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Each level creator is to have one thread where he posts all information pertaining to his levels.
Any other or extra threads will be deleted.
HiGuy's Levels
- NF
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- eNetro
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- Posts: 374
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Awesome Hint:
Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!
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- HiGuy
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Download: higuy.me/download.php?file=ChallengePack.zip
This pack is a collaboration between Threefolder and myself. Original levels are from PQ official.
Ever thought PQ was too easy? Realized that you can still beat Manic Bounce when the platforms are all sped up 50%? Well look no further, here is a compilation of six PQ levels with considerably increased difficulty. No PT/UT/AT-- the goal is to beat the levels at all! Have fun and good luck!
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- Ralph
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Edit: I was right.
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb
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- CylinderKnot
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Thank goodness it's not in quadruple time, like in the Beat Block Galaxy in Super Mario Galaxy 2!Ralph wrote: Funny thing : before downloading the pack, when I saw Blast to the Beat, I immediatly guessed the platforms would switch in double time, just like with Beep Block Skyway and Blast Block Skyway in Super Mario 3D World.
Edit: I was right.
(The game says it's double time, but the platforms switch once every second instead of the normal every 4 seconds.)
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- Ralph
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CylinderKnot wrote: Thank goodness it's not in quadruple time, like in the Beat Block Galaxy in Super Mario Galaxy 2!
(The game says it's double time, but the platforms switch once every second instead of the normal every 4 seconds.)
Man, I suffered on the Prankster Comet version of this level, I litterally am a noob at timing things...
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb
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- HiGuy
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Download: higuy.me/download.php?file=SlopedUp.zip
A sequel to Upward Travels from MBPU, ascend into the skies in this challenging level.
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- HiGuy
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Download: higuy.me/download.php?file=CherryMXSundae.zip
Built for Lee's 10x10 building challenge, this map is a buffet of wall hits in some very challenging configurations.
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- HiGuy
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Download: higuy.me/download.php?file=8BitAdder.zip
I realized at one point that you could make a NAND gate with moving platforms; with NAND gates you can simulate an entire computer. This level is a full 8-bit adder with only triggered moving platforms.
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- HiGuy
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Download: higuy.me/download.php?file=WrapTrack.zip
Inspired by hPerks's Wrap Zone, this is a racetrack where the edges are connected (to form a space homeomorphic to a 3-dimensional torus). How fast can you go and stay on the winding, wrapping track?
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- Ralph
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This level is genius, but sooo trippy to play I loved it.
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb
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- HiGuy
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Wooden Curve
Download: higuy.me/download.php?file=WoodenCurve.zip
Out of all the test maps for the Scale Two Zero plugin, this was my favorite. Short enough to be fun but still challenging without needing any powerups.
Manual Roller Coaster
Download: higuy.me/download.php?file=ManualRollerCoaster.zip
The example map used on my Scale Two Zero plugin page . Fully playable with no powerups required.
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- HiGuy
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Nutracoaster
Download: higuy.me/download.php?file=nutracoaster.zip
Twist through the curvy pipes that required days of development for creating a new dif converter. I wanted to make one more level before the end of the year and this was a good reason.
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- Nutmegg
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- NF
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- HiGuy
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Nature Freak wrote: I don't know anything about Blender so could you explain what's different about the construction of this level as opposed to levels made with more conventional programs?
Normally in Constructor/QuArK you have to build a level out of basic shapes like cubes and other "convex hulls" that are simple. This level was made in Blender instead, and didn't have those limitations. It was exported as a big list of triangles and as far as the game is concerned, that's totally fine.
As for the actual steps to make it, it's pretty simple. I just modeled one slice of the tube (about 1/2 a tile) and created the path as a bezier path object. Then I fit the slice along the path using an array modifier (to elongate it) and a curve modifier (to fit it to the path). Afterwards I used a decimate modifier to reduce the poly count from ~130,000 to ~20,000 and ran it through obj2dif (specifically, a modified version of RandomityGuy's modified version of my tool, source is at github.com/RandomityGuy/obj2difPlus if you know how to C++).
This is a lot more like level building for other games minus the weird export steps at the end. Hopefully I can wrangle the tool into something other people can use because this is a way more powerful method of level building than Constructor.
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- HiGuy
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marbleland.vaniverse.io/level/31347
Been wanting to make short levels based on near-perfect execution of various tech, so here's #1: can you time your jumps to keep enough speed to reach the finish? More levels coming when I have time and effort, probably something about Super Jumps next, since those are easy to do the math for. Level made in Blender, which took like 10x longer than Constructor since I am bad at Blender.
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