- Posts: 168
- Thank you received: 9
Just start a new post, and highlight what you want to quote, copy and paste it into your reply. Then highlight the pasted text you just put in and press the quote icon (a speech bubble icon near the center of the list of BB codes). Then a line above it put in bold "[username] wrote:".
Not sure how to quote more than one person per post easily, so I'll just reply to each of your posts without the quote.
That was my favorite level from you that I've played. I like that you are using all custom textures, with the exception of custom_woodblockside. Why did you include a copy of that texture?
But why did you copy that texture if it's already in the game? Also, you should try making shader textures!
I was requested to play the level (not by BPX, but someone else) and give it constructive criticism, so here it is:
- The interior was compact, but didn't feel claustrophobic
- The easter egg took a bit of thinking
- It was a short enough level to not get annoying
- I liked the gem on the caution stripe wall-hit challenge
- Overall level design was nice
- The texturing. I disliked the choice for the bland-brown for the wall-tile scenery you've used. It is very MBP-ish and wasn't a good choice. I'd use a different color or switch to a different scenery system. If you keep that as MBP's, may as well make better than the original tile texture. Remainder of texturing for the level was okay at best, but I wasn't a fan of the cyan-floor texture either.
- No help text trigger where it mattered. I was legit stumped and going OOB for 5 minutes straight on the first Gravity Modifier because I kept thinking I had to jump and do some other fancy tricks, where all along it was just to press forwards and fall into it. Only when I saw the second gravity modifier I realised what I was supposed to do.
- Not enough replayability reasoning to go for the Ultimate Time. I realised I'm missing an obvious shortcut which was easy to do, but to make the ending go better (using the last gravity modifier) was not something I planned on focusing on. IIRC UT was 19, and I had 22-24.
- No checkpoints. Even one after the wall-hit gem challenge was sufficient.
- Usage of signs. They always help to show the player where to go to next, but don't overdo them.
- Texturing: you're still a beginner and it's cool, but try and be more original on texturing and on being different. I've done that on TUFC, Slippery Steps [ice scenery] and Swivel [same-blue tex as level scenery] and got more positive feedback on those than on the levels themselves
- Don't make challenges be confusing or too hard. I was asked to play this level specifically because of that gravity modifier section because that person also got stuck there.
- Anything you can take from the pros/cons and make it better.