I don't know if you appreciate level reviews, but here are my thoughts.
1 Year of Alexnico Levels!
Nothing all that interesting. I think there should be a super jump in the area below the cube-shaped platform with the pads on it. Either that or the lower bound should be just below the top of the cube, so falling down there sends you out of bounds. Same with the area connected to the cube-shaped platform with four gravity modifiers. Or, better yet, put something interesting on those big empty surfaces.
The Plank of Doom!
Pretty good, aside from the annoying white fans. I skipped them on the way back using a nuke.
I like how the Easter egg has its own part.
Where are the bounds triggers in these two levels? :p
The use of triggers here is nice, however I think "gravity well" triggers are designed for smooth transitions like the one near the beginning of Training Wheels and would therefore work better for the gravity changing on curves.
It wasn't clear to me where the player is supposed to go after falling through the square tube. There are multiple opprotunities for clarifications.
The bit with the gyrocopter looks frustrating, but is actually designed very well. I wish the level had more parts like this.
The level got less interesting when it was reduced to a bunch of jumping. Using power ups in combination with gravity-changing hoops would be better. It looks like it's easy to fall off near the end where the last super jump is, which would cause the player to have to go through all that jumping again.
Edit: There's absolutely no indication where the teleport trigger to the Easter egg is, which I think is a bad thing. The destination is also just out of bounds, so I'm not sure it's even possible to get the egg. Since the secret area is just a blank platform, I think it would be better if the egg was simply put where the teleport trigger would be.
Anyway, this level is my favorite out of the three reviewed here. You've done well in making your probably last LE level a good one. Where's all the decoration?
After a long time of inactivity in the Level Building scene, i have come to you with an LE level showcasing an interesting concept that popped in my head, enjoy!
Check the first post for the download link!
Overall, Platform Mess is a cool level! It's a fresh take on the usual platforming levels, and I enjoyed figuring out which parts of the platform movement to time my jumps to hit. One thing that frustrated me, though, is how the marble can easily get stuck inside the moving platforms; I understand that this was unavoidable, but it was still annoying.
QuArK is still a good map editor
You know what's boring? Opaque marble skins. You know what's not?
Cool, great levels, and they tend to have unique mechanics that make the gameplay creative and fun. It's just a shame that a bunch of the older levels don't have set PT/UTs. In anycase, looking out for more Alexi levels!
"Forfeit the game before somebody else takes you out of the frame and puts your name to shame. Cover up your face, you can't run the race - the pace is too fast, you just won't last."