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file HiGuy's Levels

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03 Sep 2017 20:44 #31
This just screams Pitfalls.

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  • eNetro
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03 Sep 2017 21:46 - 03 Sep 2017 21:47 #32
This is such an EVIL PQ level!

Awesome Hint:

Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!
Last edit: 03 Sep 2017 21:47 by eNetro.

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17 Sep 2017 02:47 - 17 Sep 2017 05:10 #33
Released Challenge Pack

Download: higuy.me/download.php?file=ChallengePack.zip

This pack is a collaboration between Threefolder and myself. Original levels are from PQ official.

Ever thought PQ was too easy? Realized that you can still beat Manic Bounce when the platforms are all sped up 50%? Well look no further, here is a compilation of six PQ levels with considerably increased difficulty. No PT/UT/AT-- the goal is to beat the levels at all! Have fun and good luck!

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
Last edit: 17 Sep 2017 05:10 by HiGuy. Reason: Creds to 3f
The following user(s) said Thank You: Three

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  • Ralph
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17 Sep 2017 13:27 - 17 Sep 2017 14:50 #34
Funny thing : before downloading the pack, when I saw Blast to the Beat, I immediatly guessed the platforms would switch in double time, just like with Beep Block Skyway and Blast Block Skyway in Super Mario 3D World.

Edit: I was right.

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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Last edit: 17 Sep 2017 14:50 by Ralph.

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17 Sep 2017 15:11 #35

Ralph wrote: Funny thing : before downloading the pack, when I saw Blast to the Beat, I immediatly guessed the platforms would switch in double time, just like with Beep Block Skyway and Blast Block Skyway in Super Mario 3D World.

Edit: I was right.

Thank goodness it's not in quadruple time, like in the Beat Block Galaxy in Super Mario Galaxy 2!
(The game says it's double time, but the platforms switch once every second instead of the normal every 4 seconds.)

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17 Sep 2017 16:54 #36

CylinderKnot wrote: Thank goodness it's not in quadruple time, like in the Beat Block Galaxy in Super Mario Galaxy 2!
(The game says it's double time, but the platforms switch once every second instead of the normal every 4 seconds.)


Man, I suffered on the Prankster Comet version of this level, I litterally am a noob at timing things...

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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23 Sep 2017 22:59 #37
Released Sloped Up

Download: higuy.me/download.php?file=SlopedUp.zip

A sequel to Upward Travels from MBPU, ascend into the skies in this challenging level.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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21 Dec 2017 00:11 #38
Released Cherry MX Sundae

Download: higuy.me/download.php?file=CherryMXSundae.zip

Built for Lee's 10x10 building challenge, this map is a buffet of wall hits in some very challenging configurations.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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03 Mar 2018 04:55 #39
Released 8 Bit Adder

Download: higuy.me/download.php?file=8BitAdder.zip

I realized at one point that you could make a NAND gate with moving platforms; with NAND gates you can simulate an entire computer. This level is a full 8-bit adder with only triggered moving platforms.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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02 Jun 2018 04:17 #40
Released Wrap Track

Download: higuy.me/download.php?file=WrapTrack.zip

Inspired by hPerks's Wrap Zone, this is a racetrack where the edges are connected (to form a space homeomorphic to a 3-dimensional torus). How fast can you go and stay on the winding, wrapping track?

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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02 Jun 2018 11:37 - 02 Jun 2018 11:38 #41
Trippy.
This level is genius, but sooo trippy to play I loved it.

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb

Last edit: 02 Jun 2018 11:38 by Ralph.

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  • HiGuy
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30 Jun 2019 08:00 #42
Released Wooden Curve and Manual Roller Coaster

Wooden Curve

Download: higuy.me/download.php?file=WoodenCurve.zip
Out of all the test maps for the Scale Two Zero plugin, this was my favorite. Short enough to be fun but still challenging without needing any powerups.

Manual Roller Coaster

Download: higuy.me/download.php?file=ManualRollerCoaster.zip
The example map used on my Scale Two Zero plugin page . Fully playable with no powerups required.

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31 Dec 2019 21:14 #43
Released Nutracoaster

Nutracoaster

Download: higuy.me/download.php?file=nutracoaster.zip
Twist through the curvy pipes that required days of development for creating a new dif converter. I wanted to make one more level before the end of the year and this was a good reason.

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31 Dec 2019 21:39 #44
This level is really sick! I love it, it flows really well and it's just nice :) Can't wait to see what else comes out of the whole blender thing.

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31 Dec 2019 23:33 #45
This looked interesting, so I played it. Lovely to play! I don't know anything about Blender so could you explain what's different about the construction of this level as opposed to levels made with more conventional programs?

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  • HiGuy
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01 Jan 2020 08:11 #46

Nature Freak wrote: I don't know anything about Blender so could you explain what's different about the construction of this level as opposed to levels made with more conventional programs?


Normally in Constructor/QuArK you have to build a level out of basic shapes like cubes and other "convex hulls" that are simple. This level was made in Blender instead, and didn't have those limitations. It was exported as a big list of triangles and as far as the game is concerned, that's totally fine.

As for the actual steps to make it, it's pretty simple. I just modeled one slice of the tube (about 1/2 a tile) and created the path as a bezier path object. Then I fit the slice along the path using an array modifier (to elongate it) and a curve modifier (to fit it to the path). Afterwards I used a decimate modifier to reduce the poly count from ~130,000 to ~20,000 and ran it through obj2dif (specifically, a modified version of RandomityGuy's modified version of my tool, source is at github.com/RandomityGuy/obj2difPlus if you know how to C++).

This is a lot more like level building for other games minus the weird export steps at the end. Hopefully I can wrangle the tool into something other people can use because this is a way more powerful method of level building than Constructor.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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09 Feb 2023 08:38 - 05 Jun 2023 15:45 #47
Sorry in advance about this one :)

marbleland.vaniverse.io/level/31347

Been wanting to make short levels based on near-perfect execution of various tech, so here's #1: can you time your jumps to keep enough speed to reach the finish? More levels coming when I have time and effort, probably something about Super Jumps next, since those are easy to do the math for. Level made in Blender, which took like 10x longer than Constructor since I am bad at Blender.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
Last edit: 05 Jun 2023 15:45 by RandomityGuy. Reason: vani.ga -> vaniverse.io

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