file Importing Interiors to Constructor

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21 Sep 2013 00:28 #1 by Enigma
Importing Interiors to Constructor was created by Enigma
I've recently started to use Constructor, but I haven't found out how to import interiors from Marble Blast into it, I just have all the shapes. (I have Torque Constructor 1.0.3., Mac OSX, Snow Leopard).

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21 Sep 2013 12:27 #2 by Ralph
Replied by Ralph on topic Importing Interiors to Constructor
If you already converted your maps, import them in marble/data/interiors. On Mac, I don't know.

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21 Sep 2013 14:26 #3 by IsraeliRD
Replied by IsraeliRD on topic Importing Interiors to Constructor
He's asking about importing interiors from MB to Constructor. That's not possible as .dif files (interiors) are the end product.

You can make .map files which you can convert to interiors but not vice versa.

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21 Sep 2013 14:28 #4 by Ralph
Replied by Ralph on topic Importing Interiors to Constructor
Oh, okay! Sorry Matan.

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21 Sep 2013 16:39 #5 by Enigma
Replied by Enigma on topic Importing Interiors to Constructor
Sept 21, 2013, 7:26am, admin wrote:He's asking about importing interiors from MB to Constructor. That's not possible as .dif files (interiors) are the end product.

You can make .map files which you can convert to interiors but not vice versa.

Thanks Matan! Quick question though: what folder do I put the converted files in Constructor? Also, where can I get the Map2Dif download (Mac, but idk whether there's a difference between the PC or Mac versions, if they exist).

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21 Sep 2013 17:40 #6 by Ralph
Replied by Ralph on topic Importing Interiors to Constructor
Go on philsempire.com and go to the downloads. It's the last link of the list.

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21 Sep 2013 17:48 #7 by Enigma
Replied by Enigma on topic Importing Interiors to Constructor
Sept 21, 2013, 10:40am, ralphiboy27 wrote:Go on philsempire.com and go to the downloads. It's the last link of the list.
Thanks. BTW, did you make that page about MBMap2Dif on the wiki? Is there a Mac version though? I really don't like going around with flash drives between my Mac and PC.

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21 Sep 2013 18:02 #8 by Jeff
Replied by Jeff on topic Importing Interiors to Constructor
There is a mac version of Map2Dif+MBG made by HiGuy.

Click meeeeeeeeee

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21 Sep 2013 18:22 #9 by Enigma
Replied by Enigma on topic Importing Interiors to Constructor
Sept 21, 2013, 11:02am, jeff wrote:There is a mac version of Map2Dif+MBG made by HiGuy.

Click meeeeeeeeee
Thanks Jeff, I needed that too. Again though, I need a Dif2Map thing (Mac) or at least a PC link, if Dif2Map even exists.

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21 Sep 2013 18:24 #10 by Jeff
Replied by Jeff on topic Importing Interiors to Constructor
It does not. Dif is the torque compiled version of a map.

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21 Sep 2013 21:24 #11 by Trace
Replied by Trace on topic Importing Interiors to Constructor
There is no reason for such a utility anyway, as you shouldn't be modifying other people's maps without permission.

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21 Sep 2013 21:31 #12 by Enigma
Replied by Enigma on topic Importing Interiors to Constructor
Sept 21, 2013, 7:26am, admin wrote:
.dif files (interiors) are the end product. You can make .map files which you can convert to interiors but not vice versa.
Now the only thing I need to know is how to make .map files for MBG interiors, and I'll be fine.

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23 Sep 2013 01:36 #13 by Trace
Replied by Trace on topic Importing Interiors to Constructor
Sept 21, 2013, 2:31pm, lcf wrote:
Sept 21, 2013, 7:26am, admin wrote:
.dif files (interiors) are the end product. You can make .map files which you can convert to interiors but not vice versa.
Now the only thing I need to know is how to make .map files for MBG interiors, and I'll be fine.

What do you mean? You can make map files for MBG or MBP just depending on textures. If you mean remaking the map files for the MBG levels themselves, that's pretty much impossible.

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23 Sep 2013 01:47 #14 by Enigma
Replied by Enigma on topic Importing Interiors to Constructor
Sept 22, 2013, 6:36pm, conor wrote:
What do you mean? You can make map files for MBG or MBP just depending on textures. If you mean remaking the map files for the MBG levels themselves, that's pretty much impossible.
Yes, the textures. I have no idea how to make/work on .map files at all.

