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file Mable Blast Platinum Screwed Up [FIRST 15 LEVELS]

  • Thegeniusyoshi
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20 Dec 2015 17:33 - 08 Jul 2018 16:08 #1
This mod (Well, it is more of a level pack.) is in the style of Marble Blast Screwed Up by main_gi. It does not add any new interiors, gui, powerups, textures, or codes. It only adds stuff in the levels to make them different. It is basically Marble Blast Screwed Up, but for Marble Blast Platinum.

I currently have not edited many par, platinum, or ultimate times yet, since I am VERY bad at speedrunning. I will need feedback so I can decide what those times should be.

Install Procedure:
1. Download the mod/level pack.
2. Copy and paste the missions folder into platinum/data.
3. Create a folder in platinum/data called "interiors".
4. Copy everything in the Interiors zip, and paste it in the folder you just made.
That's it.

Interiors required: www.dropbox.com/s/cojvmsilqdbwm1h/Interiors.zip?dl=0
Beginner Levels 1-15: www.mediafire.com/file/xtizt2bozc699x6/M...er_Download.zip/file
(Note: The other beginner levels are in there too, but only levels 1-15 are modified currently.)

Screenshots:
Level 1 (Lets Rotate!):
Warning: Spoiler!

Level 2 (Moving Jump Tutorial):
Warning: Spoiler!

Level 3 (Diamond Round-Down):
Warning: Spoiler!

Level 4 (Learn the Friction! You'll need it...):
Warning: Spoiler!

Level 5 (Movement Training Towers):
Warning: Spoiler!

Level 6 (Gravity Accuracy):
Warning: Spoiler!

Level 7 (Something is missing here...):
Warning: Spoiler!

Level 8 (Teleport Insanity):
Warning: Spoiler!

Level 9 (Busier Bee):
Warning: Spoiler!

Level 10 (Tilted Bouncy Floor):
Warning: Spoiler!

Level 11 (Bump Your Head Even Harder!):
Warning: Spoiler!

Level 12 (Where is the Finish?):
Warning: Spoiler!

Level 13 (Learn The Space Modifier):
Warning: Spoiler!

Level 14 (PQ TOO SOOn):
Warning: Spoiler!
Last edit: 08 Jul 2018 16:08 by Thegeniusyoshi.
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04 Jan 2016 20:29 #2
That would mean that if I was creating MBP, the ultimate time for the second level would be about 15 seconds, and the platinum time would be 20 seconds.

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11 Jan 2016 21:21 - 11 Jan 2016 21:35 #3
UPDATE

Levels 1, 2, 3, and 5 have been updated. Levels 6 and 7 have been temporarily removed until they are updated.
Last edit: 11 Jan 2016 21:35 by Thegeniusyoshi.

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24 Jan 2016 19:08 - 24 Jan 2016 19:08 #4
UPDATE

Levels 6 and 7 have been updated, and now all 10 of the first 10 beginner levels are finished and available for download. I am going to start working on the next 15 beginner levels next.
Last edit: 24 Jan 2016 19:08 by Thegeniusyoshi.
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13 Feb 2016 19:39 #5

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05 Mar 2016 16:10 #6
Quick Update:
This mod/level pack is not dead. I am just taking a temporary break from Marble Blast.

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17 Jun 2016 17:32 #7
UPDATE: Levels 11 and 12 are complete and available for download!

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05 Nov 2016 16:51 #8
UPDATE:
Level 13 is complete and available for download!

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  • eblu
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23 Nov 2016 01:33 #9
yo! this is a pretty neat idea and all but there's a few things going against this one:

1. this would be more suited to a level pack than an actual mod pack since you're just changing the levels around a bit.
2. IIRC you need permission from the creators of MBP to do this, since you're modifying MBP files, even if you aren't redistributing the executable itself.

sorry if this counts as backseat modding but i just wanted to be polite instead of mashing the report button and yelling "OGM MR GENIUS HERE IS BREAKIN THA RULZ??????"

anyway, keep going! you've got this if you managed to convert hundreds of CLA levels to work with gem hunt

IsraeliRD wrote: The...

come discord brah: eblu#8048
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23 Nov 2016 18:18 #10
Sorry. This is a level pack, it's just in the mods section. It is inspired by MBSU, which is also a level pack in the mods section.

