file Weaker Tornadoes

  • elnathan
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23 Mar 2014 16:39 #1
are they possible? Thanks if you help!

i have a flickr

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  • Buzzmusic
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23 Mar 2014 16:48 #2
Scaling the tornado to different sizes will help. The bigger the tornado, the weaker. The smaller, the stronger.

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  • elnathan
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23 Mar 2014 18:01 #3
my tornado is already .25 by .25 by .25 in size :P

I was asking because I saw a long time ago a way to make duct fans weaker and stronger (don't remember what it was now) and I was wondering if the same thing could be applied to tornadoes. You do this by adding an Dynamic Field but I don't know what to call it or how to do the value

i have a flickr

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  • HiGuy
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23 Mar 2014 21:16 #4
The force of DuctFans/Tornadoes are set in datablock fields, rather than in object fields.
What that means is, where you see
Code:
datablock = "DuctFan";
You can change that to
Code:
datablock = "SmallDuctFan";
and it will use the SmallDuctFan datablock (which has reduced power). You can create a less powerful datablock by using this code at the top of your mission file:
Code:
datablock StaticShapeData(WeakTornado : Tornado) { // Pull the marble in forceType[0] = Spherical; // Force type {Spherical, Field, Cone} forceStrength[0] = -60; // Force to apply forceRadius[0] = 8; // Max radius // Counter sphere to slow the marble down near the center forceType[1] = Spherical; forceStrength[1] = 60; forceRadius[1] = 3; // Field to shoot the marble up forceType[2] = Field; forceVector[2] = "0 0 1"; forceStrength[2] = 250; forceRadius[2] = 3; };

From there, you can change all the force values to better fit your tornado strength (those are the defaults). After that, simply change your tornado's datablock field from
Code:
datablock = "Tornado";
To
Code:
datablock = "WeakTornado";

Let me know if this works, or if you have any questions :)
-HiGuy

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  • MBKid
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24 Mar 2014 14:10 #5
Thanks! This will be cool to try out!

I played marble blast

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