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04 Aug 2018 18:35 #31
by Connie
New level! Check it out in the forst post!
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20 Aug 2018 09:50 #32
by Connie
New level , check it in the first post!
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31 Aug 2018 09:23 #33
by Connie
I have uploaded my hardest (?) level!
Try and beat it!
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29 Sep 2018 20:59 - 29 Sep 2018 21:14 #35
by Weather
I don't know if you appreciate level reviews, but here are my thoughts.
1 Year of Alexnico Levels!
Nothing all that interesting. I think there should be a super jump in the area below the cube-shaped platform with the pads on it. Either that or the lower bound should be just below the top of the cube, so falling down there sends you out of bounds. Same with the area connected to the cube-shaped platform with four gravity modifiers. Or, better yet, put something interesting on those big empty surfaces.
The Plank of Doom!
Pretty good, aside from the annoying white fans. I skipped them on the way back using a nuke.
I like how the Easter egg has its own part.
Where are the bounds triggers in these two levels? :p
Whirlobat
The use of triggers here is nice, however I think "gravity well" triggers are designed for smooth transitions like the one near the beginning of Training Wheels and would therefore work better for the gravity changing on curves.
It wasn't clear to me where the player is supposed to go after falling through the square tube. There are multiple opprotunities for clarifications.
The bit with the gyrocopter looks frustrating, but is actually designed very well. I wish the level had more parts like this.
The level got less interesting when it was reduced to a bunch of jumping. Using power ups in combination with gravity-changing hoops would be better. It looks like it's easy to fall off near the end where the last super jump is, which would cause the player to have to go through all that jumping again.
Edit: There's absolutely no indication where the teleport trigger to the Easter egg is, which I think is a bad thing. The destination is also just out of bounds, so I'm not sure it's even possible to get the egg. Since the secret area is just a blank platform, I think it would be better if the egg was simply put where the teleport trigger would be.
Anyway, this level is my favorite out of the three reviewed here. You've done well in making your probably last LE level a good one.
Where's all the decoration?
Last edit: 29 Sep 2018 21:14 by Weather.
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16 Dec 2018 18:21 #36
by Connie
new level hype!
a new kaizo level will come up on 25th of december
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19 Dec 2018 22:03 #38
by CylinderKnot
You really should upload previews of your levels. Everyone would like to see what they're downloading.
Signature
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26 Dec 2018 23:24 #39
by Connie
Realised that the level was missing an end pad (thx endy for telling me ily)
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03 Jan 2019 11:10 #40
by Connie
I am finally back from the dead with a new Kaizo level! Enjoy!
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19 Jan 2019 19:58 #41
by Connie
New Year, New Generation of levels! Check out my first 2019 Non-LE level !
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19 Jan 2019 21:17 #42
by Nathan125
Just played The Slow Pink Climb and it's not a bad level to say this least, however when I didn't see any gold time, platinum, or ultimate time I somewhat worried, but over all it was rather good
<---- Heres my video on said level.
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20 Jan 2019 00:06 - 20 Jan 2019 00:07 #44
by eNetro
Awesome Hint:
Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!
Last edit: 20 Jan 2019 00:07 by eNetro.
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25 Jan 2019 15:06 #45
by Connie
Second try at a Constructor level! Hope you enjoy it!
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24 Mar 2019 09:22 #46
by Connie
New level! Enjoy! This is also the first PQ themed level i have posted in this New Generation of levels
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30 Mar 2019 08:24 #47
by Connie
new level released enjoy and screw up that clock
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26 Jul 2019 14:10 #50
by Connie
keeping my 1 level per month routine, today i bring you something cool i guess
enjoy
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24 Oct 2020 17:33 #51
by Connie
After a long time of inactivity in the Level Building scene, i have come to you with an LE level showcasing an interesting concept that popped in my head, enjoy!
Check the first post for the download link!
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03 Nov 2020 19:45 #52
by MarblesBlasted
alex is there anyway for you to fix some of your download links? some of the levels seem cool from videos but the links dont work. please fix them!
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05 Nov 2020 18:16 #53
by Marblemaster1
Overall, Platform Mess is a cool level! It's a fresh take on the usual platforming levels, and I enjoyed figuring out which parts of the platform movement to time my jumps to hit. One thing that frustrated me, though, is how the marble can easily get stuck inside the moving platforms; I understand that this was unavoidable, but it was still annoying.
QuArK is still a good map editor
You know what's boring? Opaque marble skins. You know what's not?
Glass Marbles!
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05 Jan 2021 21:28 #54
by Connie
2 New levels and my older levels are back, check it out in the first post!
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07 Jan 2021 20:27 #55
by Connie
First PQ level of 2021, I think, check it out in the first post!
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08 Jan 2021 06:28 #56
by Ignas
Cool, great levels, and they tend to have unique mechanics that make the gameplay creative and fun. It's just a shame that a bunch of the older levels don't have set PT/UTs. In anycase, looking out for more Alexi levels!
"Forfeit the game before somebody else takes you out of the frame and puts your name to shame. Cover up your face, you can't run the race - the pace is too fast, you just won't last."
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09 Jan 2021 17:53 #57
by Connie
Probably my last PhysMod trigger idea concept level thingy, check it out in the first post!
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14 Jan 2021 18:57 #58
by Connie
I have pushed out yet another level, tried to do something a bit more harder this time!
Check it out in the first post!
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01 Feb 2021 15:11 #59
by Connie
have done a new thing, check it out in the first post!
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04 Feb 2021 17:04 #60
by Connie
Here comes my first (and probably last) MBU level! Check it out in the first post!
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