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Each level creator is to have one thread where he posts all information pertaining to his levels.
Any other or extra threads will be deleted.
Nockess' Level Topic [New: Luminascent]
- NF
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- MBKid
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- XXXquickscoperXXX
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I played marble blast
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- Weather
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- Nockess
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(05/07/21) Edit: This got a makeover, so the image isn't accurate to what the level is now. Thought I'd leave the the picture up there just for fun.
[hr]
I'm bad at remembering... sorry! Add your own for now.Weather wrote:
Why is there no bounds?
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- Nockess
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This is my attempt at one of those Monster Course levels from MBP, although it focuses on basic skills (duh) rather than a certain feature. Download is in the first post!
(05/07/21) Edit: This got a makeover, so the image isn't accurate to what the level is now. Thought I'd leave the the picture up there just for fun.
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- Ralph
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Edit : I tested it. 100% validated. I loved the weave idea.
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- Battlecube314
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- sspenst
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- Nockess
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I already did your job.Ralph wrote: Alright, I'm testing this!
Edit : I tested it. 100% validated. I loved the weave idea.
Xx_M.O.T.B._xX wrote:
It was quite fun to speedrun! After a while it gradually got more annoying as I kept failing on the first Time Modifier grab as well as I kept getting distracted by the pizza next to me.Wow, that's a big level! Looks fun to speedrun!
RadiantVibe wrote:
Yeah, now that I think about it, I was thinking more of "hide the time travels in clever places" rather than "hide the time travels in clever places that doesn't effect enjoyment of speedrunning". Nice job on your time, though I believe under 45 seconds is possible if it's not the Ultimate Time.Pretty fun level! I'm not the biggest fan of the time modifier placements (it's not the most fun when the best path involves edging around the outside of the level to get time modifiers), but besides that it was quite enjoyable. I got 55.437 after a few tries
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- Nockess
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(05/07/21) Edit: This got a makeover, so the image isn't accurate to what the level is now. Thought I'd leave the the picture up there just for fun.
Call me Chris!
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- Ralph
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You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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- RDs.The-dts-guy
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Gonna make this short:
New and interesting concept, new stuff included which is also nice and i liked that. I'm seeing some old issues though which are.
1.No OBB trigger (cmon this is like 3rd subsequent level of yours that doesn't have it, if you remove it re-add it later, I personally use it to do fast restart by holding powerup key)
2.Not sure if your fault but 2nd challenge with SS is passable 80% of the time, if you hit wall there's no wall stopping you so you go too far, if you hit sign it launches you 80% of the time to sides, 20% upwards(as intended). Not sure if it's just error of testing or one of those things where creator learns to do level in very specific way and if tester doesn't point it out it's never fixed and becomes this infinite grind for user to figure out)
3.Lack of checkpoint's- Self explanatory it's bad if you overdo placing of the checkpoints, but if there's none it's kinda sad for less skilled players like me and is insta discouragement after many tries.
Not trying do discourage you from level building, it's just my thought's that i had when i tried to pass level (and actually never did).
EDIT:
Checked another level Half pipe pillars:
Loved it, interesting gameplay, maybe powerups could've been placed inside oh halfpipe to give more use to them and it would've made level more dynamic but appart from that I loved the level
EDIT #2
Rozis challenge course:
Really nice felling level, reminds me of some of those short and sweet course maps, loved it.
Issues:
1.Lack of obb trigger
2.Lack of any sort-of checkpoint.
Some guy that does DTS shapes and levels.
AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else
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- Nockess
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I'll say a couple things to some of your comments.
Super Signs
Yeah, this might be my biggest problem at the moment. The reason I delete it is because it always gets in the way when I'm trying to select something else. I would move it, but even then I'd forget to out it back.No OOB trigger
It's also an "In Bounds trigger".
Actually, what was intended was that you did a sign hit, and you use the Speed Booster to launch yourself back forward on to the higher platform. This was all before I found the error where that's not how it works. Instead, I hit the wall behind the sign.2nd challenge with SS is passable 80% of the time...if you hit sign it launches you 80% of the time to sides, 20% upwards
While doing Ultimate Time testing, I figured out that if you use the Jump Boost after doing a wall hit (before SB challenge), you can get to the Super Bounce part.
Basically what you said is my reason for lack of checkpoints. I'm afraid that I'll overdo the checkpoints, and I unintentionally use less checkpoints than I should. Sometime I need to learn how to understand what players who aren't as skilled as me have the ability to do.Lack of checkpoints
Half Pipe - Pillars
I thought about this, but I decided not to, just for reasons that kind of hard to explain clearly. I did think about putting PowerUps on a couple of the pillars.maybe powerups could've been placed inside oh halfpipe
Can you explain to me what you mean by "Rozi's Challenge Course"? Do you mean "Rozi's Basic Skill Course or something else? Otherwise, glad you enjoyed the levels, and thank you for the feedback!
