Hello,
I'm trying to load an interior I made in Torque Constructor in MBP 1.50 Beta 3, since it uses multiplayer textures. However the game crashes when I load any map if the .dif file is present anywhere [strike]in the game's folders[/strike] in a subfolder in the data folder. Usually the only problem I have with interiors is the map2dif not working so I'm confused about what's happening.
EDIT: I can load a level if I put the interior in a .zip file, but when I try to load the interior via the level editor I get a message saying "Disconnected: Error: Invalid packet".
At first I thought I needed to rename the folder where my texture album points to from "MBPlatinum" to "MBP" so the game would recognize them, but it did not work either. There are also no "red lines" in the map file.
If nobody knows what's causing this off the bat, here's some stuff that might help (.map file, .dif file, and textures used).
www.mediafire.com/download/edtbb7eac0bp8vb/stuff.zip
Thanks to anyone who can help.
I'm trying to load an interior I made in Torque Constructor in MBP 1.50 Beta 3, since it uses multiplayer textures. However the game crashes when I load any map if the .dif file is present anywhere [strike]in the game's folders[/strike] in a subfolder in the data folder. Usually the only problem I have with interiors is the map2dif not working so I'm confused about what's happening.
EDIT: I can load a level if I put the interior in a .zip file, but when I try to load the interior via the level editor I get a message saying "Disconnected: Error: Invalid packet".
At first I thought I needed to rename the folder where my texture album points to from "MBPlatinum" to "MBP" so the game would recognize them, but it did not work either. There are also no "red lines" in the map file.
If nobody knows what's causing this off the bat, here's some stuff that might help (.map file, .dif file, and textures used).
www.mediafire.com/download/edtbb7eac0bp8vb/stuff.zip
Thanks to anyone who can help.