2.Not sure if your fault but 2nd challenge with SS is passable 80% of the time, if you hit wall there's no wall stopping you so you go too far, if you hit sign it launches you 80% of the time to sides, 20% upwards(as intended). Not sure if it's just error of testing or one of those things where creator learns to do level in very specific way and if tester doesn't point it out it's never fixed and becomes this infinite grind for user to figure out)
3.Lack of checkpoint's- Self explanatory it's bad if you overdo placing of the checkpoints, but if there's none it's kinda sad for less skilled players like me and is insta discouragement after many tries.

Not trying do discourage you from level building, it's just my thought's that i had when i tried to pass level (and actually never did).

EDIT:

Checked another level Half pipe pillars:

Loved it, interesting gameplay, maybe powerups could've been placed inside oh halfpipe to give more use to them and it would've made level more dynamic but appart from that I loved the level :)

EDIT #2

Rozis challenge course:


Really nice felling level, reminds me of some of those short and sweet course maps, loved it.

Issues:
1.Lack of obb trigger
2.Lack of any sort-of checkpoint.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
Last edit: 12 Jan 2016 21:26 by RDs.The-dts-guy.
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12 Jan 2016 23:40 - 12 Jan 2016 23:42 #43
Well, first off, glad you enjoyed some of the levels. I feel honored to be reviewed by a staff member. :)
I'll say a couple things to some of your comments.

Super Signs

No OOB trigger

Yeah, this might be my biggest problem at the moment. The reason I delete it is because it always gets in the way when I'm trying to select something else. I would move it, but even then I'd forget to out it back.
It's also an "In Bounds trigger". ;)

2nd challenge with SS is passable 80% of the time...if you hit sign it launches you 80% of the time to sides, 20% upwards

Actually, what was intended was that you did a sign hit, and you use the Speed Booster to launch yourself back forward on to the higher platform. This was all before I found the error where that's not how it works. Instead, I hit the wall behind the sign.
While doing Ultimate Time testing, I figured out that if you use the Jump Boost after doing a wall hit (before SB challenge), you can get to the Super Bounce part.

Lack of checkpoints

Basically what you said is my reason for lack of checkpoints. I'm afraid that I'll overdo the checkpoints, and I unintentionally use less checkpoints than I should. Sometime I need to learn how to understand what players who aren't as skilled as me have the ability to do.

Half Pipe - Pillars

maybe powerups could've been placed inside oh halfpipe

I thought about this, but I decided not to, just for reasons that kind of hard to explain clearly. I did think about putting PowerUps on a couple of the pillars.

Can you explain to me what you mean by "Rozi's Challenge Course"? Do you mean "Rozi's Basic Skill Course or something else? Otherwise, glad you enjoyed the levels, and thank you for the feedback!

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Custom Levels: marbleland.vaniverse.io/profile/53
Last edit: 12 Jan 2016 23:42 by Nockess. Reason: Unquoting

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13 Jan 2016 10:10 - 13 Jan 2016 10:11 #44

Rozi wrote:

2nd challenge with SS is passable 80% of the time...if you hit sign it launches you 80% of the time to sides, 20% upwards

Actually, what was intended was that you did a sign hit, and you use the Speed Booster to launch yourself back forward on to the higher platform. This was all before I found the error where that's not how it works. Instead, I hit the wall behind the sign.
While doing Ultimate Time testing, I figured out that if you use the Jump Boost after doing a wall hit (before SB challenge), you can get to the Super Bounce part.

Well you pointed it out yourself " very specific way" i mean common sense said that you should hit the sign to do the speedglitch but it never worked, i also tried doing the way you just mentioned and it launched you too far ahead into like ending part since there was no wall stopping you from doing so. Thats why i pointed this out so bad. ;)

Rozi wrote: Half Pipe - Pillars

maybe powerups could've been placed inside oh halfpipe

I thought about this, but I decided not to, just for reasons that kind of hard to explain clearly. I did think about putting PowerUps on a couple of the pillars.

Putting it on pillars sounds like a good idea but if done incorrectly it would make pathway very strict, still would be better than placing them on side imo

Rozi wrote: Can you explain to me what you mean by "Rozi's Challenge Course"? Do you mean "Rozi's Basic Skill Course or something else? Otherwise, glad you enjoyed the levels, and thank you for the feedback!


"Rozi's Basic Skill Course"

Looking for more levels from you, you are slowly getting somewhere. :)

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
Last edit: 13 Jan 2016 10:11 by RDs.The-dts-guy.
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20 Mar 2016 01:21 - 07 May 2021 09:33 #45
After a couple months off, I have finished my next creation. Download is in the first post!

