map-pin [STICKIED] Question on making Teleports

  • Frostfire
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03 Jan 2015 15:16 #1
Can anybody give me a step-by-step 'noob' how to make a teleport in the LE? I know there are triggers and stuff but I have no idea how to make a teleport.

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03 Jan 2015 17:43 #2
Sure, it's not too difficult. You just need to do a few things:
  1. Open the editor (duh) and go to the creator (F4)
  2. Create a Trigger (under Mission Objects > Mission > Trigger)
  3. Enter a name so the game can keep track of your trigger
  4. On the window, set the Data Block to DestinationTrigger. This will be where you teleport to.
  5. Press OK to create the trigger, and move it wherever you desire.
  6. Create another trigger (steps 2-5) but this time set its Data Block to TeleportTrigger
  7. Open the inspector (F3) and select the TeleportTrigger
  8. Click "Add" under its Dynamic Fields
  9. Set the field name to "destination" and the value to the name of your DestinationTrigger.
  10. Click OK, and Apply
  11. Move your teleporter wherever you desire. Test it out by entering it and seeing if it takes you anywhere.

That's about it, let me know if you have any issues / errors.

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  • Nockess
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11 Jan 2015 00:23 #3
Can you also include how to make a teleporter teleport you in a shorter time than it's default time (ie, teleporting you in .1 seconds)

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  • Frostfire
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11 Jan 2015 03:40 #4

Rozi wrote: Can you also include how to make a teleporter teleport you in a shorter time than it's default time (ie, teleporting you in .1 seconds)


go to the .mis, and below 'destination' on each tele trigger, put 'delay = "x";
where 1000 = 1 second of delay.

also thanks higuy haha, imp explained it to me as well

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