20 Dec 2015 17:33 - 08 Jul 2018 16:08#1by Thegeniusyoshi
Thegeniusyoshi created the topic: Mable Blast Platinum Screwed Up [FIRST 15 LEVELS]
This mod (Well, it is more of a level pack.) is in the style of Marble Blast Screwed Up by main_gi. It does not add any new interiors, gui, powerups, textures, or codes. It only adds stuff in the levels to make them different. It is basically Marble Blast Screwed Up, but for Marble Blast Platinum.
I currently have not edited many par, platinum, or ultimate times yet, since I am VERY bad at speedrunning. I will need feedback so I can decide what those times should be.
1. Download the mod/level pack.
2. Copy and paste the missions folder into platinum/data.
3. Create a folder in platinum/data called "interiors".
4. Copy everything in the Interiors zip, and paste it in the folder you just made.
eblu replied the topic: Mable Blast Platinum Screwed Up [FIRST 13 LEVELS]
yo! this is a pretty neat idea and all but there's a few things going against this one:
1. this would be more suited to a level pack than an actual mod pack since you're just changing the levels around a bit. 2. IIRC you need permission from the creators of MBP to do this, since you're modifying MBP files, even if you aren't redistributing the executable itself.
sorry if this counts as backseat modding but i just wanted to be polite instead of mashing the report button and yelling "OGM MR GENIUS HERE IS BREAKIN THA RULZ??????"
anyway, keep going! you've got this if you managed to convert hundreds of CLA levels to work with gem hunt
IsraeliRD wrote: The...
come discord brah: eblu#8048
The following user(s) said Thank You: Thegeniusyoshi
RDs.The-dts-guy replied the topic: Mable Blast Platinum Screwed Up [FIRST 13 LEVELS]
So I'm not gonna be talking through flowers here so harsh criticism incoming.
Playing these levels felt like watching modern art, sometimes it's not terrible but most of the time it ends up taking whats good and turning it into odd mess and eyesore to the watchers.
kind like this
Some have good ideas, others felt like:'' I have interior, I have physmod, Oh, lets make some odd confusing mess.''
Some of that odd confusing mess was fun to play, others where so cheap that I was constantly looking for reason to exit the level, the whole level just felt filled with forced ideas and challenges. Maybe something is wrong with presentation, maybe i'm just not seeing art in art.
For instance LTR was odd, gameplay was sortof there but roation seemed completely unplanned at all. Maybe it's a happy little accident that i still found some enjoyment from that level, at the same time however it felt like test map for physmod.
Learning to Friction and diamond roundup had some consistency. Platforms felt a smudge too small for my liking, but ideas where there and same goes for gameplay, you tried something new and I loved it.
Movement training was interesting approach to age old level. Pretty neat.
Gravity accuracy and somethings missing here I never finish, GA i closed pretty fast, I can't remember what was wrong with SMH.
Don't recall what teleport madness was about.
Bussier bee was pretty neat, liked the concept and execution was nice too.
Learn the bouncy floor. It has floor, it's bouncy, it's slanted, what else i can say about it.
Bump your head even harder. Liked the optical ilussion, failed to see any unique new approach to that level.
Where is the finish? Ehh i was kinda hoping stretching dif's to abnormal sizes was an old meme but here it is again, not a terrible idea, however i expected something more.
Learn the space modifier: DAMN SON that is a good idea and concept but the challenges at the end of tp where too harsh, To get out of bouncy box you have to do this flinging things that is hard to get accurate.
Overall the more levels you have made the more creative youve been getting, comparing to LTR the last level was representative of how this series shouldve looked like. Just ease on the extreme difficulty.
Looking forward for more.
Some guy that does DTS shapes and levels.
AWESOME timeHINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else
Last Edit: 12 Apr 2017 06:45 by RDs.The-dts-guy.
The following user(s) said Thank You: Ralph, Nockess, Thegeniusyoshi, Xedron
10 Jun 2017 15:08 - 10 Jun 2017 15:09#19by Thegeniusyoshi
Thegeniusyoshi replied the topic: Mable Blast Platinum Screwed Up [FIRST 13 LEVELS]
I'm extremely sorry for not being here lately.
Thank you everyone for the feedback.
I'll continue working on the levels again immediately.
It's summer break now, so hopefully I'll be able to upload all the beginner levels before the end of August.
I'm still not able to upload screenshots again, though.