The first part is a pretty neat idea, however the stairs are pointless because you can rather easily just use diagonal movement to make it up the ice slope. I like what you were going for though, and the design/structures on the stairs look really cool. The TM after the ice slope is well-placed also.
Onto the second section, I really love all the models/shapes you used in this portion of the level in particular. It really adds depth to the level. Gameplay-wise it lacks a little, and occasionally the rocks can be annoying. Possibly a bit too straight-forward for me.
Now the gravity section. It's built well, and I really like the spiral-design with the wooden blocks. The trees are frustrating, however, when navigating this part. I think the scenery looks a little more sloppy than the other parts in the level but I'm getting really picky lol.
I also like the little tower at the end, feels a little like a Threefolder-design to me which is really cool.
I think design-wise this is without a doubt your best level, gameplay could be improved in spots but assuming this level was supposed to be more about the scenery/decoration I think you nailed it.
"cna you salt spalt the slevel salt of 6 year salt who ca salt the lsat" - nobody, 2017