Based on a suggestion by Ticket2Ride this thread is different to the community maps one.
In this thread, you are encouraged to post any of your .map files which are unfinished and you no longer wish to work on. This allows others to pick it up and complete it. Please note that levels with very little in them will be removed as you practically gave us nothing.
Please follow this set of procedure:
Name of Creator: ___________ (this allows you to be credited for the idea/map)
MAP name: _________ (self-explanatory)
MAP can be downloaded at: http://_link_.com (must be provided
QRK/CSX can be downloded at: http://_link_.com (Optional)
Any additional textures NOT in MBG/P defaults: http://_link_.com (Required if uses custom textures that you made OR are CLA textures OR are from constructor [default provided]. If from another mod you SHOULD mention which mod it is so we can get it.)
MAP Screenshot: [*img]Link.com[/img] - Must be provided so we can see how much was done in your .map and therefore help us determine whether your map has sufficient stuff in it or not.
Level idea: What your level idea was. Why did you make the level? What were your imagining in your head when you were building the level? What's the end goal of the level? How will it play out etc. Be as specific and informative as you can.
Example:
My level, Cannon Sniper, will revolve around Cannons.
Originally it was based on Pipe Sniper so I would like the starting area to resemble it (copy it off if needed). I would like players to use two cannons (one of each side of the start pad). A third cannon in front of the player will send the player to the goal.
Using the two cannons, they are to skillshot a number of gems around the level. Additional Time Travels are available but these will be much much harder to attain. A number of targets will be behind gems (but not all!) in order to point players where to shoot. I want the level rather simple, so keep off using powerups and hazards and instead concentrate on different launch speeds, marble speed/spin control, aiming of marble using the cannons and landing. Allow two checkpoints for sanity.
I want the level set in a construction theme and since it's mainly cannon-based and there isn't much of platforming, I'd like to have a lot of scenery (composed of roughly 95+ % of the level). I want the scenery accessible so that players will check the level more and some may enjoy just rolling around there. Around 90-95% of scenery must be in the cannons' range while the last 5-10% cannot be accessed by the player by any possible means.
Scenery is mainly composed of glass/bricks structures but also wooden planks to give the feeling of construction-theme.
To get back to the start, players have two MPs (like in Pipe Sniper) but also have a cannon at the bottom platform to shoot them up.
Now someone else can complete the level. For example, he/she ends up with this and releases it to the public (with me credited with the idea/original author).
In this thread, you are encouraged to post any of your .map files which are unfinished and you no longer wish to work on. This allows others to pick it up and complete it. Please note that levels with very little in them will be removed as you practically gave us nothing.
Please follow this set of procedure:
Name of Creator: ___________ (this allows you to be credited for the idea/map)
MAP name: _________ (self-explanatory)
MAP can be downloaded at: http://_link_.com (must be provided
QRK/CSX can be downloded at: http://_link_.com (Optional)
Any additional textures NOT in MBG/P defaults: http://_link_.com (Required if uses custom textures that you made OR are CLA textures OR are from constructor [default provided]. If from another mod you SHOULD mention which mod it is so we can get it.)
MAP Screenshot: [*img]Link.com[/img] - Must be provided so we can see how much was done in your .map and therefore help us determine whether your map has sufficient stuff in it or not.
Level idea: What your level idea was. Why did you make the level? What were your imagining in your head when you were building the level? What's the end goal of the level? How will it play out etc. Be as specific and informative as you can.
Example:
My level, Cannon Sniper, will revolve around Cannons.
Originally it was based on Pipe Sniper so I would like the starting area to resemble it (copy it off if needed). I would like players to use two cannons (one of each side of the start pad). A third cannon in front of the player will send the player to the goal.
Using the two cannons, they are to skillshot a number of gems around the level. Additional Time Travels are available but these will be much much harder to attain. A number of targets will be behind gems (but not all!) in order to point players where to shoot. I want the level rather simple, so keep off using powerups and hazards and instead concentrate on different launch speeds, marble speed/spin control, aiming of marble using the cannons and landing. Allow two checkpoints for sanity.
I want the level set in a construction theme and since it's mainly cannon-based and there isn't much of platforming, I'd like to have a lot of scenery (composed of roughly 95+ % of the level). I want the scenery accessible so that players will check the level more and some may enjoy just rolling around there. Around 90-95% of scenery must be in the cannons' range while the last 5-10% cannot be accessed by the player by any possible means.
Scenery is mainly composed of glass/bricks structures but also wooden planks to give the feeling of construction-theme.
To get back to the start, players have two MPs (like in Pipe Sniper) but also have a cannon at the bottom platform to shoot them up.
Now someone else can complete the level. For example, he/she ends up with this and releases it to the public (with me credited with the idea/original author).
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.