Hi, I'm working on a romhack for a different game with some custom maps, and I want to use a few levels from the vanilla version of this game for it. However, I do not know how to get the map files into a format that is supported by blender. I believe the map files for this game are in a ".dif" format, which obviously is not compatible with blender.
Does anyone know a method in which I can convert the files to a format supported by blender (.obj, .dae, ect.), or does already have access to the map files before they were converted to .dif? Any help would be appreciated!