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- RDs.The-dts-guy
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Well you pointed it out yourself " very specific way" i mean common sense said that you should hit the sign to do the speedglitch but it never worked, i also tried doing the way you just mentioned and it launched you too far ahead into like ending part since there was no wall stopping you from doing so. Thats why i pointed this out so bad.Rozi wrote:
Actually, what was intended was that you did a sign hit, and you use the Speed Booster to launch yourself back forward on to the higher platform. This was all before I found the error where that's not how it works. Instead, I hit the wall behind the sign.2nd challenge with SS is passable 80% of the time...if you hit sign it launches you 80% of the time to sides, 20% upwards
While doing Ultimate Time testing, I figured out that if you use the Jump Boost after doing a wall hit (before SB challenge), you can get to the Super Bounce part.
Putting it on pillars sounds like a good idea but if done incorrectly it would make pathway very strict, still would be better than placing them on side imoRozi wrote: Half Pipe - Pillars
I thought about this, but I decided not to, just for reasons that kind of hard to explain clearly. I did think about putting PowerUps on a couple of the pillars.maybe powerups could've been placed inside oh halfpipe
Rozi wrote: Can you explain to me what you mean by "Rozi's Challenge Course"? Do you mean "Rozi's Basic Skill Course or something else? Otherwise, glad you enjoyed the levels, and thank you for the feedback!
"Rozi's Basic Skill Course"
Looking for more levels from you, you are slowly getting somewhere.
Some guy that does DTS shapes and levels.
AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else
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- Nockess
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(05/07/21) Edit: This got a makeover, so the image isn't accurate to what the level is now. Thought I'd leave the the picture up there just for fun.
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- Endy
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Good Job!
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- LegoCreator768
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- Weather
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Because no-one likes Constructor.LegoCreator768 wrote: Why not "Constructor Tower"?
I don't have the time to play this right now, but it looks great (with the exception of the large areas of plain wall)!
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- Ralph
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You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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- RDs.The-dts-guy
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Finally got arround doing construction tower so heres my thoughts/suggestions.
Overall level was really nice, I would almost say the best level from yours that I've played. Fluid gameplay, interesting continuation of challenges (some of them felt refreshing) and overall nice execution. Level also felt repayable. You're definitely improving which is nice to see.
Now the issues:
1. You should avoid making OOB walls to separate challenges, use windows or something else. I had instances where I fell in trap while being in completely different challenge. Same thing goes for helicopter part. Sometimes enforcing intended part can be damaging to a level. It's better to redirect it so that there would be no way to avoid it or something (if you really want to enforce it).
2.Please avoid using separate folders for each level in interiors folder. It just makes bigger mess for future CLA and for editors themselves. Quick way to deal with it is simply, after using special folder, do ''find and replace'' to all interior paths containing ''specialfoldername/'' to nothing and move interiors to interiors folder.
3. Not a biggie but landmines on 3rd challenge were too big to point where it's too big of a pain to move around if you do full pathway.
Some guy that does DTS shapes and levels.
AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else
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- Nockess
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This isn't anything special like a zip file of all my current levels or something of the sort (though I should make one sometime...). I've started a Marble Blast Gold Easter Eggs pack, where I've hidden easter eggs throughout every level. Basically I'm giving you 100 more easter eggs to find.
The small twist though is that I won't be adding any interiors. The only things added will be the easter eggs (or course), various PowerUps, and basically anything else from the shapes tab in the level editor. And teleporters. I like teleporters.
My inspiration was from 4 videos.
Marble Blast Gold Easter Eggs Part 1
Marble Blast Gold Easter Eggs Part 2
Marble Blast Gold Easter Eggs Part 3
Marble Blast Gold Easter Eggs Part 4
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- QwertyQwertz
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- Tue27
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I did the same thing a while back, also inspired by those videos so it will be interesting to see how our locations differ. I may release them at some point, just need to copy them over from 1.50 beta 3.
All in all, looking forward to this.
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- Nockess
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(05/07/21) Edit: These got makeovers, so the images aren't accurate to what the levels are now. Thought I'd leave the the pictures up there just for fun.
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- RDs.The-dts-guy
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Some guy that does DTS shapes and levels.
AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else
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- Nockess
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- Nockess
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Call me Chris!
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- Lee
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- Nockess
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Call me Chris!
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- Robert
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Jokes aside, I'll download this and try it this week or the next one, when I'll have more time.
:>
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