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Each level creator is to have one thread where he posts all information pertaining to his levels.
Any other or extra threads will be deleted.
Endy's Levels
- Endy
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- Endy
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Frame's skybox wasn't working. I have included the skybox inside the .zip file. be sure to put the sky into data/skies.
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- Ralph
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In another note, the level looks pretty nice, and you have a sweet way to use curves. I applaud you for that. I'm just afraid of one thing:
Will RadiantVibe finish it under 4 seconds?
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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- elnathan
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i have a flickr
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- Endy
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www.mediafire.com/download/hyqayo14nhaj65o/FrameZip.zip
From now on, im on upload a zip and rar version of each level i make.
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- elnathan
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i have a flickr
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- NF
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- Weather
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- RDs.The-dts-guy
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- Blender pls
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Nice level, speed part didn't played as intended but otherwise challenges worked. Level is fluid has good replayability added to it. Only issues I saw were too many TM's and OOB trigger was too small. I easily went past it when i used superspeed. It just made all checkpoint useless.
Some guy that does DTS shapes and levels.
AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else
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- Weather
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- RDs.The-dts-guy
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Weather wrote: My thoughts on the level are pretty much the same as what the guy who claims he's an empire (???) said,
Some guy that does DTS shapes and levels.
AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else
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- Endy
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NEW LEVEL!
Lil' Blue! Download it now! [RAR] Download it now! [ZIP]
This is just a reminder I'm still here, and I'm working on an even bigger project
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- Endy
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here is a preview of my biggest level yet, challenger
this is only a small portion of the first part!
more pics to come soon!
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- Three
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Follow me on twitter at @threefolder
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- Endy
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- Ralph
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You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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- Nockess
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Also don't forget to add Lil' Blue to your Season 2 spoiler/folder thing.
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Custom Levels: marbleland.vaniverse.io/profile/53
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- Endy
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im going to delay challenger until the final level of season 2. im planning around to 5 of 6 levels, so challenger will be one of 2 numbers.
as for now, i am starting to work on the 4th level of season 2. (the other 3 being der eisentier, frame and lil' blue)
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- Endy
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- Ralph
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You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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- Endy
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- Xedron
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Harambe wrote: im back
HARAMBE BACK FROM THE DEAD?????
That level looks very neat! Textures fit very well like all your other levels, and the level looks beautiful. Can't wait for it!
"cna you salt spalt the slevel salt of 6 year salt who ca salt the lsat" - nobody, 2017
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- Ralph
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You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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- HiGuy
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- Endy
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- Three
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- Endy
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- Nockess
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Keep at 'em!
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- Ralph
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Edit : Even when jumping on that moving tube, I can pass through quite easily. Avoid this kind of challenges next time, since it can be really risky for the player's nerves.
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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- Three
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Here, if you're supposed to use the bouncy to reach the ice platform, perhaps point it out because it's not immediately visible to the player.
The arrows on the wall across from the time travel (not visible in this picture) imply that you have to do a wall hit, which had me stuck for a while before I noticed the bouncy myself. If you don't notice the bouncy (like me), then this is an impossible jump to make. (and you miss a Gem too)
This issue is averted if you wanted the player to notice the bouncy when they hop back from grabbing the Gem, though you might have wanted to add an arrow sign or something that you can only see from the platform directly under the wall arrows.
The "Catch the Gem in midair!" help text I had no time to read before I had already missed the Gem, so you probably should have moved the help trigger a bit further away from said challenge to give more reaction time.
There's no warning for this fan, which led to a frustrating OOB. I would think even an MBG "Danger!" sign would be sufficient for this.
The tube near the end is just... why. It's easily the worst part of the level, because since it's an MO (when you really should have made it a moving platform) you have to be jumping constantly and uncontrollably, which, added to the fact that it doesn't give you any time to get out of it at the end, makes it incredibly frustrating. If you're supposed to be riding along the top of the tube, that should have been made clearer.
Anything else not mentioned here was pretty solid, this certainly was an interesting level. Keep it up.
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