file Custom Multiplayer Textures

  • elnathan
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23 Feb 2014 21:52 #1 by elnathan
Custom Multiplayer Textures was created by elnathan
I want to make a multiplayer style texture with the custom mbu_neutral textures (specifically #11)
I was wondering what percentage you shaded the dark ones darker and the light ones lighter.
Thanks!

i have a flickr

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  • HiGuy
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24 Feb 2014 01:24 #2 by HiGuy
Replied by HiGuy on topic Custom Multiplayer Textures
From what I can see in my PSD files, the dark tiles are 25% darker (photoshop brightness/contrast filter -25%), and the light tiles are 25% lighter.
Reference PSD (with MBU textures): cl.ly/3Z3M3l1S0K1i

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
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24 Feb 2014 15:37 - 24 Feb 2014 15:57 #3 by elnathan
Replied by elnathan on topic Custom Multiplayer Textures
Thank you so much!!!!!!!
(mbu_neutral6_random_2 is the best thing ever!)

I also will get right on with making my own random textures :D
I just finished a level that needs them and it will make it much better to look at and play.

I might make my own random texture for mbu_grid_green1 as well since I'm at it!

Edit: ummm.... I was making a texture of the aqua coloured texture, but there's already an orange one with the same name. I think you people should change the orange name to mbu_neutrel_12 so that a lot of custom levels are not messed up by that! thanks

i have a flickr
Last edit: 24 Feb 2014 15:57 by elnathan.

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25 Feb 2014 15:37 #4 by elnathan
Replied by elnathan on topic Custom Multiplayer Textures
Thanks a bunch load!

Tadaaa!!!! :

File Attachment:

*doesn't want to place gems*

I renamed the random texture mbu_nuetrel11_aqua_random, so now it doesn't conflict with the orange one.

i have a flickr

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