file Constructor Tutorial

  • Nockess
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23 Jan 2015 04:00 #1 by Nockess
Constructor Tutorial was created by Nockess
I honestly feel like just using the level editor to make custom levels is just not...enough...I really feel the need to use QuArK or Constructor (I'll go with Constructor). The problem is, I don't know how the heck you make anything in Constructor. If there's a good tutorial of Constructor that one would suggest (just the basic - platforms with trim mostly), please send me the link/tell me about it. If there isn't a tutorial, if someone would kindly make one of explain it to me, I would greatly appreciate it!
Thank you!

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  • Frostfire
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23 Jan 2015 13:17 #2 by Frostfire
Replied by Frostfire on topic Constructor Tutorial
afaik constructor simply takes a bit of time to learn. If you're willing to mess around with it for a day you should be fine. Correct me if I'm wrong though as I don't actually know constructor, I've just been told this by Kwill and Jeff.

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23 Jan 2015 17:48 #3 by Eguy
Replied by Eguy on topic Constructor Tutorial
I believe that's true Frosty. I heard this from Buzzmusic as well, and he's the best level builder in the world :P

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23 Jan 2015 22:58 #4 by Kwill
Replied by Kwill on topic Constructor Tutorial
Here: marbleblast.proboards.com/thread/10959/complete-guide-custom-level-building

Go to the link and then scroll down to "In-Depth Constructor Overview".
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16 May 2015 16:10 #5 by Nature Freak
Replied by Nature Freak on topic Constructor Tutorial
When I clicked on "In-Depth Constructor Overview" (which is an oxymoron) it just loaded the same page. How do I get a constructor tutorial, as I really want to build levels but I don't know how?

Also, I have used Diffix but it didn't let me create subs when I put it in Marble Blast. Where can I get a MBMap2Dif overview? When I tried it it didn't work. Thanks!

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  • HiGuy
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16 May 2015 17:08 - 16 May 2015 17:09 #6 by HiGuy
Replied by HiGuy on topic Constructor Tutorial
Scroll down. The links used to be anchors to the posts further down the page but Proboards v5 broke them. DifFix shouldn't affect the entities in your map as far as I know, as it only changes a few things. Are you sure your map file is correct?

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
Last edit: 16 May 2015 17:09 by HiGuy.

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