So I tested your level, for some reason it was broken from the start (was missing all MP's) I managed to manually fix it and add correct moving platform speed but level itself was unbelievably hard, I could barely manage to get past 3rd block before running out of space to move. By itself level wouldn't be bad if intervals between blocks wouldve been twice as long and platform would've been slightly bigger. But it's your first level so there plenty of room for improvement Looking forward to your next levels.
Edit: I did actually managed to finish it, it's wasn't that hard and once you get perfect timing level goes fine. I just suck at the game
Some guy that does DTS shapes and levels.
AWESOME timeHINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else
Hey LegoCreator768! After playing your "level pack" (You probably should make more levels before making a level pack, atleast 5), I can say I did enjoy the levels. The first level, to me, was fairly boring because it was very easy to stay on the platform, and it was only about one moving platform. Maybe next time you make a level, do something with a moving platform, but make more obstacles and have more than just the moving platform. The second level, I will say, was solid. The icy tightropes at the start were fun to do, but at the end, you had that slow MP again and it was a bit boring. Maybe make that a bit faster and have more action at the end, that would be a lot more fun. Finally, your last level I loved. I love tightropes for some reason, so that level was pretty cool to me. Even though it was short, there are several tweaks and one major shortcut which makes the level pretty fun to speed run. My best on that is 11.762 for competition's sake. It can definitely go sub 11, maybe even sub 10.5. Overall your first level pack was ok. If you improve your levels the way I am saying, I know people will like it a lot more, and I certainly will.
I'm making a new level, and I want it to be a realistic type level. You start on a grassy plane filled with trees and a waterfall, and then, your marble falls down a hole into a cave. You must get through the cave and ride the lift to the top of the level and finish. Any ideas you think I should do? Comment now because I am currently developing the level!
Do you use Constructor?
There is a way to make hilly terrain, but map2dif will move certain vertices and brushes up and down, requiring you to test the interior multiple times and split it into more than one interior where it has screwed it up. I think I read this has to do with multiple edges in one spot. (the one time I tried this it required me to split it into five, two of which, only had one brush each.) Positioning them is easy since Constructor will paste brushes in their original location.
If you do want to make hilly terrain, I can make a tutorial, but no promises it will be any time soon.
Spheres will break map2dif super hard, don't use them.
For the level itself, you should do whatever you feel would make a good level, seeing as you're the designer. If you want people to help you out, you should get one or two people involved in the creation of the level as a whole, as opposed to simply asking for ideas.