Stage one: Planning
Stage 2: Started building.
Stage 3: Progress building.
Stage 4: Finished map
Stage 5: Sent to testers
Stage 6: Cleaning up, preparing for release.
Stage 7: RELEASED.
*[STAGE 2]Some noobs level, similar to the noobs island levels, I'll try to make it as fun, I hope I can.
*A nuke ultra course.
*Some treehouse level.
*A worlds level in which you traveled to different themed worlds.
*A morph II, this would be very long, and instead of hollowing out the bottom for an ee, I'd hollow out the bottom as parts of the level. I'd also spare everyone and add checkpoints.
*A VERY long mbg adventure style level in which you get stranded in the desert, and go on an adventure trying to reach civilization. You go through the desert, jungle, snowy mountains, urban and city. This would use all custom interiors, feature much scenery, and would probably be so long that I would start it off with an hour-long tm so there could be platinum/ultimate time.
*A slender man level-This would have a large forest interior. The objective is to collect the gems without being killed by slender man, before the time runs out. I'd try to make it scary, with some jump-out slender man mps and lots of oob triggers. This map would be hard to make, because I'd also want to make some ruins of things, abaondended houses, etc. I'd make some custom interiors, like blood splattered on the floor, etc. Also, I'd probably get somebody to write a flashlight effet code, where you can only see right in front of you, but it is lit up like a flashlight.
*100 roms-This is inspired by the Doors levels by Andrew, and the android app 100 doors. Basicaly, this level would be like puting the doors levels together into one big level. It will be very long. There will be 100 different rooms, in which your goal is to get the door open, revealing the teleporter to get to the next room. Each room would have different colors/theme, and the puzzles would get harder the further you got. This would take very long to make and test, but would be awesome if I did it.
Tell me what you think of these ideas. If anyone likes them, I could use help on the big levels, such as the adventure level. Many of these would take very long to make, and I am probably going to wait for pq for some of these levels, but who knows.