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27 Nov 2016 23:18 #11
if it's a level pack, it should probably go in custom levels , not the mods section

IsraeliRD wrote: The...

come discord brah: eblu#8048

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  • HiGuy
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27 Nov 2016 23:29 #12
Got you covered on that.

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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28 Nov 2016 20:28 #13

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28 Nov 2016 21:44 #14
Attachments:
The following user(s) said Thank You: Lee, Three, Ralph, Nockess, Robert, Thegeniusyoshi, Xedron, eblu

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07 Apr 2017 18:23 #15

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07 Apr 2017 18:53 - 07 Apr 2017 19:26 #16
Well I'll grab a chair and sit down in it while you tell us your good and bad news. We'd like to know what you have to say. ;)

Call me Chris!

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Custom Levels: marbleland.vaniverse.io/profile/53
Last edit: 07 Apr 2017 19:26 by Nockess.

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07 Apr 2017 18:54 #17
Good news:
I finished making every MBPSU beginner and intermediate level.
Bad news:
I'm currently unable to upload the levels or post any screenshots of them.

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  • RDs.The-dts-guy
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12 Apr 2017 06:22 - 12 Apr 2017 06:45 #18
So I'm not gonna be talking through flowers here so harsh criticism incoming.
Playing these levels felt like watching modern art, sometimes it's not terrible but most of the time it ends up taking whats good and turning it into odd mess and eyesore to the watchers.
kind like this
Some have good ideas, others felt like:'' I have interior, I have physmod, Oh, lets make some odd confusing mess.''
Some of that odd confusing mess was fun to play, others where so cheap that I was constantly looking for reason to exit the level, the whole level just felt filled with forced ideas and challenges. Maybe something is wrong with presentation, maybe i'm just not seeing art in art.

For instance LTR was odd, gameplay was sortof there but roation seemed completely unplanned at all. Maybe it's a happy little accident that i still found some enjoyment from that level, at the same time however it felt like test map for physmod.

Learning to Friction and diamond roundup had some consistency. Platforms felt a smudge too small for my liking, but ideas where there and same goes for gameplay, you tried something new and I loved it.

Movement training was interesting approach to age old level. Pretty neat.

Gravity accuracy and somethings missing here I never finish, GA i closed pretty fast, I can't remember what was wrong with SMH.

Don't recall what teleport madness was about.

Bussier bee was pretty neat, liked the concept and execution was nice too.

Learn the bouncy floor. It has floor, it's bouncy, it's slanted, what else i can say about it.

Bump your head even harder. Liked the optical ilussion, failed to see any unique new approach to that level.

Where is the finish? Ehh i was kinda hoping stretching dif's to abnormal sizes was an old meme but here it is again, not a terrible idea, however i expected something more.

Learn the space modifier: DAMN SON that is a good idea and concept but the challenges at the end of tp where too harsh, To get out of bouncy box you have to do this flinging things that is hard to get accurate.

Overall the more levels you have made the more creative youve been getting, comparing to LTR the last level was representative of how this series shouldve looked like. Just ease on the extreme difficulty.
Looking forward for more.
-RDs

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
Last edit: 12 Apr 2017 06:45 by RDs.The-dts-guy.
The following user(s) said Thank You: Ralph, Nockess, Thegeniusyoshi, Xedron

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10 Jun 2017 15:08 - 10 Jun 2017 15:09 #19
I'm extremely sorry for not being here lately.
Thank you everyone for the feedback.
I'll continue working on the levels again immediately.
It's summer break now, so hopefully I'll be able to upload all the beginner levels before the end of August.
I'm still not able to upload screenshots again, though.
Last edit: 10 Jun 2017 15:09 by Thegeniusyoshi.

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19 Jul 2017 17:57 #20
UPDATE: Level 14 is complete and available for download!

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05 Jul 2018 16:23 #21
UPDATE: Level 15 is complete and available for download!

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