map-pin [STICKIED] Question on making Teleports

  • Frostfire
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03 Jan 2015 15:16 #1 by Frostfire
[STICKIED] Question on making Teleports was created by Frostfire
Can anybody give me a step-by-step 'noob' how to make a teleport in the LE? I know there are triggers and stuff but I have no idea how to make a teleport.

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  • HiGuy
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03 Jan 2015 17:43 #2 by HiGuy
Replied by HiGuy on topic [STICKIED] Question on making Teleports
Sure, it's not too difficult. You just need to do a few things:
  1. Open the editor (duh) and go to the creator (F4)
  2. Create a Trigger (under Mission Objects > Mission > Trigger)
  3. Enter a name so the game can keep track of your trigger
  4. On the window, set the Data Block to DestinationTrigger. This will be where you teleport to.
  5. Press OK to create the trigger, and move it wherever you desire.
  6. Create another trigger (steps 2-5) but this time set its Data Block to TeleportTrigger
  7. Open the inspector (F3) and select the TeleportTrigger
  8. Click "Add" under its Dynamic Fields
  9. Set the field name to "destination" and the value to the name of your DestinationTrigger.
  10. Click OK, and Apply
  11. Move your teleporter wherever you desire. Test it out by entering it and seeing if it takes you anywhere.

That's about it, let me know if you have any issues / errors.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
The following user(s) said Thank You: Frostfire

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11 Jan 2015 00:23 #3 by Nockess
Replied by Nockess on topic [STICKIED] Question on making Teleports
Can you also include how to make a teleporter teleport you in a shorter time than it's default time (ie, teleporting you in .1 seconds)

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11 Jan 2015 03:40 #4 by Frostfire
Replied by Frostfire on topic [STICKIED] Question on making Teleports

Rozi wrote:
Can you also include how to make a teleporter teleport you in a shorter time than it's default time (ie, teleporting you in .1 seconds)


go to the .mis, and below 'destination' on each tele trigger, put 'delay = "x";
where 1000 = 1 second of delay.

also thanks higuy haha, imp explained it to me as well

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