Construction Tower


(05/07/21) Edit: This got a makeover, so the image isn't accurate to what the level is now. Thought I'd leave the the picture up there just for fun.

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Last edit: 07 May 2021 09:33 by Nockess.

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20 Mar 2016 01:36 #46
Wow! This level looks fun! I'm going to download this once I finish my level and have free time.

Good Job! :)

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20 Mar 2016 02:36 #47
Why not "Constructor Tower"? Anyways, the level looks really cool!

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20 Mar 2016 12:39 #48

LegoCreator768 wrote: Why not "Constructor Tower"?

Because no-one likes Constructor. :P

I don't have the time to play this right now, but it looks great (with the exception of the large areas of plain wall)!
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21 Mar 2016 13:36 #49
Interesting!

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28 Mar 2016 14:06 #50


Finally got arround doing construction tower so heres my thoughts/suggestions.

Overall level was really nice, I would almost say the best level from yours that I've played. :) Fluid gameplay, interesting continuation of challenges (some of them felt refreshing) and overall nice execution. Level also felt repayable. You're definitely improving which is nice to see.

Now the issues:
1. You should avoid making OOB walls to separate challenges, use windows or something else. I had instances where I fell in trap while being in completely different challenge. Same thing goes for helicopter part. Sometimes enforcing intended part can be damaging to a level. It's better to redirect it so that there would be no way to avoid it or something (if you really want to enforce it). ;)
2.Please avoid using separate folders for each level in interiors folder. It just makes bigger mess for future CLA and for editors themselves. Quick way to deal with it is simply, after using special folder, do ''find and replace'' to all interior paths containing ''specialfoldername/'' to nothing and move interiors to interiors folder.
3. Not a biggie but landmines on 3rd challenge were too big to point where it's too big of a pain to move around if you do full pathway.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
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09 Apr 2016 15:49 - 18 Mar 2021 03:41 #51
New level pack coming!
This isn't anything special like a zip file of all my current levels or something of the sort (though I should make one sometime...). I've started a Marble Blast Gold Easter Eggs pack, where I've hidden easter eggs throughout every level. Basically I'm giving you 100 more easter eggs to find.
The small twist though is that I won't be adding any interiors. The only things added will be the easter eggs (or course), various PowerUps, and basically anything else from the shapes tab in the level editor. And teleporters. I like teleporters.

My inspiration was from 4 videos.
Marble Blast Gold Easter Eggs Part 1
Marble Blast Gold Easter Eggs Part 2
Marble Blast Gold Easter Eggs Part 3
Marble Blast Gold Easter Eggs Part 4

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Last edit: 18 Mar 2021 03:41 by Nockess. Reason: made this post look less shit

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09 Apr 2016 21:42 #52
This is a really good idea Rozi. I can't wait until this is out. Good luck :)

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10 Apr 2016 08:04 #53
Cool idea, should be fun to fully explore the MBG levels. :)
I did the same thing a while back, also inspired by those videos so it will be interesting to see how our locations differ. I may release them at some point, just need to copy them over from 1.50 beta 3.
All in all, looking forward to this.

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28 Apr 2016 23:56 - 07 May 2021 09:34 #54
Found two levels from quite a while ago that I never finished, so I touched them up so I could release them. Check the first post!

Beginner Twist

Towering


(05/07/21) Edit: These got makeovers, so the images aren't accurate to what the levels are now. Thought I'd leave the the pictures up there just for fun.

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Last edit: 07 May 2021 09:34 by Nockess.

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30 Apr 2016 08:49 #55
Both levels were short and really fun. 10/10 would grind ultimate times again.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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23 Jul 2016 18:18 - 23 Jun 2022 09:16 #56
New level. Download is in the first post!

Red Skill

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Last edit: 23 Jun 2022 09:16 by Nockess.

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25 Sep 2016 19:23 - 07 May 2021 09:24 #57
This is a scrapped level from my mini mod but there's no reason not to show off Lee's level building talent. Download is in the first post!

Sky City

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Last edit: 07 May 2021 09:24 by Nockess.
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26 Sep 2016 09:45 #58
Oh this level! I forgot that this existed. I was just a beginner at the time, so bear in mind the weird scenery! :P

lee is awesome

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28 Sep 2016 14:32 - 07 May 2021 09:23 #59
And it's done!

Marble Blast Gold Easter Eggs
Edit: the link would be here but I started redoing these so they will be finished again eventually.

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Last edit: 07 May 2021 09:23 by Nockess.

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28 Sep 2016 15:30 #60
Hey guess what? It's under the map!

Jokes aside, I'll download this and try it this week or the next one, when I'll have more time.

:>
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