A journey of ten thousand miles begins with a single... Er... Call to a travel agent.

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23 Sep 2013 08:36 #15 by Trace
Replied by Trace on topic Importing Interiors to Constructor
Sept 22, 2013, 6:47pm, lcf wrote:
Sept 22, 2013, 6:36pm, conor wrote:
What do you mean? You can make map files for MBG or MBP just depending on textures. If you mean remaking the map files for the MBG levels themselves, that's pretty much impossible.
Yes, the textures. I have no idea how to make/work on .map files at all.

Well you said you have constructor, so use that.

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23 Sep 2013 14:30 #16 by Enigma
Replied by Enigma on topic Importing Interiors to Constructor
Sept 23, 2013, 1:36am, conor wrote:
Sept 22, 2013, 6:47pm, lcf wrote:
Yes, the textures. I have no idea how to make/work on .map files at all.

Well you said you have constructor, so use that.
Sorry, I said that wrong. What I meant was that I have no idea how to start on interiors in Constructor. Like how to make a basic cube like in Pf's post in the complete guide to creating custom levels.

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23 Sep 2013 21:01 #17 by Jeff
Replied by Jeff on topic Importing Interiors to Constructor
you click the cube button, drag, and click the cube button.

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23 Sep 2013 22:36 #18 by Enigma
Replied by Enigma on topic Importing Interiors to Constructor
Sept 23, 2013, 2:01pm, jeff wrote:you click the cube button, drag, and click the cube button.
Okay, thanks! To make it an interior I have to put the interior texture into the textures folder with the pink NULL file, right? Also: how to I add trim?

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23 Sep 2013 22:46 #19 by Jeff
Replied by Jeff on topic Importing Interiors to Constructor
u can choose any folder

to add trim:


Sept 23, 2013, 2:01pm, jeff wrote:you click the cube button, drag, and click the cube button.

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23 Sep 2013 22:50 #20 by Enigma
Replied by Enigma on topic Importing Interiors to Constructor
Sept 23, 2013, 3:46pm, jeff wrote:u can choose any folder

to add trim:


Sept 23, 2013, 2:01pm, jeff wrote:you click the cube button, drag, and click the cube button.
Okay, thanks. A lot easier than I expected! I my level converts... Also, to add the .dts shapes, how do I save my level to .mis format (with the interiors put together and the shapes everywhere)?

A journey of ten thousand miles begins with a single... Er... Call to a travel agent.

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24 Sep 2013 00:15 #21 by Trace
Replied by Trace on topic Importing Interiors to Constructor
Sept 23, 2013, 3:50pm, lcf wrote:
Sept 23, 2013, 3:46pm, jeff wrote:u can choose any folder

to add trim:


Okay, thanks. A lot easier than I expected! I my level converts... Also, to add the .dts shapes, how do I save my level to .mis format (with the interiors put together and the shapes everywhere)?

-________-

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24 Sep 2013 00:17 #22 by Enigma
Replied by Enigma on topic Importing Interiors to Constructor
Sept 23, 2013, 5:15pm, conor wrote:
Sept 23, 2013, 3:50pm, lcf wrote:
Okay, thanks. A lot easier than I expected! I my level converts... Also, to add the .dts shapes, how do I save my level to .mis format (with the interiors put together and the shapes everywhere)?

-________-
lol... I know that .dts shapes can't be in interior files... I've been phrasing things terribly. I'm kind of in a fret right now and I'm not putting my mind to things today.

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24 Sep 2013 01:35 #23 by IsraeliRD
Replied by IsraeliRD on topic Importing Interiors to Constructor
I'm going to link you to our announcement thread, the resources guide, which was created with the purpose of answering the very questions you're asking.

marbleblast.com/index.cgi?board=ga&action=display&thread=6266

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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24 Sep 2013 01:45 #24 by Enigma
Replied by Enigma on topic Importing Interiors to Constructor
Sept 23, 2013, 6:35pm, admin wrote:I'm going to link you to our announcement thread, the resources guide, which was created with the purpose of answering the very questions you're asking.

marbleblast.com/index.cgi?board=ga&action=display&thread=6266
Okay. Thanks for the link Matan.

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