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file Endy's Levels

  • Endy
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20 Mar 2016 20:34 #31
NEW LEVEL!

FRAME has been released. View the top post to download it.


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21 Mar 2016 02:36 #32
UPDATE!

Frame's skybox wasn't working. I have included the skybox inside the .zip file. be sure to put the sky into data/skies.

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21 Mar 2016 08:53 #33
You used my skybox, how cute! But don't forget to credit me. ;)

In another note, the level looks pretty nice, and you have a sweet way to use curves. I applaud you for that. I'm just afraid of one thing:

Will RadiantVibe finish it under 4 seconds? :P

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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21 Mar 2016 22:19 #34
Could you please put up Frame as a .zip? Thanks :)

i have a flickr
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23 Mar 2016 00:26 #35
Yes.

www.mediafire.com/download/hyqayo14nhaj65o/FrameZip.zip

From now on, im on upload a zip and rar version of each level i make.

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23 Mar 2016 00:35 #36
Thank you again! DLing right now, can't wait to play it

i have a flickr

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23 Mar 2016 00:44 #37
I love all of your curvy curves of curviness.

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23 Mar 2016 01:13 #38

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29 Mar 2016 23:05 #39
Quick review of FRAME:
Nice level, speed part didn't played as intended but otherwise challenges worked. Level is fluid has good replayability added to it. :) Only issues I saw were too many TM's and OOB trigger was too small. I easily went past it when i used superspeed. It just made all checkpoint useless.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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30 Mar 2016 00:51 #40
My thoughts on the level are pretty much the same as what the guy who claims he's an empire (???) said, but I would like to add that the text in some of the help triggers seems a little too long, and it might be better to split them into multiple next time. The checkpoints also appear to be rotated incorrectly, aiming the camera in a random direction rather than onward.

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30 Mar 2016 06:01 #41

Weather wrote: My thoughts on the level are pretty much the same as what the guy who claims he's an empire (???) said,


Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
The following user(s) said Thank You: Lee, J@ckRB, Three, Ralph, Derpky, Nockess, Rock, Xedron

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29 May 2016 05:01 #42
It's been a while, and I built this little short level that can be beaten in under 30 seconds...

NEW LEVEL!


Lil' Blue! Download it now! [RAR] Download it now! [ZIP]






This is just a reminder I'm still here, and I'm working on an even bigger project ;)

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16 Jun 2016 01:25 - 16 Jun 2016 01:25 #43
hey guys!

here is a preview of my biggest level yet, challenger

Warning: Spoiler!


this is only a small portion of the first part!

more pics to come soon!
Last edit: 16 Jun 2016 01:25 by Endy.

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16 Jun 2016 03:38 #44
Looks challenging, I think I'm gonna have to force Jeff to play it.

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16 Jun 2016 04:13 - 16 Jun 2016 04:15 #45
Last edit: 16 Jun 2016 04:15 by Endy.

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17 Jun 2016 09:19 #46
Those challenges looks really stunning. I'm looking forward to all that stuff.

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17 Jun 2016 15:58 #47
Can you create a download of every mission, image (level picture and textures) and interior files for Season 1? I'm too lazy to download all of the levels one by one (but I guess I'll have to :P)
Also don't forget to add Lil' Blue to your Season 2 spoiler/folder thing. ;)

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17 Jun 2016 22:42 #48
just an update on season 2:

im going to delay challenger until the final level of season 2. im planning around to 5 of 6 levels, so challenger will be one of 2 numbers.

as for now, i am starting to work on the 4th level of season 2. (the other 3 being der eisentier, frame and lil' blue)

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18 Jun 2016 10:30 #49

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18 Jun 2016 11:09 #50
And something I'm looking forward!

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17 Sep 2016 22:46 - 17 Sep 2016 22:47 #51
Last edit: 17 Sep 2016 22:47 by Endy.

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18 Sep 2016 00:01 #52

Harambe wrote: im back


HARAMBE BACK FROM THE DEAD????? :P

That level looks very neat! Textures fit very well like all your other levels, and the level looks beautiful. Can't wait for it!

"cna you salt spalt the slevel salt of 6 year salt who ca salt the lsat" - nobody, 2017
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18 Sep 2016 07:49 #53
Blue Islands. Nice choice, and that clearly announces a great level.

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22 Sep 2016 02:00 - 22 Sep 2016 02:01 #54
Just letting you know that neither of the downloads here contain a .mis file. I think you may have accidentally included the teaser images instead of the mis/png itself.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
Last edit: 22 Sep 2016 02:01 by HiGuy. Reason: Teaser note

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22 Sep 2016 18:46 - 22 Sep 2016 20:38 #55
Last edit: 22 Sep 2016 20:38 by Endy.

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22 Sep 2016 20:25 #56
There's still no .mis in the ZIP version. The RAR version is fine though.

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22 Sep 2016 20:41 #57

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23 Sep 2016 19:28 #58
Very impressed. Perfect length, perfect difficulty, and good enough that I need go record. (lol)
Keep at 'em!

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24 Sep 2016 12:07 - 25 Sep 2016 15:03 #59
I just played the level, and I got a little bit confused due to the complexity of this map and to its lack of signs! But the way you built this level was pretty awesome.

Edit : Even when jumping on that moving tube, I can pass through quite easily. Avoid this kind of challenges next time, since it can be really risky for the player's nerves.

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Last edit: 25 Sep 2016 15:03 by Ralph.

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24 Sep 2016 15:02 #60
Try not to take any of this criticism personally; I just want to point out several things you could have done a little better (imo) for the next time you make a level. I only want to help!

Here, if you're supposed to use the bouncy to reach the ice platform, perhaps point it out because it's not immediately visible to the player.



The arrows on the wall across from the time travel (not visible in this picture) imply that you have to do a wall hit, which had me stuck for a while before I noticed the bouncy myself. If you don't notice the bouncy (like me), then this is an impossible jump to make. (and you miss a Gem too)

This issue is averted if you wanted the player to notice the bouncy when they hop back from grabbing the Gem, though you might have wanted to add an arrow sign or something that you can only see from the platform directly under the wall arrows.



The "Catch the Gem in midair!" help text I had no time to read before I had already missed the Gem, so you probably should have moved the help trigger a bit further away from said challenge to give more reaction time.

There's no warning for this fan, which led to a frustrating OOB. I would think even an MBG "Danger!" sign would be sufficient for this.



The tube near the end is just... why. It's easily the worst part of the level, because since it's an MO (when you really should have made it a moving platform) you have to be jumping constantly and uncontrollably, which, added to the fact that it doesn't give you any time to get out of it at the end, makes it incredibly frustrating. If you're supposed to be riding along the top of the tube, that should have been made clearer.

Anything else not mentioned here was pretty solid, this certainly was an interesting level. Keep it up.

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