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BlastedMarble's Level Building Topic
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Complex Speedrun
I like the combination of red and green textures used in this level. However, I don't understand why it's called "Complex Speedrun". In my opinion, that name does not fit the level, as it looks neither complex nor speedy. It appears to be a simple and small level, which does not really allow players to go particularly fast. I think you need to find another name for it.
As Matan said in his post, the level requires more Super Jumps. With the current scarcity of them, it looks like it would only play well in a 1v1 match, and even then, it wouldn't hurt to have more of them.
I also think you could make the level a bit bigger and make it a bit more diverse, as even for 1v1 matches, it does not look like it will offer much in terms of replayability. Although I understand you might want to keep the level simple, I think it might currently be a bit too simple.
Omega Territory
This level's overall layout needs to be improved, as there is a lack of connectivity between the level's different sections, due to the way its interior is constructed and due to its apparent low amount of power-ups. It is too spread out and there are not enough ways to move across it. I would suggest either making it more compact or keeping it the same size but adding more ways to traverse it, by creating new paths and placing more power-ups. I think this level could possibly be quite decent if you fixed those issues.
Meridian
The upper section of the level (beyond the rug wall and rug ramp) looks interesting, but you need to add more ways to access it, especially due to the fact that it is elevated from the rest of the level. Instead of simply having a rug wall and a rug ramp as the ways to enter it, maybe you could create an "intermediary" section between the upper and lower sections of the level to connect them both, while at the same time adding multiple alternative pathways that do not require passing through this middle section, or maybe simply adding more power-ups to get to the upper section.
Maze of Misery
"Misery" is a fitting word for this level, as the narrow pathways and the lack of any floor under them look like they could make playing this level in multiplayer quite frustrating. Humor aside, you either need to make the paths wider, or add something under them to act as a "safeguard" so that the level is not too difficult to play, or a combination of the two. Nevertheless, nice job on the curves in this level, they look great and give the level a "smooth" look.
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- elnathan
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I think that in-game I'll prefer the levels with wider paths, and the ones arranged so that if I fall off of one part of the map I'll have a chance to land on another. You could probably do this with a little bit of scenery (pillars) to bounce off of and back onto the map.
Also, the layout for most of the level in Omega Territory and Meridian is very good, just a few places that go off from the level aren't the best.
i have a flickr
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- Blasted
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As for the MP levels, Omega Territory has been done. The other three are cancelled until further notice.
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- Kalle29
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Seconding Kalle, I think that magnets are worse than tightropes, and for that matter, worse than anything ielse in the game (yes, even Carcaddy's). They can be a nuisance in some levels if they're not used properly, and they sound...awful.Kalle29 wrote: Not trying to be a buzzkill, mate, but magnets are worse than tightropes.
Blasted, I will give you this that you don't really see magnets in levels anymore. No matter how annoying they can be, I think it would be nice to play a new level with magnets in it. I say go ahead and make a level based off your idea. Hopefully it'll be a fun level.
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- IsraeliRD
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BlastedMarble wrote:
Xedron wrote: because not everybody loves insanely hard tightrope challenges
I said the level would focus heavily on magnets, not tightropes.
A larger number, which is larger than what one actually hopes that number actually is, of this community doesn't actually read posts or messages even when directed at them. I learned it a few years back. Stopped trying to fight it because it gets worse on its own.
Threefolder wrote: To be perfectly fair, anything in the game can become annoying if done poorly. Go ahead with this idea, can't wait to see what happens.
Correct. I've actually seen over the past few years levels involving magnets that those challenges were actually fun. Takes a bit of thinking outside the box, but quite doable.
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- Blasted
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I already have lots of ideas for multiplayer levels. One of them is a construction theme. The level will be called "Unfinished Skyscraper". It may take a few months to build (maybe less) because of school and rebuilding it to work on the quality. The level will have rotating objects if I can ever find a tutorial on that.
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BlastedMarble wrote: The level will have rotating objects if I can ever find a tutorial on that.
marbleblast.com/index.php/forum/mb-level...ting-a-moving-object
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- Blasted
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On a further note, updates to levels posted on this topic will be on my twitter. Link to it is below and the front page of my topic.
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I was going to add the half pipe and quarter pipe I made into the level, but because of the bugs I may not add them.
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Scenery will be added to make the level less bland. They are separate interiors.
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You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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Aside from that, I'd like to work on the SNES Battle Course pack. They will be bigger than the GBA Battle Courses and have slightly longer time limits. I will probably dabble between those and "Tri-Bowl".
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Sorry, but I think I have to cancel Tri-Bowl. Making this map without the constructor camera may not be possible. Besides, I might not be the best level builder to pull this off. I might have to be like other great level builders and make levels as phenomenal as theirs. Thats why I need to practice improving my level skills in order for me to make PQ levels.
I'll be making simpler levels but they won't be original. I might not be the best level builder the community has been looking for.
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Also, what do you mean by constructor camera?
By the way, I've noticed that two rotating interiors (at least I think they rotate) aren't included in your Unfinished Skyscraper download. They're supposed to appear in the yellow area.
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Make sure to backup albums.db when you do.
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- Blasted
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However, even without the camera, I can still make levels big or small. I already have a very simple one in the making.
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