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Importing Interiors to Constructor
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You can make .map files which you can convert to interiors but not vice versa.
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- Enigma
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You can make .map files which you can convert to interiors but not vice versa.
Thanks Matan! Quick question though: what folder do I put the converted files in Constructor? Also, where can I get the Map2Dif download (Mac, but idk whether there's a difference between the PC or Mac versions, if they exist).
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- Enigma
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Thanks. BTW, did you make that page about MBMap2Dif on the wiki? Is there a Mac version though? I really don't like going around with flash drives between my Mac and PC.
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Thanks Jeff, I needed that too. Again though, I need a Dif2Map thing (Mac) or at least a PC link, if Dif2Map even exists.
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- Enigma
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.dif files (interiors) are the end product. You can make .map files which you can convert to interiors but not vice versa.
Now the only thing I need to know is how to make .map files for MBG interiors, and I'll be fine.
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Sept 21, 2013, 7:26am, admin wrote:
.dif files (interiors) are the end product. You can make .map files which you can convert to interiors but not vice versa.
Now the only thing I need to know is how to make .map files for MBG interiors, and I'll be fine.
What do you mean? You can make map files for MBG or MBP just depending on textures. If you mean remaking the map files for the MBG levels themselves, that's pretty much impossible.
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What do you mean? You can make map files for MBG or MBP just depending on textures. If you mean remaking the map files for the MBG levels themselves, that's pretty much impossible.
Yes, the textures. I have no idea how to make/work on .map files at all.
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Sept 22, 2013, 6:36pm, conor wrote:
What do you mean? You can make map files for MBG or MBP just depending on textures. If you mean remaking the map files for the MBG levels themselves, that's pretty much impossible.
Yes, the textures. I have no idea how to make/work on .map files at all.
Well you said you have constructor, so use that.
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Sept 22, 2013, 6:47pm, lcf wrote:
Yes, the textures. I have no idea how to make/work on .map files at all.
Well you said you have constructor, so use that.
Sorry, I said that wrong. What I meant was that I have no idea how to start on interiors in Constructor. Like how to make a basic cube like in Pf's post in the complete guide to creating custom levels.
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Okay, thanks! To make it an interior I have to put the interior texture into the textures folder with the pink NULL file, right? Also: how to I add trim?
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to add trim:
Sept 23, 2013, 2:01pm, jeff wrote:you click the cube button, drag, and click the cube button.
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to add trim:
Sept 23, 2013, 2:01pm, jeff wrote:you click the cube button, drag, and click the cube button.
Okay, thanks. A lot easier than I expected! I my level converts... Also, to add the .dts shapes, how do I save my level to .mis format (with the interiors put together and the shapes everywhere)?
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Sept 23, 2013, 3:46pm, jeff wrote:u can choose any folder
to add trim:
Okay, thanks. A lot easier than I expected! I my level converts... Also, to add the .dts shapes, how do I save my level to .mis format (with the interiors put together and the shapes everywhere)?
-________-
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Sept 23, 2013, 3:50pm, lcf wrote:
Okay, thanks. A lot easier than I expected! I my level converts... Also, to add the .dts shapes, how do I save my level to .mis format (with the interiors put together and the shapes everywhere)?
-________-
lol... I know that .dts shapes can't be in interior files... I've been phrasing things terribly. I'm kind of in a fret right now and I'm not putting my mind to things today.
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marbleblast.com/index.cgi?board=ga&action=display&thread=6266
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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marbleblast.com/index.cgi?board=ga&action=display&thread=6266
Okay. Thanks for the link Matan.
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