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Frostfire
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Multiplayer Mastery
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03 Jan 2015 15:16 #1
by Frostfire
Can anybody give me a step-by-step 'noob' how to make a teleport in the LE? I know there are triggers and stuff but I have no idea how to make a teleport.
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HiGuy
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03 Jan 2015 17:43 #2
by HiGuy
Sure, it's not too difficult. You just need to do a few things:
- Open the editor (duh) and go to the creator (F4)
- Create a Trigger (under Mission Objects > Mission > Trigger)
- Enter a name so the game can keep track of your trigger
- On the window, set the Data Block to DestinationTrigger. This will be where you teleport to.
- Press OK to create the trigger, and move it wherever you desire.
- Create another trigger (steps 2-5) but this time set its Data Block to TeleportTrigger
- Open the inspector (F3) and select the TeleportTrigger
- Click "Add" under its Dynamic Fields
- Set the field name to "destination" and the value to the name of your DestinationTrigger.
- Click OK, and Apply
- Move your teleporter wherever you desire. Test it out by entering it and seeing if it takes you anywhere.
That's about it, let me know if you have any issues / errors.
PQ in a nutshellfunction clientcmd12dothepq() {
commandToClient(LocalClientConnection, '34onthedancefloor');
}
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11 Jan 2015 00:23 #3
by Nockess
Can you also include how to make a teleporter teleport you in a shorter time than it's default time (ie, teleporting you in .1 seconds)
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11 Jan 2015 03:40 #4
by Frostfire
Rozi wrote:
Can you also include how to make a teleporter teleport you in a shorter time than it's default time (ie, teleporting you in .1 seconds)
go to the .mis, and below 'destination' on each tele trigger, put 'delay = "x";
where 1000 = 1 second of delay.
also thanks higuy haha, imp explained it to me as well
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